Guaranteed lvl 60 after 2nd week of retail, what then? PVE Server

Swarm Profile Options #41

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I gotta say Tenkuro, the fact that you've done enough research to know about enchanting gold weapons to +12, have a plan of being level 60 before most people will be level 40, combined with playing 16 hours in two days, leads me to believe that you play hardcore and know exactly what there will be to do at end game. Is this just a thinly veiled complaint about the lack of BG's at launch?

If it's not then forgive me, but your post is rather odd.
Tenkuro Profile Options #42

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Swarm on 04/01/2012, 04:44 PM - view
I gotta say Tenkuro, the fact that you've done enough research to know about enchanting gold weapons to +12, have a plan of being level 60 before most people will be level 40, combined with playing 16 hours in two days, leads me to believe that you play hardcore and know exactly what there will be to do at end game. Is this just a thinly veiled complaint about the lack of BG's at launch?

If it's not then forgive me, but your post is rather odd.


I only did my research on those things you mentioned and nothing else. I'm a guild leader so I want some ideas on what things I can propose to my guildmates to do so they stay interested since I want to stay in TERA long term.

I must admit, there was some hidden agenda behind the post though. It could be positive or negative depending on how you look at it. I kind of wanted to let EME know that their goal of making the game cater to the extreme casuals is successful since getting to "end game" (don't like this term) will be quick so I hope they are prepared for the complaints coming. At the same time, I wanted people to reply with good responses of many things that people can do at "end game" so that the new people who are reading these forums can read about them.
OLDFART Profile Options #43

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Really? since when did Doomsday came and no one has to work, or take care of their family...



They have customer service helping players lvl? how is it guaranteed? lolz


It depends how much time and effort a player wants to put in, but yeah someone who doesnt care about anything else but to play the game 24/7 and get up every now and then to take a [filtered] can get 60 in 2 weeks .

if its as updated as the korea version, we probably get the Rift thingies too most likely
only thing not going to be at release is battle grounds, so they will have GvG,
Edited by: OLDFART about 1 year ago
oreoredayo Profile Options #44

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assuming they open OB at 2pm PST and close at 11:59pm PST on sunday night, you will have approx 82 hours in OB.

if they don't cap OB, and implement leveling speed boosts (i heard that our EXP is the same as KR XP with 30% xp fairy) then people can get to 60 in OB.

regardless, even if they do cap OB at say 38 (like other versions) people will definitely cap in headstart weekend.

endgame=halls/temple level 60 instances, normal/hardmode. nexuses, crafting. also training camp instances for master glyphs, and farming random bams for no reason. if you're on PvE server, have fun~!
Edited by: oreoredayo about 1 year ago
diode Profile Options #45

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I REALLY hope we don't get the XP fairy. Putting aside the fact that the last thing I want is to level even faster, that incessant "flap-flap-flap" sound drives me absolutely nuts after a while >.<
oreoredayo Profile Options #46

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OLDFART on 04/01/2012, 04:50 PM - view
Really? since when did Doomsday came and no one has to work, or take care of their family


NEET life baby (´・ω・`)
ChinaCat Profile Options #47

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OLDFART on 04/01/2012, 04:50 PM - view
Really? since when did Doomsday came and no one has to work, or take care of their family


From one old fart to another. hahahahahahaha
Swarm Profile Options #48

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Tenkuro on 04/01/2012, 04:48 PM - view
Swarm on 04/01/2012, 04:44 PM
I gotta say Tenkuro, the fact that you've done enough research to know about enchanting gold weapons to +12, have a plan of being level 60 before most people will be level 40, combined with playing 16 hours in two days, leads me to believe that you play hardcore and know exactly what there will be to do at end game. Is this just a thinly veiled complaint about the lack of BG's at launch?

If it's not then forgive me, but your post is rather odd.


I only did my research on those things you mentioned and nothing else. I'm a guild leader so I want some ideas on what things I can propose to my guildmates to do so they stay interested since I want to stay in TERA long term.

I must admit, there was some hidden agenda behind the post though. It could be positive or negative depending on how you look at it. I kind of wanted to let EME know that their goal of making the game cater to the extreme casuals is successful since getting to "end game" (don't like this term) will be quick so I hope they are prepared for the complaints coming. At the same time, I wanted people to reply with good responses of many things that people can do at "end game" so that the new people who are reading these forums can read about them.


Fair enough.

I agree with your concerns in that case.
rocdog Profile Options #49

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There's a limit to how much endgame content any game company can include in launch. The biggest problem is that there won't be many other people to party with if you rush to cap. There are endgame instances, and hard modes. But you can't run them alone, or with fresh 60s. You're just asking to be bored.

Anyway, you won't be decked out 2nd week of retail. Guaranteed.
lheoric Profile Options #50

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I don't get why everyone is hating so bad on people who rush to cap. Between work and family I'll be playing a few hours every night and quite a bit more on weekends on and off. However, I love the people who rush to cap and they are so important for players like me who will be doing all the quests and just enjoying the game as many hours as I have every week. I wont hit cap in 2 weeks but I'm sure I'll be there fast enough as leveling in tera is not very hard. I love people who rush to cap though with their friends because they end up running all the endgame content before I'm even halfway generally so by the time I'm capped out and ready to start experiencing end game I get dungeons that have already been through there in game beta testing by people who did rush to cap. In every mmo I've played those rushers always get the most buggy experience out of everyone and by the time I hit cap the major bugs in dungeons are usually already fixed thus increasing the fun for me at that point.