End game is... the end

AEnoch Profile Options #31

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Luminant on 06/06/2012, 01:00 PM - view
Nexus is the worst excuse for endgame content ever.


You have obviously never played Star Trek online or Champions Online.
Welch Profile Options #32

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I don't mind grinding in an mmo, it's present in almost every game. But the high variance on stuff like enchanting, drops, and glyph boxes means the time you spend grinding often goes unrewarded more often than not. I think that's the main problem people have with it. Gambling is addicting, but only because it's fast, easy and when you win it's a major rush.

Gambling is not "thrilling" when it means you have to farm ToT for another 6 hours (assuming you get super lucky on LFG pops on hour CD), or grind on mobs for the next 4 hours, and then when you do hit "jackpot" it just means more mindless grinding.
XxVicariousxX Profile Options #33

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well i do agree with the OP on the CURRENT end-game, but everyone has to remember that the actual endgame content hasnt been completely added into the game yet, at least not ALL of it.

that ridiculous "asian grind" might stick around though, sadly :(

but yeah, i have alts too, im lvling 4 toons atm and my highest is 49, so i havent gotten to do endgame content or even participate in nexus' or the big main GvG battles, but im still having fun. however on that note some times i find it difficult to log on and continue playing with my friends (theyre all diff lvls, thats the reason for my 4 toons, so i can play with everyone :P) because there is no other path to take while lvling, you HAVE to take the same exact path and do the same exact quests in the same exact areas for EVERY toon.

i mean i REALLY hate to say it but at least WoW had several different zones for each lvl "bracket" to quest in with differences based on factions (i hate factions fyi, im just pointing out that they helped make alting in WoW easier.... which was necessary cause WoW sucked....). look at GW2, some people, especially on these forums, say that "there is no endgame in GW2!" well its a good thing Anet made lvling fun, eh? MMOs need to take a lesson from Anet whether you think GW2 will be a hit or a huge let down, they made "the lvl grind" actually fun and thats something TERA needs cause its endgame is very slow, considering all you can do is quest, dungeons, and get raped by higher lvls when you try owpvping.

hopefully BGs will be a good addition to TERA endgame, we'll have to see how much of a grind theyll bring in turn though.
IslandInk Profile Options #34

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Rhythmn Lvl.60
Mount Tyrannas (PVP)
Castanic Archer
Well, you know... There's just not enough level 60s so there's no reason for EME to release endgame content, even though they're not even working on anything pre-60.
Velasca Profile Options #35

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XxVicariousxX on 06/06/2012, 07:21 PM - view
well i do agree with the OP on the CURRENT end-game, but everyone has to remember that the actual endgame content hasnt been completely added into the game yet, at least not ALL of it.


That's no excuse for their endgame right now. TERA has been released for over a month and what you can find now is their ACTUAL endgame. Just because they stated that there are going to be things implemented in the near future doesn't mean that this is just "temporary". En Masse released the game prematurely and players are experiencing the consequences of it. Anything after a game launches is POST-LAUNCH endgame content... not "actual" endgame content.
XxVicariousxX Profile Options #36

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Velasca on 06/06/2012, 08:06 PM - view
That's no excuse for their endgame right now. TERA has been released for over a month and what you can find now is their ACTUAL endgame. Just because they stated that there are going to be things implemented in the near future doesn't mean that this is just "temporary". En Masse released the game prematurely and players are experiencing the consequences of it. Anything after a game launches is POST-LAUNCH endgame content... not "actual" endgame content.


right, cause every other MMO has always launched with all its endgame content already released and totally implemented bug free, and it NEVER EVER takes the devs a few months to get the ball rolling, thats just absurd!

but seriously, there has never been an MMO in my time that has released with complete endgame ready to go, it just doesnt happen cause no that many people will be at endgame until those few months later.

hence why i said they need to work on improving the lvling.
lbgsloan Profile Options #37

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Jhacon on 06/06/2012, 06:20 PM - view
Sadly, the problem is with the people playing the game and not the game itself.

People are plowing through content at ungodly speeds.

Stop....smell the roses....enjoy the game.

I can't understand how some of you have 2-3 level 60's already with multiple +9 items.....

To be that means you are playing excessively.


Except as others said Tera blows you through levelling at an insane pace. I'm pretty much a casual as I'm at the age I can't spend all my free time gaming with a job and real life to maintain. Yet with 1-2 hours a day, plus I alternate between a few alts, I'm sure I'll have 2-3 60s by the time my 2nd month sub runs out. That's DAMN FAST by MMOs that's I've tried in the past. The problem is once you get to 60, there's...nothing. And that nothing is hidden by a mad level of Korean grind. The fast levelling and constant rewards slam into a titanium wall as suddenly all the fun of progress is sucked out to disguise that there is no content. You're grinding gear so you can...grind more gear. Without the battlegrounds, there's a gaping hole in Tera's endgame gameplay and I'm not quite sure EM understands how many people are going to bail on their subs within the next month or two for GW2 if they don't get them out very soon.

