along with hitboxes, you can do the math yourselves. There is a difference between the highest and smallest races but keep in mind it's a bit harder to heal them as well. What we should be thinking about is why the hell do elin and poppori get to pick flowers faster and swim better but humans have knockdown resistance and full hp resurrection.
it looks like you just drew squares around character models.
1) Elin DO NOT have more reach
2) EME themselves stated that they changed the hitboxes so it's bigger for smaller races and smaller for larger races.
the squares apparently representate the borders where an archer would still hit a target.
EnMasse might tell that the were changes made, which is an almost two year old news now, btw, but "changes" does not mean "identical". there is a good reason that the hitbox issue gets raised again and again by players in KTERA and now in our betas, partly reporting on difficulties hitting elins specifically.
i would LOVE to read from EnMasse on how exactly the changes were made and how the hitboxes look now, which is absolutely easy for them to find out - just ask the korean designers to load their models in their software, mark the hitbox boundaries and post the screenshots here. as long this is not done, it is verysafe to assume that there is a difference worth keeping silence about. i can't blame them, given recent reaction, but in case there is substancial difference people WILL find out and it won't be pretty.
along with hitboxes, you can do the math yourselves. There is a difference between the highest and smallest races but keep in mind it's a bit harder to heal them as well. What we should be thinking about is why the hell do elin and poppori get to pick flowers faster and swim better but humans have knockdown resistance and full hp resurrection.
that ss with the hitting range dont really make sense o.O are you seeing something i aint understanding. because that picture sure aint making not 1 bit of sense to me atm explain plox
along with hitboxes, you can do the math yourselves. There is a difference between the highest and smallest races but keep in mind it's a bit harder to heal them as well. What we should be thinking about is why the hell do elin and poppori get to pick flowers faster and swim better but humans have knockdown resistance and full hp resurrection.
along with hitboxes, you can do the math yourselves. There is a difference between the highest and smallest races but keep in mind it's a bit harder to heal them as well. What we should be thinking about is why the hell do elin and poppori get to pick flowers faster and swim better but humans have knockdown resistance and full hp resurrection.
I've never heard of any "normalization" to hitting ranges, the place I took it from doesn't mention it either.
there was an official statement in the old forums about a year ago, together with a couple of patch translations. the normalization happened around the demon beast of destruction patch, because the koreans surely didn't like the huge imbalances back then. today hardly anyone of them plays baraka or aman anyway so i guess they don't care much.
But it looks like I will have to personally test this. I never expect BHS to ever put in something so blatantly unbalanced.
I rolled Baraka. Having 7.5m reach would've been...godly.
(un)fortunately, that's not the case, as my attacks have ~3 meter range.
/QQ MODE ENGAGE
Seeing as the race is a big fat obvious target, having a 7 meter attack range seems like a good return investment, even with hitboxes being scaled up to character model size. Lock-ons already target only character models and not hit boxes anyway.