Well, the combat system is, aside from being the standard tab target MMO, very simplistic.
You have a small handful of skills and no chains lol. They allow you to "switch between specs" (For example, a warrior can switch from duel wield, to using a bow) and each "spec has different skills", but this doesn't change the fact that each spec has very simplistic, and small amount of skills. So combat seems even more of a ZZzz fest then normal.
Dynamic quests are kinda neat. Add a little community (you don't dislike players showing up and killing mobs around you, you enjoy it because it makes life easier and everyone gets an equal reward).
But outside of that, it's your standard tab target MMO. Go kill something here, pick something up there, use your favorite 3 or 4 tab target skills to kill mobs, blah blah.
Substandard graphics compared to the likes of Blade N soul and Tera.
I don't think GW2 will be a "Bad game", but it's just another MMO. The same stale tab target combat us veteran MMO players are starting to get bored of.
Also reading the review you posted, sounds like there is a huge problem with "Elite skills", special skills that are so powerful that anyone you're fighting against either has to try and run away or use their own elite skills, or die.
Sounds an awful lot like Shadowburst / Lightburst from aion. The good old /HAHA I win button.
One of the few things GW original had going for it was pvp balance, but if these elite skills are as bad as they say they are, then balance goes right out the window.
Then what does GW2 have? Oh a fancy quest system..
Edited by: Gallus
about 1 year ago
- Reason: FTW