Fix Enchanting Already

Pepperzine Profile Options #1

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Enchanting needs to be fixed if this game doesn't want to go to F2P. There can be as many chronoscroll giveaways as they want and it won't fix the decreasing population. Asking people to come back and giving them 7 free days is an insult considering nothing has been fixed. The only way any of the subscribers who have unsubscribed will come back is if the enchanting system is fixed and real endgame content added. It's pretty obvious it is just a content filler so people don't notice how little endgame content there really is (and they are noticing anyway).

Those who want it to stay the same generally have already wasted so much time and gold into the system, so they want it to stay how it is. These people may leave if it is changed but it would definitely bring back more players back than those who left. It isn't just bad luck when the majority of the population have problems with it.


I was curious, so I went and added up all the time I've spent trying to get my t13 masterwork weapons from +9 to +10 and failing. 40 hours I've spent , for nothing. 40 hours down the drain. I sit here and wonder who's proverbial cornflakes I wizzed in to deserve this.

You are not alone.
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This quote is the possible solutions taken from the Enchanting Must Read Thread



*_*Solutions*_*

There are various solutions to this problem that should be taken to better help the game last long. I'm going to list a few (but not all) that could be taken to help this growing dilemma. They are in no order, and please feel free to post others I may have missed.
I do know it has been made easier from the Ktera enchanting. En Masse's goal is to western TERA. A good amount (not all) of the community agree there needs to be some changes to the system to western the game farther.

-Add another stronger grade of alkheist that has better odds than the refined. This will make it so that the enchanting probability still isn't guaranteed but is still expensive. Simple fix that could be done in one patch.

-Add a progression bar that is similar to an experience bar that raises the more you enchant a certain piece of gear. The higher it is the more it adds to the chance of a successful(maybe an extra 25% on top of what it already is) enchant. When an enchant is successful, the bar resets. When a different piece of gear is attempted to be enchanted the bar resets. This however would require a lot of work to implement.

-Add a buff when you get when you fail an enchant. This buff last 5 minutes, and increases your probability of success by 5%. It can stack a total of 5 times for a total of 25%. This buff does not occur on fails for anything but superior(gold) fodder. The timer does not increase when a new stack is added. This would be easy to implement

-Add a token system which could involve buying fodder that has a higher probability of success. These tokens can be gotten from any boss of FoK, BT, and ToT. For T13 fodder you need different tokens achieved through hardmode bosses. This would be complicated to implement.

-Increase the amount of superior t12 fodder to bring the prices down on the fodder. This would make it not as expensive and you would not mind the amount of fails you get. This would also be relatively easy to implement.

-Decrease the cost of Refined Alkheist. The fodder is already time consuming enough and expensive enough. Give players a break. This also would be easy to implement

Edited by: Pepperzine 10 months ago
Xicor Profile Options #2

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well... even if they keep the enchanting the way it is, the game isnt going to go free to play any time soon with the number of chronoscroll sales, as well as other vanity sales.

but i would agree with you that something needs to be done to the enchanting system, as i am one of those ppl who has gotten retardedly unlucky with enchanting. ive used more than 60 golds, just getting from +5 to +7. i still cant get +8 with my masterwork wep.

there have been many ppl putting in suggestions for ways to fix the enchanting system... some good, some bad, and some ok... but one thing for sure... no matter what monkey comes up with an idea... it is always better than the current enchanting system.

what i dont understand is why they cant just change the system already. It has been clearly shown that the enchanting system doesnt live up to their "this is a game of skill" motto. alll it does is annoy the [filtered] out of those who are hated by the rng gods.
Phaere Profile Options #3

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Enchanting isn't broken, it doesn't need 'fixing'. What enchanting needs though is 'Changing'.

Maybe something like being able to use multiple pieces of fodder for increased success chance would work.
Pepperzine Profile Options #4

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Xicor on 07/19/2012, 03:46 PM - view

but i would agree with you that something needs to be done to the enchanting system, as i am one of those ppl who has gotten retardedly unlucky with enchanting. ive used more than 60 golds, just getting from +5 to +7. i still cant get +8 with my masterwork wep.

.

You are not "retardedly unlucky", that is normal with this current system. You just aren't retardedly lucky.

