FOR CRYING OUT LOUD FIX NEXUS

Slubber Profile Options #51

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Zdravko Lvl.60
Mount Tyrannas (PVP)
Aman Warrior
I don't think it's the textures either, when the first wave of smaller mobs spawns and theres no hailstorms I don't lag, when final boss pops up and everyone stacks hailstorm...can't move and my character randomly starts dancing.
boonsterfication Profile Options #52

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BUT all I want is Shft F12 lol.
Crisserian Profile Options #53

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boonsterfication on 06/08/2012, 10:36 PM - view

Fram rate drops from the chrome texture and ONLY the chrome texture. You can put a hundred regular mobs together and it'll run like a hot knife through butter (perks of the U3 Engine).

The chrome textures basically subdivides a vertex to give it the smooth metalic look. Underneath are the bumpmaps to give it the wrinkles, bumps, dents etc. When you smooth models that are jagged, it takes even longer to render (To test this go get a trial Zbrush. Make a sphere with a regular texture and a chrome texture and simply render it.)

And why on earth would you even assume its a server issue which deals with packet lag when its all client side? I can lag like a mad man on TERA and still run SC2 (as an example since that is what I do while I am attending the afk event) and not lag at SC2? It is not server side. It is client side.

Simply put? Yes. It is the texture.


Then how do you explain that there's LESS stress on the GPU during that framerate drop? Are you saying your performance dropping textures aren't being rendered by the GPU? I get about 75% GPU usage on my GTX 560ti just idling in Kaiator, yet usage drops down to 20% during phase 3 nexus. It is NOT a rendering issue.

My guess is that the server can't handle so many simultaneous hits on a single monster. Client might hitch from waiting after expected packets that it's no receiving. Would explain that the Combat log stops updating and hits seemingly stop registering. And why people not near the monster aren't lagging.
Edited by: Crisserian about 1 year ago
CerebralAtrophy Profile Options #54

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boonsterfication on 06/08/2012, 10:37 PM - view
BUT all I want is Shft F12 lol.


It sure as hell helped in AION

Less taxing on the PC, servers, and ISP
Edited by: CerebralAtrophy about 1 year ago
CoyoteStark Profile Options #55

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"Is not the Hail Stom"

In CBT, GvG with over 200 persons, always perfect, 20 fps min.

Sorcs get Hail Storm.

GvG with 100 persons max, 20-30 Hail Storms. 8-14 fps max.

Walk into a nexus with 60 persons, only 9-10 sorcs, 30 fps. Suddenly, the zerk comes, 60-90 Hail Storms, 1-4 fps.

IS NOT THE HAIL STORM GUYS! IS THE SERVER!


DOOA Profile Options #56

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How about take Nexus out of channel 1? Put channel 3 on a separate server and run Nexus there.
Two benefits
1) Those who do NOT want Nexus will stop hating it (no team and Nexus on your daily mobs)
2) This method should relieve a lot of server load in Nexus areas
One problem
buy more servers to handle the Nexus channel, but En Masse needs to do that anyway
mrnub Profile Options #57

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Crisserian on 06/08/2012, 10:49 PM - view
boonsterfication on 06/08/2012, 10:36 PM

Fram rate drops from the chrome texture and ONLY the chrome texture. You can put a hundred regular mobs together and it'll run like a hot knife through butter (perks of the U3 Engine).

The chrome textures basically subdivides a vertex to give it the smooth metalic look. Underneath are the bumpmaps to give it the wrinkles, bumps, dents etc. When you smooth models that are jagged, it takes even longer to render (To test this go get a trial Zbrush. Make a sphere with a regular texture and a chrome texture and simply render it.)

And why on earth would you even assume its a server issue which deals with packet lag when its all client side? I can lag like a mad man on TERA and still run SC2 (as an example since that is what I do while I am attending the afk event) and not lag at SC2? It is not server side. It is client side.

Simply put? Yes. It is the texture.


Then how do you explain that there's LESS stress on the GPU during that framerate drop? Are you saying your performance dropping textures aren't being rendered by the GPU? I get about 75% GPU usage on my GTX 560ti just idling in Kaiator, yet usage drops down to 20% during phase 3 nexus. It is NOT a rendering issue.

My guess is that the server can't handle so many simultaneous hits on a single monster. Client might hitch from waiting after expected packets that it's no receiving. Would explain that the Combat log stops updating and hits seemingly stop registering. And why people not near the monster aren't lagging.


