OMG Thank you Zirren. You've explained the problem with crafting much more beautifully and clearly than I ever did. I've had many discussions since CBT2 about this with my guild and on forums and they just DID NOT GET IT! If they don't get it after reading this.... Idk. They seem to think its cool that drop rates on archrunes are jacked up because of higher lvl, they think its cool to need way more of them than necessary to boot, and they think we should all feed a master crafter (which sounds communistic to me tbo...) so we can get weapons made, which wont work anyways because one person likely wont reach 300 crafting by the time the guilds drop rates get murdered. Maybe armorcrafting, but not weapon.
And yes, after 250 crafting (weapons) you WILL need 1750 Normal Archrunes and 725 Titan Archrunes to reach 300 skill. After it gets to keyrunes, costs suddenly drop. Armorcrafting is slightly less, but still too many archrunes used period. I have my Weapon, Armor, and leather sitting at 250 and alchemy sitting at 300 waiting for some kind of change to this crap. Pointed this out at the end of CBT2... almost 3 months later...
They did change the alchemy system slightly tho to make it simpler and slightly less expensive, thats it. I Believe crafting a Healing Elixer VIII took like 300 stoppered bottles before they changed it. THAT was a big LOL. I personally make potions for myself, not to sell. But as someone mentioned, no one would buy them at the price you have to sell them for to make even 1copper profit.
There were multiple fixes suggested to make this better, some of these new:
1. Reduce the amount of runes needed in that range
2. Remove Titan rune requirement out of all common equipment recipies
3n. Sell runes at the vendor for the same price as parts at the same tier.
4. Increase rune droprate (that only happened for keyrunes aparently >.>)
Oh.. and ib4 "Crafting is not for everyone"
Edited by: ReiKoji
over 1 year ago