It's just baffling that they would keep it the same for as long as they have with how flawed it is. And you hit the nail on the head, it has absolutely nothing to do with skill (especially when you can basically buy gold with chronoscrolls). It is for the skilled-less IMO. All luck
Jdog Profile Options #5

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Phaere on 07/19/2012, 03:50 PM - view
Enchanting isn't broken, it doesn't need 'fixing'. What enchanting needs though is 'Changing'.

Maybe something like being able to use multiple pieces of fodder for increased success chance would work.
It isn't broken and doesn't need fixing...instead it needs changing? WoW that is...like the same thing...you can't be serious. You must be special....
Phaere Profile Options #6

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Pepperzine on 07/19/2012, 03:53 PM - view
Xicor on 07/19/2012, 03:46 PM

but i would agree with you that something needs to be done to the enchanting system, as i am one of those ppl who has gotten retardedly unlucky with enchanting. ive used more than 60 golds, just getting from +5 to +7. i still cant get +8 with my masterwork wep.

.

You are not "retardedly unlucky", that is normal with this current system. You just aren't retardedly lucky.

It's just baffling that they would keep it the same for as long as they have with how flawed it is. And you hit the nail on the head, it has absolutely nothing to do with skill (especially when you can basically buy gold with chronoscrolls). It is for the skilled-less IMO. All luck


You can say the same thing about every other games enchanting system as well, just skill-less garbage. Though going with a suggestion like mine would reward those who take the time to farm instances, bams, and just monsters in general.
Phaere Profile Options #7

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Jdog on 07/19/2012, 03:57 PM - view
Phaere on 07/19/2012, 03:50 PM
Enchanting isn't broken, it doesn't need 'fixing'. What enchanting needs though is 'Changing'.

Maybe something like being able to use multiple pieces of fodder for increased success chance would work.
It isn't broken and doesn't need fixing...instead it needs changing? WoW that is...like the same thing...you can't be serious. You must be special....


Insulting ones intelligence, nice. Try again.

Broken implies its buggy, glitched out, and completely unresponsive / not working. Which is not the case. Broken and fix are not the right words to use, change is.
Xicor Profile Options #8

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someone came up with an idea where you get a specific number of tokens per boss in dungeons, and you use them to enchant the gear with... the number required to enchant being some constant to a power equal to the enchant level multiplied by some constant.

you get an equation like C^(E*k)=num tokens required.
you can only use tokens for a specific tier level, so you cant run low dungeons to enchant high level gear.

if you implement a system like this... the enchanting system is no longer based on luck, and instead based on the amount of time you put into the game(which should be the way it is)
Pepperzine Profile Options #9

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Phaere on 07/19/2012, 03:58 PM - view
Pepperzine on 07/19/2012, 03:53 PM
Xicor on 07/19/2012, 03:46 PM

but i would agree with you that something needs to be done to the enchanting system, as i am one of those ppl who has gotten retardedly unlucky with enchanting. ive used more than 60 golds, just getting from +5 to +7. i still cant get +8 with my masterwork wep.

.

You are not "retardedly unlucky", that is normal with this current system. You just aren't retardedly lucky.

It's just baffling that they would keep it the same for as long as they have with how flawed it is. And you hit the nail on the head, it has absolutely nothing to do with skill (especially when you can basically buy gold with chronoscrolls). It is for the skilled-less IMO. All luck


You can say the same thing about every other games enchanting system as well, just skill-less garbage. Though going with a suggestion like mine would reward those who take the time to farm instances, bams, and just monsters in general.

I'm not knocking your suggestion. I agree it, hell, there have been sooooooo many good suggestions to fix this and it hasn't received any change yet. It makes no sense. As for the enchanting system in other games they vary depending on the game you are talking about, but again I see your point. However, TERA prides itself and advertises itself saying it is all about skill. Which is clearly false, since the endgame is all about enchanting system which is all luck and no skill. Personally I wish they would just add more types of gear and different drops to the dungeons and reduced the importance of the enchanting system, but that will never happen.
TwixT Profile Options #10

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the enchanting system was broken in its westernization. A part of which was decreasing the drop rates to dismal levels. All done for not allowing items to break or delevel.

/golfclap

i rather have a enchanting where stuff can delevel and break, but have to grind items to protect items from breaking simialr to crystalbind. Then you can put the drop rates back to normal. This way it atleast feels like you have more of a chance due to the increased drop rate.