Doddler
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As a healer, I've had a lot of trouble with the outlaw system as it stands. I don't go outlaw myself usually, but because of the way it works, it tends to affect me.
One, when healing or buffing someone (in guild or party) that is an outlaw, I automatically get flagged as an outlaw myself, whether I want to or not. This isn't limited to direct heals, I can drop a healing circle on the ground, and then an outlaw 6 seconds later runs into it, and suddenly I'm an outlaw. Purification circle, with it's absolutely huge radius, if it hits an outlaw, I'm flagged too.
This is an issue in gvg and other activities, because if there's a single outlaw, any of my area abilities will cause me to be flagged and suddenly start taking friendly fire (or being deliberately targeted) from other players that I'm supposed to be helping. In certain cases, getting flagged guarantees getting killed, so I'm no longer able to perform my role if there is an outlaw among the players I'm supporting.
I would be much happier if you simply could not heal outlaws without manually flagging yourself, rather than be force flagged if you hit someone with an ability.
(Edit: I'm not suggesting that you be able to heal an outlaw without being flagged. I'm suggesting that I should not be able to heal the outlaw without manually flagging. Being automatically switched is bad, because it's too easy to accidentally flag yourself when doing so. Other players have to make a conscious effort to become open PVP, where as healers can do so accidentally.)
Secondly, the LFG dungeon finder tool has issues with outlaws as well. If any of the queued players is an outlaw, healing or supporting them in any way flags you as an outlaw. This is true even if you are not a player from a pvp server yourself, you only need to be paired with one.
While flagged, the health bars of all your party members becomes red. They appear visually the same as the monster health bars, making it very difficult to judge properly how much health your party members have. Additionally, their health bars no longer change color when they receive a negative status effect, leaving you unable to quickly react when you need to cleanse a party member.
You can still see their health and status effects on the party interface, but it's not easy to identify which player on the list is which player on screen in certain fights. Personally, I think the outlaw status should have no place in an instance.
Have other support characters run into similar issues like this?
One, when healing or buffing someone (in guild or party) that is an outlaw, I automatically get flagged as an outlaw myself, whether I want to or not. This isn't limited to direct heals, I can drop a healing circle on the ground, and then an outlaw 6 seconds later runs into it, and suddenly I'm an outlaw. Purification circle, with it's absolutely huge radius, if it hits an outlaw, I'm flagged too.
This is an issue in gvg and other activities, because if there's a single outlaw, any of my area abilities will cause me to be flagged and suddenly start taking friendly fire (or being deliberately targeted) from other players that I'm supposed to be helping. In certain cases, getting flagged guarantees getting killed, so I'm no longer able to perform my role if there is an outlaw among the players I'm supporting.
I would be much happier if you simply could not heal outlaws without manually flagging yourself, rather than be force flagged if you hit someone with an ability.
(Edit: I'm not suggesting that you be able to heal an outlaw without being flagged. I'm suggesting that I should not be able to heal the outlaw without manually flagging. Being automatically switched is bad, because it's too easy to accidentally flag yourself when doing so. Other players have to make a conscious effort to become open PVP, where as healers can do so accidentally.)
Secondly, the LFG dungeon finder tool has issues with outlaws as well. If any of the queued players is an outlaw, healing or supporting them in any way flags you as an outlaw. This is true even if you are not a player from a pvp server yourself, you only need to be paired with one.
While flagged, the health bars of all your party members becomes red. They appear visually the same as the monster health bars, making it very difficult to judge properly how much health your party members have. Additionally, their health bars no longer change color when they receive a negative status effect, leaving you unable to quickly react when you need to cleanse a party member.
You can still see their health and status effects on the party interface, but it's not easy to identify which player on the list is which player on screen in certain fights. Personally, I think the outlaw status should have no place in an instance.
Have other support characters run into similar issues like this?
Edited by: Doddler
about 1 year ago

