Give us ONE BAM on IoD!

Sovrath Profile Options #11

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This is a great idea. Give players a reason to experience some of the more interesting content that appears later in the game and possibly even group up to do it.
Ivadusk Profile Options #12

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Liwen on 03/22/2012, 12:26 PM - view
Yeah... Maybe the need to buff Karascha's health. Like give him 4 times the health he currently has?

'Cause right now it's kinda sad...


although if you give him 4x his hp, the adds with him might cause some trouble, classes without sufficient aoe (i know everyone gets one at lvl 2) such as archers (their lvl 2 aoe is horrid) so maybe remove adds and give him more hp? i would agree with that
Gr0und3d Profile Options #13

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I don't think you should mess with the story quest guy. If they put in an IoD BAM it should be completely optional. It could also help alts leave the Island because we already know how to use campfires/charms/bank/etc...
Defuya Profile Options #14

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I don't see it happening.
- There's no where to put a BAM on the IoD
- It would mess other people up because players would pull the BAM into other players to grief
- They want people to get through IoD asap so they can get to Velika

I think Karascha is a nice taste to end the IoD experience.

If your going to add a BAM in anywhere it should be somewhere outside Velika. Along the west coast or up near that abandon tower.

All that unused space. A level 15ish BAM would be nice and a side quest to kill it so people know it's there. That way you can take people from the IoD and give them a taste of a BAM straight after IoD, when they first arrive in Velika, instead of having them level through 10 uneventful levels and claim TERA is another Aion.
Exile960 Profile Options #15

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You guys are crazy. You spend so little time in the first area and see your first bam at 10 or 11 for the dungeon? If you're friends can't stick it out that long or watch a video, that's sad.
moocow0463 Profile Options #16

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I'd be ok with this, and to say a bam is a challenging fight is quite wrong imo you shouldn't be able to solo a "challenging" fight but I do think it would give people a better idea of the game, and what it's really like fighting the higher level mobs. This games just way too easy for me I really don't see my sub lasting too long unless the fun/wow factor is there because the rewarding difficulty factor is not
Destian Profile Options #17

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Defuya on 03/22/2012, 01:13 PM - view
All that unused space. A level 15ish BAM would be nice and a side quest to kill it so people know it's there. That way you can take people from the IoD and give them a taste of a BAM straight after IoD, when they first arrive in Velika, instead of having them level through 10 uneventful levels and claim TERA is another Aion.


See, I'd be good with that, too.

20 is just too far off to keep telling people "NO REALLY! IT GETS BETTER!"
Buraka Profile Options #18

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Defuya on 03/22/2012, 01:13 PM - view
I don't see it happening.
- There's no where to put a BAM on the IoD
- It would mess other people up because players would pull the BAM into other players to grief
- They want people to get through IoD asap so they can get to Velika


All moot if done in the bridge defense quest. Well maybe the last one because people may actually die... but being timed most should escape.
Destian Profile Options #19

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Exile960 on 03/22/2012, 01:15 PM - view
You guys are crazy. You spend so little time in the first area and see your first bam at 10 or 11 for the dungeon? If you're friends can't stick it out that long or watch a video, that's sad.


Karascha dies way too quickly and the videos just can't compare to the real thing (I watched the videos before I played and I can vouch for that, personally).

And it's not just friends: some people in the gaming industry have become bored with Tera before even leaving the IoD.

In their defense, the first 19 levels of the game aren't great and are complete GARBAGE compared to what you get 20 and beyond.
Destian Profile Options #20

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Buraka on 03/22/2012, 01:16 PM - view
All moot if done in the bridge defense quest. Well maybe the last one because people may actually die... but being timed most should escape.


I say we have both: a BAM at the end of the end of the reckless challenge, and more outside in the empty area surrounding Velika.

Big, empty space with nothing in it. May as well make use of it.