High level craft recipes requiring ridiculous amounts of Titan runes.

ReiKoji Profile Options #141

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Glyini on 05/28/2012, 02:32 AM - view
So who is the person who doesn't need fanesteel or dream bindings in the group. If your gonna pool materials to craft 1 weapon for 1 person it will take a group pooling fanesteel for about 24 runs to get 1 weapon for 1 person.With a 6 hour lockout timer thats 144 hours for 1 person or a total of 720 hours for the group. Then who to you give the weapon to? You are gearing up 1 person in a 5 man. Instead its a group of 5 people. Getting the party geared with weapons takes 150 runs.

HM fane is pretty tough. For starting runs before you have t13 it is hard to complete. Gotta love his 60k instant spins. He starts the swing before the eye glint even finishes. Also you get to enjoy the joy as he pierces the block of the tank(full+9gear) on the first hit of the 3 hit combo and see him get killed before retaliate gets him up or a heal can travel to him.

This may be a reason to gear the tank first but if you do 1 run a day thats flat out telling the other members. You get no fanesteel for 24 days if your unlucky you will have to wait 96 days to start to progress. Sure thats good for dps morale or the healer that will likley be the last one to get it.

Do you really expect most people to give their fanesteel to a tank they will rarely party with as parties usualy become set 5 mans and have their own tanks?


This is where selfishness surfaces and drama begins. You can only do this with RL friends. Even if you find a good pre-made group to run with all the time, unless you know them in RL, they can't be trusted enough to not just go their separate way after they get what they want with a system like this. There are only a handful of groups that are like this.

Would be better off if they finish their 'westernization' project known as NA-Tera. They totally overlooked crafting, and still aren't giving any answers on if it will stay as is or change. No matter if they make that weapon or armor 'easier' to craft, it will still cost well over 10k's of gold getting it masterwork with the right stats and fighting the RNG gods to get it enchanted. Other than that its 'Hey its a weapon thats not better than the boss-dropped version >.> yay'
Edited by: ReiKoji 12 months ago
Fabzor Profile Options #142

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Its not just that but the fact that mats required scale up for higher level recipes. Take alchemy for example. In most games the empty bottles required to craft potions do not scale up. It makes no sense. In Tera they do. Everything scales up. So the higher the level the more mats and potion bottles required. Pretty funny imo.
Huggables Profile Options #143

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Suliari Lvl.60
Tempest Reach (PVE)
Aman Priest
Economy is a hard fix no matter where it is .

yet , sadly I would love to make my own gear for I can use it , since it adds flavor but I just outlvl everything in 2-4 lvls ( i believe there's too many equipment out there ,TBH idk )

I agree the mats should be lowered as its just an absurd amount to create one .-. . Maybe they thought that it will make us buy from others forcing trade rather then farming but Demand as forced prices to go up for one rather then a stack and it's just not worth it .

Crystals = all they need is that box again , economy will attempt to be stable after a few weeks.
titans and so forth = lower the requirement needed ( crafting is just ignored)
the materials that are required and can only be brought from vendors = have the option of either creating it, Or lower the price by 50 ( its a toll to even go to them and buy the stuff needed , breaks my heart ) .:(

If it wasnt so expensive i would craft blues for my alts and greens for they can use it to enchant .
SouleD Profile Options #144

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Honestly I don't mind grinding the craft mats for my stuffs but For God sakes, Let Us fking split the Hardmode Cool-Down timers with LFD! OMG! The amount of time you'll need just to make 1 piece is beyond sane and making it a Strict 6Hours Cool-Down is just even more insane!
Valkyyrak Profile Options #145

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Has there been ANY dev chatter about the current state of crafting and whether these absolutely retarded amount of runes per combine was intended or a glitch that they made? I love crafting and as others have noticed, once you get to 250 in your craft (brain dead easy) then it take an insane amount of runes to even get a couple skill points.

I used 80 archrunes of arun and I think 50 or so archrunes of the titan to make (3) template white items for my chest, feet, gloves. 3 items = 6 skill ups and I cannot advance at all as other capitalists have figured out the crafter horrors and are shortening demand in increasing price to 10-13g per titan rune. I cannot even conceive spending 200-300g per attempt to skill up 150 points. This by far is the biggest coin sink I have ever encountered but it honestly feels too extreme. I like a challenge but this is stupidity, especially considering the crafted items are easily comparable to both superior quest rewards and dungeon drops.