Tera is new (outside of Korea). People don't have much time invested into it, meaning it's easy to walk away. EA found this out the hard way with TOR. EM...I'm not really sure anymore that they actually ever intended this to last long before going F2P. I'm sure they made a quick return on their investment from initial game purchases unlike EA's massive investment, but the lightning fast cash shop was a huge warning sign where their future priorities seem to lie.

I hate to sound doom and gloom; I really do like Tera's combat compared to other MMOs. But...it looks bad. I simply cannot see this surviving the release of GW2 and MoP. EM is limited by BH to get new content, and BH has not been particularly speedy about that sort of thing.

@XxVicariousxX
Tera's been OUT FOR A YEAR ALREADY. This is why myself and many others thought it was safe to jump in at launch, normally a really stupid idea for MMO players. There is no excuse for the state of endgame right now. None.
Edited by: lbgsloan 12 months ago
Velasca Profile Options #38

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XxVicariousxX on 06/06/2012, 08:40 PM - view
Velasca on 06/06/2012, 08:06 PM
That's no excuse for their endgame right now. TERA has been released for over a month and what you can find now is their ACTUAL endgame. Just because they stated that there are going to be things implemented in the near future doesn't mean that this is just "temporary". En Masse released the game prematurely and players are experiencing the consequences of it. Anything after a game launches is POST-LAUNCH endgame content... not "actual" endgame content.


right, cause every other MMO has always launched with all its endgame content already released and totally implemented bug free, and it NEVER EVER takes the devs a few months to get the ball rolling, thats just absurd!

but seriously, there has never been an MMO in my time that has released with complete endgame ready to go, it just doesnt happen cause no that many people will be at endgame until those few months later.

hence why i said they need to work on improving the lvling.


I believe you and I misunderstood each other. I was talking about how it wouldn't make sense to call their endgame as of right now to not be "actual endgame content". I'm not talking about how complete their endgame currently is. I'm talking about what their endgame currently is. We all know that the endgame in TERA is incomplete, but it certainly doesn't give them a pass like "Oh well... what we have now is just a preview for the actual endgame content that will be released within a couple of months."

I would say that anything over a month is no longer launch endgame content but post-launch endgame content. The post-launch endgame content simply adds on to the already existing endgame content... not that it's the "actual" endgame content that was meant to be released at launch.

Take SWTOR for example... directly at launch, it had 9 endgame dungeons and 1 complete raid with another raid only partially finished. In 2 weeks, BW implemented a patch that introduced a 10th endgame dungeon and the other part of the partially finished raid. BW had 10 endgame dungeons and 2 complete raids. With a patch a few months later, another endgame dungeon and raid were added. What would you consider them to be? Post-launch endgame content that simply added on to the already existing content or what SWTOR could've had at launch and the "actual endgame content" (it was released prematurely as well)?

TERA's complete endgame content as of right now is what you currently see. Anything in the future is simply more endgame content that is added to what TERA already has. That's basically what I'm trying to say.

I do completely agree with you on how other MMO developers can learn a thing or two from how ArenaNet is approaching MMOs with GW2.
Edited by: Velasca 12 months ago
Tatersaladin Profile Options #39

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i let my sub run out. I like the game, i'm cool with what's going on, but I have no interest in grinding a bunch of rep or doing poorly done enchanting. Is this a I quit post? No no, not at all. I'm cool with giving EME time to get content out. I'll check back in time to time and if the game gets better I'll stay subbed longer. For now I'm enjoying other MMO's and doing other RL stuffz.
Kimyrielle Profile Options #40

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I have never seen an endgame in any MMO I remotely liked and usually don't bother a lot with it. In 99% of all cases, endgame is a totally different game from the one I played (and loved!) during leveling. Instead of exploration and experiencing a story through questing, the (end-)games tend to become repetitive instance grinders. And most of those games seem to think that the pinnacle of MMO gaming is raiding, which I hate for more reasons than I could list here without turning this post into a holy wall of text.

In short, I don't even expect endgame to be anything else than the end of the game. Until MMO devs come up with something else than the same old raiding/dungeon grinding garbage that stopped being terribly original somewhere in the last millennium (with everything else being a second class activity to exactly that raiding game), what I do is rolling alts until I get tired of it and then move on to the next MMO... *shrug* At least it seems that reaching max level will take me considerably longer than in the last few games I played, so Tera won't lose me anytime soon.