Fastest Way to LevelUp in TERA?

Crystallite Profile Options #21

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AnixDeath on 04/15/2012, 04:18 AM - view
Crystallite on 04/15/2012, 04:10 AM
@Anix Seems difficult to level up at the same pace with a partner if you don't do the same amount of damage to critters... anyway, so sticking to the general course of the game gets you straight up to level 60 without too much of a sweat?? Surely, there must be different routes to get there, no? And consequently more effective ones.... ?

i have done the first island of the game a dozen times over. Here's the specs:

Solo: Too dangerous, especially in PvP servers, highest chance of death, which kills time getting back on the field.

Duo: EXP from mobs doesn't decrease too much, you can get through quests faster, and now have someone to back you up come PvP or accidental pulls.

Trio: EXP starts getting slow from mobs, you start having to actually do rep quests tog et out of the starter island, which kills time, but you are more likely to stay alive... but still, the question here is fastest and best way to level.

Quad-Squad: EXP is now dreadfully slow from mobs, you desperately need to do rep quests now because you're still level 10 and no where near close to 11, and all out of the other quests.

5 Morons: "What's EXP? oh you can get it from mobs? didn't notice. WTF? i'm level 9 and out of quests except for rep quests? this game must be broken" nough said.


hehe :D Thanks Anix! That's actually quite interesting. Do you think these specs stand after the first island? And what kind of teammate would you be looking for as a Mystic (since I will likely play as a Mystic)?
Domora Profile Options #22

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Crystallite on 04/15/2012, 04:22 AM - view
hehe :D Thanks Anix! That's actually quite interesting. Do you think these specs stand after the first island? And what kind of teammate would you be looking for as a Mystic (since I will likely play as a Mystic)?

I've answered that several times. Any damage dealer will do, but avoid Archers. They don't kill incredibly fast, and contrary to what you'd think, are a close-range class and thus not as good for chain pulls as a Sorcerer. I'd probably rank the classes in this order:

Berserker = Sorcerer > Slayer > Warrior > Archer > Lancer > Priest > Mystic

This isn't really based on anything but how fast it felt to kill things. Zerkers can kill in two or three hits, Sorcerers can kill fast and AoE, Slayers about as fast (but they aren't as tanky), Warriors take a while, Archers are mana intensive, Lancers kill slowly but don't die, Priests kill slowly but don't die, and Mystics kill slowly.
Crystallite Profile Options #23

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Domora on 04/15/2012, 04:20 AM - view
Crystallite on 04/15/2012, 04:16 AM

As a Mystic, soloing will be the slowest possible way of leveling. Their damage is fairly mediocre, their pets lackluster (their tank pet has a long duration and can keep attention off you somewhat, but does little damage and is not at all a good group pet, your self-heal pet is one of your only self-heals and only lasts 17 seconds, and your damage pet is mediocre and doesn't last long), and they have difficulty because their utility is wasted on themselves. Party with at least one more person, preferrably a damage dealer.


Hmm, so with Mystics it is even more important to 'small' group than with other classes? And do Mystics become more of a viable option once you progress and get to higher levels? How best to use them and level with them once you're say off the first island?
Althexia Profile Options #24

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Althexia Lvl.60
Mount Tyrannas (PVP)
Elin Warrior
Crystallite on 04/15/2012, 04:22 AM - view
AnixDeath on 04/15/2012, 04:18 AM
Crystallite on 04/15/2012, 04:10 AM
@Anix Seems difficult to level up at the same pace with a partner if you don't do the same amount of damage to critters... anyway, so sticking to the general course of the game gets you straight up to level 60 without too much of a sweat?? Surely, there must be different routes to get there, no? And consequently more effective ones.... ?

i have done the first island of the game a dozen times over. Here's the specs:

Solo: Too dangerous, especially in PvP servers, highest chance of death, which kills time getting back on the field.

Duo: EXP from mobs doesn't decrease too much, you can get through quests faster, and now have someone to back you up come PvP or accidental pulls.

Trio: EXP starts getting slow from mobs, you start having to actually do rep quests tog et out of the starter island, which kills time, but you are more likely to stay alive... but still, the question here is fastest and best way to level.

