I don't mind grinding in an mmo, it's present in almost every game. But the high variance on stuff like enchanting, drops, and glyph boxes means the time you spend grinding often goes unrewarded more often than not. I think that's the main problem people have with it. Gambling is addicting, but only because it's fast, easy and when you win it's a major rush.
Gambling is not "thrilling" when it means you have to farm ToT for another 6 hours (assuming you get super lucky on LFG pops on hour CD), or grind on mobs for the next 4 hours, and then when you do hit "jackpot" it just means more mindless grinding.
well i do agree with the OP on the CURRENT end-game, but everyone has to remember that the actual endgame content hasnt been completely added into the game yet, at least not ALL of it.
that ridiculous "asian grind" might stick around though, sadly :(
but yeah, i have alts too, im lvling 4 toons atm and my highest is 49, so i havent gotten to do endgame content or even participate in nexus' or the big main GvG battles, but im still having fun. however on that note some times i find it difficult to log on and continue playing with my friends (theyre all diff lvls, thats the reason for my 4 toons, so i can play with everyone :P) because there is no other path to take while lvling, you HAVE to take the same exact path and do the same exact quests in the same exact areas for EVERY toon.
i mean i REALLY hate to say it but at least WoW had several different zones for each lvl "bracket" to quest in with differences based on factions (i hate factions fyi, im just pointing out that they helped make alting in WoW easier.... which was necessary cause WoW sucked....). look at GW2, some people, especially on these forums, say that "there is no endgame in GW2!" well its a good thing Anet made lvling fun, eh? MMOs need to take a lesson from Anet whether you think GW2 will be a hit or a huge let down, they made "the lvl grind" actually fun and thats something TERA needs cause its endgame is very slow, considering all you can do is quest, dungeons, and get raped by higher lvls when you try owpvping.
hopefully BGs will be a good addition to TERA endgame, we'll have to see how much of a grind theyll bring in turn though.
Well, you know... There's just not enough level 60s so there's no reason for EME to release endgame content, even though they're not even working on anything pre-60.
i let my sub run out. I like the game, i'm cool with what's going on, but I have no interest in grinding a bunch of rep or doing poorly done enchanting. Is this a I quit post? No no, not at all. I'm cool with giving EME time to get content out. I'll check back in time to time and if the game gets better I'll stay subbed longer. For now I'm enjoying other MMO's and doing other RL stuffz.
I have never seen an endgame in any MMO I remotely liked and usually don't bother a lot with it. In 99% of all cases, endgame is a totally different game from the one I played (and loved!) during leveling. Instead of exploration and experiencing a story through questing, the (end-)games tend to become repetitive instance grinders. And most of those games seem to think that the pinnacle of MMO gaming is raiding, which I hate for more reasons than I could list here without turning this post into a holy wall of text.
In short, I don't even expect endgame to be anything else than the end of the game. Until MMO devs come up with something else than the same old raiding/dungeon grinding garbage that stopped being terribly original somewhere in the last millennium (with everything else being a second class activity to exactly that raiding game), what I do is rolling alts until I get tired of it and then move on to the next MMO... *shrug* At least it seems that reaching max level will take me considerably longer than in the last few games I played, so Tera won't lose me anytime soon.