Polarium
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Guys, we have an issue. And EnMasse should pay attention to it.
In short, TERA`s UE3 engine doesn`t use player`s CPU and GPU power efficiently. How can we say that?
Easy. Turn on the game and any GPU+FPS meter program, which can track GPU usage and your framerates at teh same time (EVGA Precision, for instance). At first, if you`re running some average modern computer ( like i5 2400, 560 Ti card and like 4-8 Gb of RAM) , things will be Ok: steady 70+ fps, great fluid gameplay and your GPU usage is around 70-80%. But in just 10-15 minutes you may notice wierd FPS drops. Same location, same number of mobs around - but fps spikes will go down from 60+ to miserable 20+. During such fps drops your GPU usage will drop down to 25-30% as well. It means, that your GPU is ..almost doing nothing. But why,wtf ?!
Explanations:
a)Hardware - your CPU is not good enough for all of the calculations; it needs more time to process geometry and GPU goes into the idle mode waiting, its usage goes down just like your fps.
b) Software - inefficient CPU/GPU usage by the game itself, which leads to CPU choking, GPU waiting and fps dropping.
(turning on the "Performance" option in the video drivers is a good idea, but it won`t change the situation, it`s not about going to 2D mode).
In case of our average PC specs, software explanation seems more reasonable. Why? Such computer will run Battlefield 3, Skyrim, Mass Effect 3 with 60+ fps and GPU usage will always be around 80-90%. Which means, that these games use our CPU/GPU resources efficiently most of the time. But not TERA: during testing in heavily populated and low-populated areas, results were almost simular, fps spikes from 70-80 down to 25 fps. Again, such spikes happen in same areas, with an equal amount of mobs and players.
Ok, so what can be done? Easy way for developers: tell us to get better CPU`s. Ivy Bridge is on the way and more horsepower will become available..for a price, of course. Easy way for gamers: tell developers to optimize their game for the current generation of hardware. TERA uses a good engine, and certain calibrations can help to resolve this issue.
*NOTE: people with i5 2600/2500k OC, with 580 SLI cards and epic RAM numbers can never know of such problems..the rest can.
Thanks for reading.
In short, TERA`s UE3 engine doesn`t use player`s CPU and GPU power efficiently. How can we say that?
Easy. Turn on the game and any GPU+FPS meter program, which can track GPU usage and your framerates at teh same time (EVGA Precision, for instance). At first, if you`re running some average modern computer ( like i5 2400, 560 Ti card and like 4-8 Gb of RAM) , things will be Ok: steady 70+ fps, great fluid gameplay and your GPU usage is around 70-80%. But in just 10-15 minutes you may notice wierd FPS drops. Same location, same number of mobs around - but fps spikes will go down from 60+ to miserable 20+. During such fps drops your GPU usage will drop down to 25-30% as well. It means, that your GPU is ..almost doing nothing. But why,wtf ?!
Explanations:
a)Hardware - your CPU is not good enough for all of the calculations; it needs more time to process geometry and GPU goes into the idle mode waiting, its usage goes down just like your fps.
b) Software - inefficient CPU/GPU usage by the game itself, which leads to CPU choking, GPU waiting and fps dropping.
(turning on the "Performance" option in the video drivers is a good idea, but it won`t change the situation, it`s not about going to 2D mode).
In case of our average PC specs, software explanation seems more reasonable. Why? Such computer will run Battlefield 3, Skyrim, Mass Effect 3 with 60+ fps and GPU usage will always be around 80-90%. Which means, that these games use our CPU/GPU resources efficiently most of the time. But not TERA: during testing in heavily populated and low-populated areas, results were almost simular, fps spikes from 70-80 down to 25 fps. Again, such spikes happen in same areas, with an equal amount of mobs and players.
Ok, so what can be done? Easy way for developers: tell us to get better CPU`s. Ivy Bridge is on the way and more horsepower will become available..for a price, of course. Easy way for gamers: tell developers to optimize their game for the current generation of hardware. TERA uses a good engine, and certain calibrations can help to resolve this issue.
*NOTE: people with i5 2600/2500k OC, with 580 SLI cards and epic RAM numbers can never know of such problems..the rest can.
Thanks for reading.