Quad-Squad: EXP is now dreadfully slow from mobs, you desperately need to do rep quests now because you're still level 10 and no where near close to 11, and all out of the other quests.

5 Morons: "What's EXP? oh you can get it from mobs? didn't notice. WTF? i'm level 9 and out of quests except for rep quests? this game must be broken" nough said.


hehe :D Thanks Anix! That's actually quite interesting. Do you think these specs stand after the first island? And what kind of teammate would you be looking for as a Mystic (since I will likely play as a Mystic)?


Yes, as far as i have seen it, they stand for a good long time into the game, i am guessing the whole way through, as for Instances ofc you want a full team, or at least a good tank, healer, and DPS, and being a mystic i would suggest you team with a strong, mobile DPS class. Warrior, slayer, Archer, Sorc, maybe even Zerker, if they can get to your nuggets, and remember to pick them up, you're golden. Just remember to leave plenty laying around during bam fights and boss fights, not as necessary during regular mob fights, unless things get a bit out of hand :P but remember that dropping them draws agro, so try and set them up everywhere before boss/bam fights start.
Edited by: Althexia about 1 year ago
Crystallite Profile Options #25

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Domora on 04/15/2012, 04:25 AM - view
Crystallite on 04/15/2012, 04:22 AM
hehe :D Thanks Anix! That's actually quite interesting. Do you think these specs stand after the first island? And what kind of teammate would you be looking for as a Mystic (since I will likely play as a Mystic)?

I've answered that several times. Any damage dealer will do, but avoid Archers. They don't kill incredibly fast, and contrary to what you'd think, are a close-range class and thus not as good for chain pulls as a Sorcerer. I'd probably rank the classes in this order:

Berserker = Sorcerer > Slayer > Warrior > Archer > Lancer > Priest > Mystic

This isn't really based on anything but how fast it felt to kill things. Zerkers can kill in two or three hits, Sorcerers can kill fast and AoE, Slayers about as fast (but they aren't as tanky), Warriors take a while, Archers are mana intensive, Lancers kill slowly but don't die, Priests kill slowly but don't die, and Mystics kill slowly.


Thanks for that Domora, and I know you have answered this question (although not to the same extent), but maybe other people have another opinion on the best teammate for a Mystic, which may or may not be the same as yours. And more or less informed. ;) :D
Althexia Profile Options #26

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Althexia Lvl.60
Mount Tyrannas (PVP)
Elin Warrior
Domora on 04/15/2012, 04:25 AM - view
Crystallite on 04/15/2012, 04:22 AM
hehe :D Thanks Anix! That's actually quite interesting. Do you think these specs stand after the first island? And what kind of teammate would you be looking for as a Mystic (since I will likely play as a Mystic)?

I've answered that several times. Any damage dealer will do, but avoid Archers. They don't kill incredibly fast, and contrary to what you'd think, are a close-range class and thus not as good for chain pulls as a Sorcerer. I'd probably rank the classes in this order:

Berserker = Sorcerer > Slayer > Warrior > Archer > Lancer > Priest > Mystic

This isn't really based on anything but how fast it felt to kill things. Zerkers can kill in two or three hits, Sorcerers can kill fast and AoE, Slayers about as fast (but they aren't as tanky), Warriors take a while, Archers are mana intensive, Lancers kill slowly but don't die, Priests kill slowly but don't die, and Mystics kill slowly.


Warriors no longer take a while, look at the new updates :P We have that build up system and a new Scythe skill.
FacelessProject Profile Options #27

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Crystallite on 04/15/2012, 04:14 AM - view
FacelessProject on 04/15/2012, 04:11 AM
Crystallite on 04/15/2012, 04:04 AM
FacelessProject on 04/15/2012, 04:01 AM
just play it, do the quests, you don't even hae to do them all, just the select few and you will fly through get to a story quest dungeon area and do that, you will progress smoothly.

Only way to truly level faster, is to get through the content quicker and more efficiently..


so you are saying there is virtually no difference between grinding vs questing, grouping vs solo between different classes and stages of progress (start of the game as opposed to later in the game, closer to level 60)?


