Heart Thrust Misses

Cede Profile Options #1

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I'm sure you slayers out there know this problem well! Often times this ability will just strangely go through its target and do no damage. This happens more often than I'd like it to considering I'd like it to not ever happen lul... This is especially common if Heart Thrust is your first attack into combat, but happens in any scenario and the attack clearly looks as if it should be landing. Can we get a fix on this En Masse? Support this thread slayers!
Fumo161 Profile Options #2

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Slayers are over powered.

Lock this thread En Masse.
draakdorei Profile Options #3

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I'm a slayer and I'm all for HT missing as it is currently. Forcing a melee (whose DPS is almost all AoE damage anyway) to actually aim a skill...is great.

I would like it fixed so I don't have to aim at their legs/feet if they are too close...but otherwise, it's fine.
Cede Profile Options #4

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aiming has nothing to do with it. u can aim it perfectly or not aim it at all. it has a default hit range vertically and horizontally and just randomly missed for no reason at times. u can "aim" it perfectly and it will still go through the target and do no damage at times. i agree that slayers are op and need nerfs, but an ability that does not work at times is not a proper nerf
Mangix Profile Options #5

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Path on 05/29/2012, 11:23 AM - view
aiming has nothing to do with it. u can aim it perfectly or not aim it at all. it has a default hit range vertically and horizontally and just randomly missed for no reason at times. u can "aim" it perfectly and it will still go through the target and do no damage at times. i agree that slayers are op and need nerfs, but an ability that does not work at times is not a proper nerf


Thats called aiming it wrong.
DemonHunter117 Profile Options #6

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Heart Thrust has a very finnicky animation/landing spot. I always start with Heart Thrust and it almost never misses on bosses, it misses on the smaller mobs that don't have a very large hit box. This happens because the animation makes your sword go very far forward, carrying the point of impact (the point of your sword) through a mob. Therefore, if you attack a small mob at very close range with heart thrust, the sword will most likely go right through the mob and not do any damage because the point of the sword did not connect with the small hit box (it starts through the mob already) OR if you attack from too far away, your sword does not reach the mob.

On smaller mobs I find that it is a lot easier to land HT if you are about 5 feet away and not right up on their faces.

@Fumo161 if you think slayers are overpowered now, wait until we get our carving glyphs.
RisenDead Profile Options #7

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Fumo161 on 05/29/2012, 11:16 AM - view
Slayers are over powered.

Lock this thread En Masse.


Cede Profile Options #8

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test this out. melee can not aim their attacks vertically. u can aim at the sky or the ground and your attack would still hit the target should he be in front of u and within range. its just heart strike that doesnt want to land at times, and plus elevation has an effect on whether your attacks land too, such as fighting on an incline like stairs or a hill
Koltan Profile Options #9

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DemonHunter117 on 05/29/2012, 11:25 AM - view
Heart Thrust has a very finnicky animation/landing spot. I always start with Heart Thrust and it almost never misses on bosses, it misses on the smaller mobs that don't have a very large hit box. This happens because the animation makes your sword go very far forward, carrying the point of impact (the point of your sword) through a mob. Therefore, if you attack a small mob at very close range with heart thrust, the sword will most likely go right through the mob and not do any damage because the point of the sword did not connect with the small hit box (it starts through the mob already) OR if you attack from too far away, your sword does not reach the mob.

On smaller mobs I find that it is a lot easier to land HT if you are about 5 feet away and not right up on their faces.

@Fumo161 if you think slayers are overpowered now, wait until we get our carving glyphs.


Imagine the mayhem when overpower added skills have double the crit rate, and heart thrust + whirlwind with Triple crit rates.
Cede Profile Options #10

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DemonHunter117 on 05/29/2012, 11:25 AM - view
Heart Thrust has a very finnicky animation/landing spot. I always start with Heart Thrust and it almost never misses on bosses, it misses on the smaller mobs that don't have a very large hit box. This happens because the animation makes your sword go very far forward, carrying the point of impact (the point of your sword) through a mob. Therefore, if you attack a small mob at very close range with heart thrust, the sword will most likely go right through the mob and not do any damage because the point of the sword did not connect with the small hit box (it starts through the mob already) OR if you attack from too far away, your sword does not reach the mob.

On smaller mobs I find that it is a lot easier to land HT if you are about 5 feet away and not right up on their faces.

@Fumo161 if you think slayers are overpowered now, wait until we get our carving glyphs.


this may be, but actually i find that it lands more when im right in the targets face and misses more when im at what appears to be the proper range. and as far as the impact point goes, why arent lancers effected by this as well? look, i understand your logic, but this is a game, not real life, and clearly this ability does not function the way it should. wtvr range u are at, it chooses whether to land or miss. it doesnt work properly and should be fixed. if u nerf slayers, nerf them properly but fix their abilities to work as they should