Kragen
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blackempress on 06/10/2012, 09:39 AM - view
Ok, so what do you say when the developers state that the event requires a "critical mass" of players to work as intended, then when they release it, and the players are at that "critical mass", the event does not function properly BECAUSE of that "critical mass"?
That is the definition of poor implementation.
It is public knowledge that EME is using Cisco UCS gear which is pretty much at or near top of the line.
I really wish you people would recognize the following:
When you are in a zone with 5 people fighting one mob, the amount of calculations that have to occur AND the state updates that are sent to the server ARE NOT DIRECTLY PROPORTIONAL to 200 people fighting one mob. It is -exponential-
Your network connection will bottleneck due to the amount of data of state updates, position, health, attack, amounts, etc. Your CPU and GPU will also be taxed, this is true.
Did they do it perfectly? ofc not. But go to a nexus with 20 people instead of 200, you will be fine.
Should Nexii be instanced? Probably. The expectation of delivering that anytime soon versus improving what BHS has already put dev cycles into, probably low. I'm fine with that.
Does calling out EME as a "bad developer" when they work directly with BHS to not only get the latest patches implemented and continuously address things behind the scenes to improve our gaming get you/us/them anywhere? No.
Ok, so what do you say when the developers state that the event requires a "critical mass" of players to work as intended, then when they release it, and the players are at that "critical mass", the event does not function properly BECAUSE of that "critical mass"?
That is the definition of poor implementation.
Edited by: Kragen
11 months ago