Inda
Profile Options
#81
0
Zackyd on 05/12/2012, 02:27 AM - view
Well, making crafted gear good and cost-effective for leveling would require a complete rebalance of every item over 5 different crafts in both strength and cost, not likely to happen in other words. My suggestion would make crafts for upgrades mostly a thing at max level, along with enchanting fodder. While leveling you can sell templates for remodeling. 60s having a glut of rune drops would still lower prices on runes overall likely which would benefit every level of player.
Inda on 05/12/2012, 12:25 AMDon't reduce the rune cost to level up, make runes not affected by the drop rate decrease instead.
I may be understanding this wrong but wouldn't that only help out level 60s corner the market on runes, and not address the fact that crafting your own gear is pointless because we will be leveling pass it just to get the materials to craft.
Well, making crafted gear good and cost-effective for leveling would require a complete rebalance of every item over 5 different crafts in both strength and cost, not likely to happen in other words. My suggestion would make crafts for upgrades mostly a thing at max level, along with enchanting fodder. While leveling you can sell templates for remodeling. 60s having a glut of rune drops would still lower prices on runes overall likely which would benefit every level of player.