Finally, I failed to mention that I am managing a core of crafters within our guild. We are the largest guild on our server and even still, even we cannot keep enough runes in our guild bank for anyone to level with them.

DEVS!

Please consider either:

1) reworking the recipes to require LESS runes per combine for all the pages of reasons listed above; or,

2) at the VERY LEAST, please add more alchemy rune conversion recipes so that we can trade up runes of all tiers to the tier above. Ideally, This would lend better to the system in place right now to be honest, especially if you went with a 2:1 ratio for like items. You currently have a 4:1 ratio to make white runes into greens of the same tier, now please consider adding the ability to convert 2:1 runes from one tier to the next (ie, 2 Paverunes can convert to a Silrune, 2 Silrunes can convert to a Quoirune, etc... and 2 greens of a tier can also convert to a single green of the tier above)

We really need an answer about all this En Masse.
Zirren Profile Options #146

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Honestly, if they would just bring back the crafting quest to get from 250 to 300, crafting would become feasible again, at least until endgame. It's somewhat possible to solo-farm the amount of runes you need to get past the archrune hump for the armor-making crafts, but weaponsmithing and focuscrafting require three times the amount of runes to level up. I spent most of this long weekend farming runes of various types, and I'm not even to 270 weaponsmithing yet. I'm dreading getting to 290, since my 280 recipe requires 333 archrunes of titans. Even if I only have to make 3 of those, as I can attune 2 of them using the otherwise-useless Rowan runes I have stockpiled, I've only gotten 120 archrunes of titan over this entire weekend. The fact that I spent half that time grinding for archrunes of shara notwithstanding, at this rate it would require an inordinate amount of time to get everything I need to get past this hump. The runes in my guild's bank didn't even last me up to 260. At least keyrunes I can get from things my level with a reasonable drop rate.

Of course, just bringing back the crafting quest doesn't change the fact that all crafted gear until endgame is useless considering how much you would have to grind at that level to get all the materials you need to make, say, a gold weapon that is inferior to the quest rewards and instance drops that will replace it within a few levels. That's not even taking into account that you'd be incredibly overleveled after grinding all those BAMs and regular monsters and could go to higher zones to get even better quest rewards. It's reasonable to have to go out of your way for extra materials to an extent, but this system is so extreme and unbalanced that it's pointless to do so.

Being able to wear gear that you crafted adds a lot of flavor, but crafting's infeasibility completely removes that aspect from the game. I really wanted to be able to wear things that I crafted as I leveled, but it seems that the only things I'll be crafting are for alts... that is, I'd be crafting for alts if I wanted to take the time to farm even more archrunes, among other things, for gear that will last the alt all of 3 levels, which I do not want to do.

This system needs a massive revamp.
Edited by: Zirren 12 months ago
ReiKoji Profile Options #147

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Valkyyrak on 05/28/2012, 10:11 PM - view
Has there been ANY dev chatter about the current state of crafting and whether these absolutely retarded amount of runes per combine was intended or a glitch that they made? I love crafting and as others have noticed, once you get to 250 in your craft (brain dead easy) then it take an insane amount of runes to even get a couple skill points.

I used 80 archrunes of arun and I think 50 or so archrunes of the titan to make (3) template white items for my chest, feet, gloves. 3 items = 6 skill ups and I cannot advance at all as other capitalists have figured out the crafter horrors and are shortening demand in increasing price to 10-13g per titan rune. I cannot even conceive spending 200-300g per attempt to skill up 150 points. This by far is the biggest coin sink I have ever encountered but it honestly feels too extreme. I like a challenge but this is stupidity, especially considering the crafted items are easily comparable to both superior quest rewards and dungeon drops.

Finally, I failed to mention that I am managing a core of crafters within our guild. We are the largest guild on our server and even still, even we cannot keep enough runes in our guild bank for anyone to level with them.

DEVS!

