Enchanting needs to be fixed if this game doesn't want to go to F2P. There can be as many chronoscroll giveaways as they want and it won't fix the decreasing population. Asking people to come back and giving them 7 free days is an insult considering nothing has been fixed. The only way any of the subscribers who have unsubscribed will come back is if the enchanting system is fixed and real endgame content added. It's pretty obvious it is just a content filler so people don't notice how little endgame content there really is (and they are noticing anyway).
Those who want it to stay the same generally have already wasted so much time and gold into the system, so they want it to stay how it is. These people may leave if it is changed but it would definitely bring back more players back than those who left. It isn't just bad luck when the majority of the population have problems with it.
You are not alone.
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This quote is the possible solutions taken from the Enchanting Must Read Thread
Those who want it to stay the same generally have already wasted so much time and gold into the system, so they want it to stay how it is. These people may leave if it is changed but it would definitely bring back more players back than those who left. It isn't just bad luck when the majority of the population have problems with it.
I was curious, so I went and added up all the time I've spent trying to get my t13 masterwork weapons from +9 to +10 and failing. 40 hours I've spent , for nothing. 40 hours down the drain. I sit here and wonder who's proverbial cornflakes I wizzed in to deserve this.
You are not alone.
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This quote is the possible solutions taken from the Enchanting Must Read Thread
*_*Solutions*_*
There are various solutions to this problem that should be taken to better help the game last long. I'm going to list a few (but not all) that could be taken to help this growing dilemma. They are in no order, and please feel free to post others I may have missed.
I do know it has been made easier from the Ktera enchanting. En Masse's goal is to western TERA. A good amount (not all) of the community agree there needs to be some changes to the system to western the game farther.
-Add another stronger grade of alkheist that has better odds than the refined. This will make it so that the enchanting probability still isn't guaranteed but is still expensive. Simple fix that could be done in one patch.
-Add a progression bar that is similar to an experience bar that raises the more you enchant a certain piece of gear. The higher it is the more it adds to the chance of a successful(maybe an extra 25% on top of what it already is) enchant. When an enchant is successful, the bar resets. When a different piece of gear is attempted to be enchanted the bar resets. This however would require a lot of work to implement.
-Add a buff when you get when you fail an enchant. This buff last 5 minutes, and increases your probability of success by 5%. It can stack a total of 5 times for a total of 25%. This buff does not occur on fails for anything but superior(gold) fodder. The timer does not increase when a new stack is added. This would be easy to implement
-Add a token system which could involve buying fodder that has a higher probability of success. These tokens can be gotten from any boss of FoK, BT, and ToT. For T13 fodder you need different tokens achieved through hardmode bosses. This would be complicated to implement.
-Increase the amount of superior t12 fodder to bring the prices down on the fodder. This would make it not as expensive and you would not mind the amount of fails you get. This would also be relatively easy to implement.
-Decrease the cost of Refined Alkheist. The fodder is already time consuming enough and expensive enough. Give players a break. This also would be easy to implement
Edited by: Pepperzine
10 months ago