Katosu
Profile Options
#1
0
So, I've rolled on a PVE server, as it was the only RP server (If they had given us an RP-PVP server, I'd be there instead.) I've gotten to level 34 here, and I just recently noticed something odd:
Whenever you're a lancer in a PVP Duel, the game seems to throw the object collision out the window. That is to say, I can stand there with my shield up blocking, and someone can walk right through me.
For Slayers and Warriors, it makes sense if they can roll through you - they are the more acrobatic class, and it works that way against enemies, as well. It's a great survival tool to get to the other side of the enemy, and I would never ask them to change this for the world.
But to be able to walk through you leaves me a little confused and leaves me feeling disadvantaged. If I put my shield up, people can walk through me and start beating on the healer on the other side of me.
Further, I Feel like a lot of the skills don't operate the same. The charge seems to only connect on the first hit, not any of the hits there after, making it a lot less useful to use. There's no 'stopping point' in the enemies body to rely on, so I wind up with a lot less control of my character because of it. A lot of my attacks seem to go right through enemies because of the lack of stopping points - my AoE spin, for example, can sometimes step me a step too far forward, and the enemy will be considered 'too close' or 'too far behind' to be hit beause of it.
I find it a little frustrating, and was hoping to see if anyone could give some advice on these things.
Whenever you're a lancer in a PVP Duel, the game seems to throw the object collision out the window. That is to say, I can stand there with my shield up blocking, and someone can walk right through me.
For Slayers and Warriors, it makes sense if they can roll through you - they are the more acrobatic class, and it works that way against enemies, as well. It's a great survival tool to get to the other side of the enemy, and I would never ask them to change this for the world.
But to be able to walk through you leaves me a little confused and leaves me feeling disadvantaged. If I put my shield up, people can walk through me and start beating on the healer on the other side of me.
Further, I Feel like a lot of the skills don't operate the same. The charge seems to only connect on the first hit, not any of the hits there after, making it a lot less useful to use. There's no 'stopping point' in the enemies body to rely on, so I wind up with a lot less control of my character because of it. A lot of my attacks seem to go right through enemies because of the lack of stopping points - my AoE spin, for example, can sometimes step me a step too far forward, and the enemy will be considered 'too close' or 'too far behind' to be hit beause of it.
I find it a little frustrating, and was hoping to see if anyone could give some advice on these things.