Here is how I played, I did most of the content at a mediocre pace, not truly rushing it and leveled smoothly. What I find is players in general cannot DROP the archetypical MMO group build of tank/healer/dps. me and my friends 2-3 of us, did every piece of content (except for the38 dungeon) Just ourselves, No healer. and often no tank. and we did fine, Looking for that "perfect group" resulted in a huge waste of time, when we could have just done it ourselves. made bonus exp from less people in party and still got our gear. Getting a partner is best, but always trying to run full groups and grinding bams etc isnt actually the best. doing the content IS the best.


That's interesting. So you would actually recommend playing in a smaller group... And is it possible to level up to 60 this way at a reasonable tempo? Also, I plan on playing a Mystic, so does this type of play suit Mystics? And what did your team members play?


I would personally suggest a smaller group 2-3 is best. if you have a full group you wont be getting much exp from mobs, but repeatables will be almost instantaneous. and you can stack a lot of the repeatable quests for more than one turn in.

A tip, as someone who plays slayer and duo'd with a zerker, Gather multiple groups of mobs. Most of slayer moves are AOE and zerkers have awesome "spin to win" in there to. you can trash 3-5 groups at once and double your speed through a quest zone.

I only make this suggestion if you aren't lead footed. anyone who doesn't know how to move around is going to drop dead doing this.
Edited by: FacelessProject about 1 year ago
Crystallite Profile Options #28

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Yes, as far as i have seen it, they stand for a good long time into the game, i am guessing the whole way through, as for Instances ofc you want a full team, or at least a good tank, healer, and DPS, and being a mystic i would suggest you team with a strong, mobile DPS class. Warrior, slayer, Archer, Sorc, maybe even Zerker, if they can get to your nuggets, and remember to pick them up, you're golden. Just remember to leave plenty laying around during bam fights and boss fights, not [filtered] necessary during regular mob fights, unless things get a bit out of hand :P but remember that dropping them draws agro, so try and set them up everywhere before boss/bam fights start.


I see. That sounds like the way to go then for now. Too bad it seems like Mystics are not necessarily the best class. Or do they benefit from/get a lot better together with a damage/tank class character? Or are small groups of damage/tanks usually stronger than any combination with a Mystic?
Domora Profile Options #29

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Crystallite on 04/15/2012, 04:26 AM - view
Hmm, so with Mystics it is even more important to 'small' group than with other classes? And do Mystics become more of a viable option once you progress and get to higher levels? How best to use them and level with them once you're say off the first island?

Once they're off the starter island, they slow down even more. At low level when the damage dealers don't have all their abilities, Mystics can keep up. Once the damage dealers start getting more core abilities (especially Overhand Strike as a Slayer), Mystics fall flat. Priests last a bit longer with their burst combo, but they too start to slow down. At higher level the difference is quite noticeable in kill speed, or so I have seen from KTERA videos.

As a Mystic, if you don't want to be rather slow leveling and want the "efficiency", level with a damage dealer at all times. If you can't do that, pulling one mob at a time (or its minions with it) is really the best way, as damage in AoE spells split between all targets hit. With your already rather weak damage, it'd take ages to kill something otherwise.

Mystics are surprisingly decent at solo PvP at lower levels (30~), since they have their blink, heal pet, damage pet, and a stacking poison. All they do is kite while keeping the poison ticking.
Crystallite Profile Options #30

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I would personally suggest a smaller group 2-3 is best. if you have a full group you wont be getting much exp from mobs, but repeatables will be almost instantaneous. and you can stack a lot of the repeatable quests for more than one turn in.

A tip, as someone who plays slayer and duo'd with a zerker, Gather multiple groups of mobs. Most of slayer moves are AOE and zerkers have awesome "spin to win" in there to. you can trash 3-5 groups at once and double your speed through a quest zone.

I only make this suggestion if you aren't lead footed. anyone who doesn't know how to move around is going to drop dead doing this.


Hehe, yes seems more of a faster runner tactic indeed. :) It seems fun to play as a Zerker or Slayer, but I will probably play Mystic. Do they team up better with slayers or zerkers you think? I also like Sorcerers, how about a Mystic/Sorcerer team or would that generally be too vulnerable a combination?