audabon
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can someone please clarify for me; when the masses of players complain how annoying, grindy, unfair, etc enchanting is, the most common responses are:
you just want this game to be easymode!
or
this isnt an easy wowclone game!
or
you kids just want everything on a silver platter!
but what i dont get is theres nothing hard about enchanting. NOTHING. its not hard to grind normal mobs. its not hard to spend hours making gold. its not hard to drag and drop and pray to the rng gods. there isnt a single thing a kid over 10 cant do in the enchanting process.
so why the negative responses? theres nothing hard about spending so much time doing brainless gameplay.
in a "skill-based" game that lets you Q for a dungeon based on item level, but you really need up-rated gear to beat boss-fight timed-mechanics, this enchanting system requires minimal skill at all. the only thing it requires is time to grind gold.
the argument seems to be that gold grinding is not a recipe for longterm success to a game that stands apart from the rest for its awesome combat system. sure, pretty much every aspect of this game is grindy (rep, dungeons, nexus), but grindy with either defined results, or grindy while enjoying the suberb combat.
perhaps if enchanting WAS hard. WAS skill-based. that might help things. if there was maybe a minigame to enchant? maybe like an old-school slider game. not like bh/eme would implement this, but:
1. all mat requirements would stay as is for alkahest
2. speed of the slider increases with each level, thereby making it harder to time when we need to hit it to land in the target zone to successfully enchant
3. quality of the item being used: higher quality slows the slider more, requiring using golds at higher level to try to slow the slider as much as possible to increase your chances of landing in target zone.
now this probably wouldnt work either, maybe due to it being too big of a change, maybe lag/latency, whatever. but something like this sort of thing puts skill into enchanting. not just time. because time does not equal harder game play. the usual retort is that time equals no life, vitamin D deficiency, and numerous other insults. lets just say time sitting here grinding is easy.
as it stands, this is arguably the worst grindy aspect of this game, and may very well be a major reason why people leave this fantastic game before long. of course i agree that enchanting is a defeatist mechanic, but i love the rest of the game (except boring nexus) and would prefer not to see this game go down the tubes.
you just want this game to be easymode!
or
this isnt an easy wowclone game!
or
you kids just want everything on a silver platter!
but what i dont get is theres nothing hard about enchanting. NOTHING. its not hard to grind normal mobs. its not hard to spend hours making gold. its not hard to drag and drop and pray to the rng gods. there isnt a single thing a kid over 10 cant do in the enchanting process.
so why the negative responses? theres nothing hard about spending so much time doing brainless gameplay.
in a "skill-based" game that lets you Q for a dungeon based on item level, but you really need up-rated gear to beat boss-fight timed-mechanics, this enchanting system requires minimal skill at all. the only thing it requires is time to grind gold.
the argument seems to be that gold grinding is not a recipe for longterm success to a game that stands apart from the rest for its awesome combat system. sure, pretty much every aspect of this game is grindy (rep, dungeons, nexus), but grindy with either defined results, or grindy while enjoying the suberb combat.
perhaps if enchanting WAS hard. WAS skill-based. that might help things. if there was maybe a minigame to enchant? maybe like an old-school slider game. not like bh/eme would implement this, but:
1. all mat requirements would stay as is for alkahest
2. speed of the slider increases with each level, thereby making it harder to time when we need to hit it to land in the target zone to successfully enchant
3. quality of the item being used: higher quality slows the slider more, requiring using golds at higher level to try to slow the slider as much as possible to increase your chances of landing in target zone.
now this probably wouldnt work either, maybe due to it being too big of a change, maybe lag/latency, whatever. but something like this sort of thing puts skill into enchanting. not just time. because time does not equal harder game play. the usual retort is that time equals no life, vitamin D deficiency, and numerous other insults. lets just say time sitting here grinding is easy.
as it stands, this is arguably the worst grindy aspect of this game, and may very well be a major reason why people leave this fantastic game before long. of course i agree that enchanting is a defeatist mechanic, but i love the rest of the game (except boring nexus) and would prefer not to see this game go down the tubes.
Edited by: audabon
12 months ago
- Reason: sp.