HeadStart and Queues

Allfeae Profile Options #31

0

Why are there so many pve servers? not one has a que but theres double the pve servers than pvp. Alleviate your queues by adding pvp servers instead of pve. In head start, which by all means should be considered part of the full-release, you should not be doing server restarts and having free codes for others to play and mess up queues for paying players. The game is popular, we get it, i dont think codes are still necessary.

On top of that, why is there no implementation for faster re-entry for those in groups? If you dc your group is not going to wait 2-3 hours for you to get back.

The game is 2 days from launch, this is ridiculous.
Slothicious Profile Options #32

0

how about just adding grace period for ppl who dc in the game AND in the queue?
ROBOKITTYZILLA Profile Options #33

0

Not me, but can you feel the pain?

Minea Profile Options #34

0

We understand that waiting in queue is frustrating (trust us, some of us have been playing on VoT from CBT's) but some in this thread need to be civil in your forum posts. Refer to the official TERA forum rules please.

And the buddy code redeemers are a small fraction of the current population. As mentioned, we are trying our best to create a healthy and long lasting server communities and we are monitoring the servers in real time to make the decision.
Slothicious Profile Options #35

0

why was it so hard to implement a grace period? This was suggested over and over again during the BETA.
Edited by: Slothicious about 1 year ago
Gearz Profile Options #36

0

A server overflow feature like GW2 would be nice.

"When there's too much traffic on one server, your character will be temporarily sent to a different server. Once you've reached the front of the queue, you'll be asked if you want to transfer back to your original server, and voila: home, sweet home. Any progress made on the overflow server will be carried back to the home server, so you can even be productive while you're waiting in a queue."
Edited by: Gearz about 1 year ago
HugsNStabs Profile Options #37

0

Slothicious on 04/28/2012, 05:59 PM - view
why was it so hard to implement a grace period? This was suggested over and over again during the BETA.


I'd throw money at En Masse to implement it at this point.

I got maybe an hour or two of game time to play, and that is it. The rest of the time it's been playing catch-up on shows and praying I don't crash or d/c during this ludicrous queue.

I was in the middle of a CR run, my VERY FIRST run. Healer to boot.
...boom D/C halfway through.

I not only lost the dungeon, I've very likely lost sync with the group I'd been using to help my priest along. Leveling solo as a priest sucks BALLS, but I'd managed to luck out and find some people just starting the same line as me.

No [filtered] way am I going to find another group at the same spot as me, hell, by now I'm guessing most of my guild's well on their way to 38 at this point.

[filtered] hell.
Edited by: HugsNStabs about 1 year ago
Bonjo Profile Options #38

0

Honestly Enmasse did not fully grasp how many players would potentially be joining TERA and the fact that most of all of them were heading toward PvP servers. Now that being said you all have to see it from Enmasse's point of view of this; its business why would they take a risk by listening to all the players who are saying "just get new servers and do this and do that!" The best solution I believe would be this:

Before starting this weekend, they could have analysed their numbers from the past 4 CBT's and see what the ratio was of those who went into PvP vs. PvE. I have to admit the PvE aspect of this game is just as captivating as its PvP counterpart. However if anything they could have converted one of the PvE to PvP (I know I sound hypocritical right now). This would give an addition option to players who still want the full PvP experience. Now with the "buddy codes" the best solution with that was to direct them to choose between two of the PvE servers. This would lessen the clutter that is hogging up the PvP server just a bit. "We won't get to play with our friends if we go to another server!!! RAGE RAGE RAGE!!!" guess what you will be level one anyways so if you want to play with a friend just start a new character with him/her. Once that "buddy" determines that he does want to purchase the game then upon purchase grant them access to all the servers and give that "buddy's" character a server transfer of choice.

There probably is a better way, but this seems most logical to me.
Edited by: Bonjo about 1 year ago
Slothicious Profile Options #39

0

It's not really the wait ppl are pissed off about.

More people are pissed off about getting DC then getting put RIGHT AT THE BACK of the queue.
Allfeae Profile Options #40

0

You say that buddy code redeemers are a small fraction... Well i'm not sure what the balance is between players on the server and in queue. if there are, lets say 100k players online, 2k in queue. (yes i'm aware that is probably an overstatement) thats 2% of players approx in que. That is a small fraction compared to the whole but that fraction is creating queues for other players.

You say "waiting in queue is frustrating" but its far worse than frustrating. I have never seen a queue to play a pay-to-play game this bad. If GW2 or D3 had that kind of queue a "deal with it" comment would fit, they're not paying for it. You're forcing your players to pay for the game and the sub. "Deal With it" is not among the acceptible responses at this time. "Transfer server to fix our mistake" isnt much better... Of course i'm paraphrasing but the point should be clear.

Throughout beta as we approached full release so many new things have been implemented with nearly no time to test them... I'm no dev but a bit over a week between open beta changes and release does not seem like enough time to test much. And here we have queues and dc's, server restarts and bad gateways... Not a good start EME