Ajido
Profile Options
#1
0
I feel frustrated with the current GvG implementation because I feel it has the potential to be great if just a couple of things are changed, but at the moment it is completely dull and boring.
Problem 1: It's hard to care about your current GvG wars since you can't tell if you're winning or losing and by how much. If I log in and see we have 50 points, it means nothing to me without knowing how much the enemy has. If I can see that we're down by 15 points, maybe it would encourage and excite me to go hunting enemy guild members.
Problem 2: Nothing is gained or lost by winning/losing a GvG war. No thought has to go into declaring a war. Just pick a guild to declare on to give your own guild members something to target.
Problem 3: 24 hours isn't enough time for a real war. There should be an option for 24 hour skirmishes against enemy guilds, and a an option to declare war that lasts say a week. The rewards for winning a war should be greater than a skirmish.
A possible solution to make GvG more interesting would be to add objectives and/or quests. These quests could give XP and gold rewards to players. You could have simpler quests like "Kill 10 enemy guild members", and more specific/difficult ones "Kill 10 enemy guild members around your level", so you don't just farm lowbies. Perhaps they could add capture points in certain zones that you guild has to hold, and as you do you gain points in your GvG war. The points could be in random areas so they don't conflict and overlap with other GvG wars going on.
TL;DR: There are so many ways to improve upon GvG in this game that could change it from not worthwhile to tons of fun. Sure, the game has only been launched for a week but this game has been out in Asia for quite some time now and I'm surprised GvG has been like this as long as it has.
Problem 1: It's hard to care about your current GvG wars since you can't tell if you're winning or losing and by how much. If I log in and see we have 50 points, it means nothing to me without knowing how much the enemy has. If I can see that we're down by 15 points, maybe it would encourage and excite me to go hunting enemy guild members.
Problem 2: Nothing is gained or lost by winning/losing a GvG war. No thought has to go into declaring a war. Just pick a guild to declare on to give your own guild members something to target.
Problem 3: 24 hours isn't enough time for a real war. There should be an option for 24 hour skirmishes against enemy guilds, and a an option to declare war that lasts say a week. The rewards for winning a war should be greater than a skirmish.
A possible solution to make GvG more interesting would be to add objectives and/or quests. These quests could give XP and gold rewards to players. You could have simpler quests like "Kill 10 enemy guild members", and more specific/difficult ones "Kill 10 enemy guild members around your level", so you don't just farm lowbies. Perhaps they could add capture points in certain zones that you guild has to hold, and as you do you gain points in your GvG war. The points could be in random areas so they don't conflict and overlap with other GvG wars going on.
TL;DR: There are so many ways to improve upon GvG in this game that could change it from not worthwhile to tons of fun. Sure, the game has only been launched for a week but this game has been out in Asia for quite some time now and I'm surprised GvG has been like this as long as it has.