I noticed the enemies projectile home with 100% accuracy so you can't just side step dodge. I don't mind homing on the projectile but make it home like 50% or something (so gameplay wise have it home for 4 seconds instead of the entire time).
Anything else you want, armchair developer?
Baddies miss me all the time, but I'm a dodge junkie slayer so not sure if that messes with my results.
Dodge, block or re-roll so you can.
As a sorcerer, I approve of this message.
It's so ridiculous to be dodging like a pro, and all of a sudden the mob hurls a fireball at you, you teleport, it does a 180 and nails you right in the face...
In a game where dodging is key, I find it ridiculous to even have un-dodgeable projectiles.
(I don't care about the homing, just let me be able to dodge the damned thing)
Isn't a problem as Warrior.
Seriously, L2P