Enchanting Saps the Joy out of Tera

Swiftness Profile Options #1

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+9 weapon.... 42 golds later.

I bet its why IGN gave Tera a 6.5 score. Hell I would have done the same after a few fails in a row. Instead I wrote this.

:(
Velasca Profile Options #2

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Isn't enchanting a great endgame "feature"? :D
Shunkwugga Profile Options #3

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Swiftness on 06/06/2012, 12:34 AM - view
+9 weapon.... 42 golds later.

I bet its why IGN gave Tera a 6.5 score. Hell I would have done the same after a few fails in a row. Instead I wrote this.

:(


The IGN reviewer complained about TERA being an MMO. He didn't even get to max level.

Also, it's only bad because you make it bad. If you focus on that instead of...I don't know, enjoying the dungeon runs for the loot to use in enchanting, then of course you're not going to like it.

ReiKoji Profile Options #4

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42 golds later means either some were purchased... or about 100 dungeon runs give or take a few. It gets boring after you throw enough money at your gear to make normal modes a faceroll, which is +7/+8.
ZagatoMKR Profile Options #5

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Zagato Lvl.60
Tempest Reach (PVE)
Human Berserker
42 is still better than 100+ if old enchanting system was still in-game. Always fun to go -1 when you fail.

Cheers.
Kred3k Profile Options #6

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Yes, it's a horrible system that only servers one purpose; to mask the complete and utter lack of end game content by artificially extending the length of progression.

There is nothing skillful, gratifying or entertaining about running the same 2 dungeons over and over again, hoping that enchantment fodder items will drop, only to then be hoping that you successfully enchant your desired gear.
Edited by: Kred3k 12 months ago
Draemos Profile Options #7

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Swiftness on 06/06/2012, 12:34 AM - view
+9 weapon.... 42 golds later.

I bet its why IGN gave Tera a 6.5 score. Hell I would have done the same after a few fails in a row. Instead I wrote this.

:(


IGN very likely didn't play the game past level 20.
Tasho Profile Options #8

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Better than having nothing but crappy blues drop with a 1% chance of golds. >_>

I'll take enchanting instead of crappy loot tables any day.
Oxidys Profile Options #9

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if you are trying to get +9 then yes, it does sap the joy.

but you dont need +9 for anything.

you need +6.

+7 is nice and a happy bonus,

+8 is you have too much time on your hands

+9 is, go the [filtered] outside once in a while...
holdehamlet Profile Options #10

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ZagatoMKR on 06/06/2012, 01:48 AM - view
42 is still better than 100+ if old enchanting system was still in-game. Always fun to go -1 when you fail.

Cheers.


LOL wow that really was in place?

Eastern gaming seems to like to enhance rewards through difficulty and setbacks. I remember leveling DOWN in ffxi and it was like "omg there went 2 days of grinding".

There is something to be said for it though. Because when you have setbacks it makes victory all the sweeter.

Since it is so hard to get +9s legitimately, I'd like some reassurance from EME that all the exploited ones were actually caught and rolled back. I haven't personally seen an official word on that.

Other than that, I don't have a problem with the current system, despite it being out of my reach financially in game atm.

If it was easy to get +9s, then you'd be quicker to the hardmodes and then get your 13s and easily get them to +9 then what? Not sure what people are racing for because this is the endgame atm.