Please consider either:

1) reworking the recipes to require LESS runes per combine for all the pages of reasons listed above; or,

2) at the VERY LEAST, please add more alchemy rune conversion recipes so that we can trade up runes of all tiers to the tier above. Ideally, This would lend better to the system in place right now to be honest, especially if you went with a 2:1 ratio for like items. You currently have a 4:1 ratio to make white runes into greens of the same tier, now please consider adding the ability to convert 2:1 runes from one tier to the next (ie, 2 Paverunes can convert to a Silrune, 2 Silrunes can convert to a Quoirune, etc... and 2 greens of a tier can also convert to a single green of the tier above)

We really need an answer about all this En Masse.


Yep exactly. Capitalists are are overcharging on all types of archrunes and slowly keyrunes, and it takes way too many people grinding and feeding ONE person to raise ONE craft up to make ONE weapon or ONE set of armor (since armor crafts take less to level and less mats to craft one piece of useful gear). I cant even stand to look at the crafting section of the broker anymore. Lots of people want to craft, and lots of people want to craft their own gear like they did in other MMO's. It cant happen with a system like this.

But, simply doing #2 will keep the game in an extreme grind, and cause those capatilists to raise prices on every other rune as well, and skyrocketing the price of keyrunes. Keyrunes are a lot easier to get, but still having to WAIT to get those and then down-grade them to archrunes, only to make gear you have long since outleveled defeats the purpose. Many recipies required mats just plain need to drop drastically, and crafting quests need to be re-implimented. Not even K-tera has to put up with the pain of leveling crafts like we do, as they already have crafting quests.

Or instead of crafting quests, na tera crafting can be re-done to allow each ore material to get 100 points. 1-100 for krymetal, 100-200 for linmetal, 200-300 for normetal, 300-400 for shademetal, and 400-500 for xermetal. Why 500? There just happens to be achieves for each craft getting to 500, along with getting a title. Why is the cap 410 and there those achieves in place? dun ask me... but of course it will stop at 410 until the cap is raised. This is the best alternative to fixing craft quests.
Edited by: ReiKoji 12 months ago
Mommo Profile Options #148

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@ your title

so stop wasting time on forums and start farming!
Vorch Profile Options #149

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Mommo on 05/29/2012, 02:20 AM - view
@ your title

so stop wasting time on forums and start farming!


I don't think you realize just how ridiculous the amount of Titan runes required is. We're talking 500-700g to create things that will be pointless by the time that amount of gold is farmed. OR you could farm the titan runes (which takes even longer) and that would take over 100 hours of game time. By the time you farmed the required mats, you will have out leveled the item you were trying to make.

In addition, leveling from 250-300 in most crafting professions requires an ABSURD about of gold. We're talking 150-250k (that's 150,000-250,000) gold to MAX out each line. We'd have to spend a year in game AT LEAST of pure farming to max out all crafting professions.

MonVert Profile Options #150

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Neutral
Basteux Lvl.60
Celestial Hills - Roleplay (PVE)
Baraka Warrior
Vorch on 05/29/2012, 04:13 AM - view
Mommo on 05/29/2012, 02:20 AM
@ your title

so stop wasting time on forums and start farming!


I don't think you realize just how ridiculous the amount of Titan runes required is. We're talking 500-700g to create things that will be pointless by the time that amount of gold is farmed. OR you could farm the titan runes (which takes even longer) and that would take over 100 hours of game time. By the time you farmed the required mats, you will have out leveled the item you were trying to make.

In addition, leveling from 250-300 in most crafting professions requires an ABSURD about of gold. We're talking 150-250k (that's 150,000-250,000) gold to MAX out each line. We'd have to spend a year in game AT LEAST of pure farming to max out all crafting professions.




Why are you spending all that gold on Overpriced Archrunes? Also, you don't need to spend a year to max our all crafting. >_> If you know what you are doing, anyhow. Frankly, I don;t see how anyone could spend 25G or more on 10 Archrunes of Titans when you can just spend 10 minutes farming for those.

Oh, and one more note... You guys don;t seem to know how the economy works. People are overcharging for this nonsense because you buy it. When you buy up every single Glora/Kran/arun/Shara rune you give the people who want to exploit the economy the reason to do so.