I probably can't explain how your card works (or mine even lol) but when I'm idle, my GPU usage is pretty low. It spikes for in nexus since I can hear my computer screaming at me D:

I'll see what it is like Saturday since I assume it'll be the worst of the three days haha.

CoyoteStark on 06/08/2012, 11:11 PM
"Is not the Hail Stom"

In CBT, GvG with over 200 persons, always perfect, 20 fps min.

Sorcs get Hail Storm.

GvG with 100 persons max, 20-30 Hail Storms. 8-14 fps max.

Walk into a nexus with 60 persons, only 9-10 sorcs, 30 fps. Suddenly, the zerk comes, 60-90 Hail Storms, 1-4 fps.

IS NOT THE HAIL STORM GUYS! IS THE SERVER!




Dunno about you but when there isn't the mob that spawned yet (or the after math of phase 3), all the storms still there don't lag me at all. Frames dip but not drop completely like to 1-4 o.O.

People pre cast totems/storms the entire time when I'm there and the only time my frame drop significantly is when the mobs spawn. Boon has a point though.
Murderotica Profile Options #58

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Murderotica Lvl.60
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Human Slayer
So it is either:
1. Server
2. Hailstorm
3. Chrome Texture

En Masse should try disabling Hailstorm during Nexus events and replacing the texture. See if that clears the lag as an experiment. It could probably be implemented very fast, as those models are not new. If it is the server, this could be a good way to determine it. Who is with me?
Dauthilord Profile Options #59

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Allie.Von Lvl.13
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High Elf Sorcerer
a 460 gtx is NOT top of the line, it's two gpu numbers behind and one completely old architecture behind. Say you had a 660/70/80/90 gtx THEN have some concern. Other than that turn your graphic settings down your computer isn't powerful enough
Loaft Profile Options #60

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boonsterfication on 06/08/2012, 10:36 PM - view
Crisserian on 06/08/2012, 10:25 PM
boonsterfication on 06/08/2012, 10:12 PM


If it is the server, why am I still running at < 100ms ?
That is playable ping. Right now, nexus is not playable due to graphical renders. Please.

Hailstorms does nothing to the lag.
Totems does nothing to the lag.
Hell.. even all those people does nothing to the lag.

Notice the FPS increase when mobs are NOT there compared to when they ARE there? Yeah... Figured. Its the textures.
So just because the framerate drop occurs when monsters are present, you immediately assume that it's specifically because of their texture effect? Did you even check your GPU usage during nexus?

Go download Afterburner or something and check it out. It's not due to graphical renders if framerate drops at 20% GPU usage.


Fram rate drops from the chrome texture and ONLY the chrome texture. You can put a hundred regular mobs together and it'll run like a hot knife through butter (perks of the U3 Engine).

The chrome textures basically subdivides a vertex to give it the smooth metalic look. Underneath are the bumpmaps to give it the wrinkles, bumps, dents etc. When you smooth models that are jagged, it takes even longer to render (To test this go get a trial Zbrush. Make a sphere with a regular texture and a chrome texture and simply render it.)

And why on earth would you even assume its a server issue which deals with packet lag when its all client side? I can lag like a mad man on TERA and still run SC2 (as an example since that is what I do while I am attending the afk event) and not lag at SC2? It is not server side. It is client side.

Simply put? Yes. It is the texture.

blacklotaus on 06/08/2012, 10:24 PM
Boon is correct though - even my guild has had talks about it.

it *IS* the graphical renders/skins

I do not lag while playing Tera , so it is not their server. And my connection is just fine on my own net.
When Nexus starts it is not even laggy.

Its not even lagging when we all run past all the normal bams with normal textures/skins.

However once the "Special" nexus mobs spawn its a diffren't story. I've noticed before and after each wave my gameplay is fine.

It is at its worst during stage 3 with the final dragon boss/ect then it goes to hell with the slideshow. A normal dragon wouldn't do this with so many people?

I still have to think its the renders/texture ~~:


Thank you. Someone who understands textures.


Have you EXPERIENCED the nexus? You could be anywhere on the server and your fps will be half. No chrome textures, no sprites, no effects, no mofkin hailstorm which all of you complain about, and you get half the fps you would normally get. I'm talking about being in a corner of a town or a mountain cliff only seeing the floor, and you still get [filtered] fps during nexus event. Now please tell me again that it's the "chrome texture" and not their servers. please.

As soon as its 'about time' go anywhere in kanstria/zul far from everyone, and look at the floor. REMEMBER YOUR FPS. Now when nexus ends, wait 1-2 hours and check your FPS, in teh same spot.