High level craft recipes requiring ridiculous amounts of Titan runes.

Inda Profile Options #81

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Zackyd on 05/12/2012, 02:27 AM - view
Inda on 05/12/2012, 12:25 AM
Don't reduce the rune cost to level up, make runes not affected by the drop rate decrease instead.


I may be understanding this wrong but wouldn't that only help out level 60s corner the market on runes, and not address the fact that crafting your own gear is pointless because we will be leveling pass it just to get the materials to craft.


Well, making crafted gear good and cost-effective for leveling would require a complete rebalance of every item over 5 different crafts in both strength and cost, not likely to happen in other words. My suggestion would make crafts for upgrades mostly a thing at max level, along with enchanting fodder. While leveling you can sell templates for remodeling. 60s having a glut of rune drops would still lower prices on runes overall likely which would benefit every level of player.
Zackyd Profile Options #82

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Really and couldn't the same effect be done but just increasing the drop rate of TItan runes by 200-300% and simply revamping the need for titan runes to blue+
Edited by: Zackyd about 1 year ago - Reason: since crafting without a group would still be somewhat unaccessible for newer players due to Bams only dropping Titan runes.
herruher Profile Options #83

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This needs to be addressed.... bumpity
Beautian Profile Options #84

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I personally found it a hilarious middle finger when the Kaiator story quest rewarded you not with a weapon, but with a design for a weapon that requires 280 in weaponsmithing/focuscrafting. A design for a weapon that definitely outclasses what I have currently, and probably would outclass that of anyone who wasn't already twinked out by other means.

Gee, thanks game. My material reward for jumping through quest hoops is an excuse to funnel all my gold thus far into yet another one of your "subtle" goldsinks.

On my particular server, Archrunes of Titan go for about 10-ish gold a piece. I need 333 of them.

So with that money I can either.

A) Run for Vanarch once with just enough left over to bribe people to fabricate outrageous scandals about the other candidates.

or

B) Get ONE portion of the ingredients for this absurdly bloated recipe (since it also needs 600 pieces of Shadsteel rhinestones, 600 pieces of Shadsteel milk chocolate, 5 golden rings, 2 turtle doves, a dead Lois, etc.)


Guess which one sounds more fun, rewarding, and immediately satisfying?

You'd think with the ever so popular buzz word of


WESTERNIZATION *jazz hands/spirit fingers*

Someone would've looked at crafting recipes in general and said, "Maybe we can cut those down JUST a tad. This part of the game doesn't feel worthwhile or fulfilling at all! This feels like a second JOB. Our audience probably doesn't want a second job!" Or at least in the case of the story quest, replace the recipe rewards with the goddamn weapons, so it feels like a reward, instead of an economic death sentence. But seeing the trend concerning

WESTERNIZATION'S *jazz hands/spirit fingers*

"solutions" being limited to outright removing things, I'm thinking that the response will be "sux2bu you can get 48924 gold in 2 runs of this one instance later on roflrofl carebear meowmeow participate in the economy and help it stabilize meowmeow give the game time."

Unfortunate, because I like the idea of tradeskilling. I just hate that this game equates "preposterous amount of material requirements," to "It takes dedication to master a craft!"
ReiKoji Profile Options #85

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I (we) want to know why NOTHING has been said by those-in-office on this matter.
Edited by: ReiKoji about 1 year ago
Eimi Profile Options #86

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This is very important. As pointed out the materials to make even simple weapons are crazy. It feels like it belongs to a different game, like SWTOR or FFXI, where not only was crafting the sole source of items, leveling took /much/ longer.

With how fast leveling is, the sheer expense of any item is not worth how long you will use it, not even taking into effect the cost of leveling crafting up to make it in the first place. If for example I made the 52 quest reward item (which I can't even make but let's ignore that.) it would have lasted me all of one day. One day and I would have outleveled it. That is insane for how much of an investment it is.

Simply leveling needs to be easier, given that making leveling your character take longer would not sit well with the subbase. Material costs and crafted item power could be addressed and rebalanced for lower levels, but given that crafted gear is very solid at endgame, being able to reach the level to make it should be a priority.

As well something needs to be done about the whole rune drop rate. I have no idea why farming lower level mobs is as nerfed as it is. That droprate should be improved, or hell let us trade Keyrunes for Archrunes at a 1:1 rate. At least that is a viable way for me to acquire them beyond making an alt, something I don't entirely want to do.
Kannileice Profile Options #87

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I have my tailoring at 280, and really the only reason I craft anything is for templates, because they look better than the garbage templates sold at the vendor for tons of gold.

The problem I have right now though, unless I've missed it all five times I've looked, is there isn't a recipe the vendor sells for leveling 280-290. Which means I have to go and farm monsters for some recipe, which tera tome doesn't even tell me what monsters drop these recipes. It does however, tell me that I need roughly 115 archrunes of Titans -per piece-. Do the recipes make superior gear? Yes, they do, but at level 60 it has 0 use to me outside of a template, which it probably looks like something I dont even want. If I sold it on the broker, I'd have to sell it at a ridiculous price to make any sort of profit. But that's not the best part. You'd still have to make the item -five times- in order to get to 290 crafting. I'm not even taking into account the sheer number of Kran runes and Toiracloth it would take either.

Go back to the vendor and look at the recipes, how much does the white 290 gear cost to craft? Like, ten keyrunes of titans, and other runes, that I can reliably farm because I
m at the level where mobs still drop those.
Edited by: Kannileice about 1 year ago
ReiKoji Profile Options #88

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Kannileice on 05/17/2012, 04:30 PM - view
I have my tailoring at 280, and really the only reason I craft anything is for templates, because they look better than the garbage templates sold at the vendor for tons of gold.

The problem I have right now though, unless I've missed it all five times I've looked, is there isn't a recipe the vendor sells for leveling 280-290. Which means I have to go and farm monsters for some recipe, which tera tome doesn't even tell me what monsters drop these recipes. It does however, tell me that I need roughly 115 archrunes of Titans -per piece-. Do the recipes make superior gear? Yes, they do, but at level 60 it has 0 use to me outside of a template, which it probably looks like something I dont even want. If I sold it on the broker, I'd have to sell it at a ridiculous price to make any sort of profit. But that's not the best part. You'd still have to make the item -five times- in order to get to 290 crafting. I'm not even taking into account the sheer number of Kran runes and Toiracloth it would take either.

Go back to the vendor and look at the recipes, how much does the white 290 gear cost to craft? Like, ten keyrunes of titans, and other runes, that I can reliably farm because I
m at the level where mobs still drop those.


Did you try to craft the 270 recipe to see if it gets you past 280?
Sevyne Profile Options #89

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What really ticks me off about crafting is how unimportant gathering actually is. For every Herb, Ore, or Essence I need for something it seems like I either need 500 of a vendor item or tons of runes that you can't count on dropping. So why is gathering even in the game when it barely ties to crafting?

This game seriously has the absolute worst crafting system I've seen in any game ever. That is not an exaggeration.
Edited by: Sevyne about 1 year ago
Kannileice Profile Options #90

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ReiKoji on 05/17/2012, 04:36 PM - view
Kannileice on 05/17/2012, 04:30 PM
I have my tailoring at 280, and really the only reason I craft anything is for templates, because they look better than the garbage templates sold at the vendor for tons of gold.

The problem I have right now though, unless I've missed it all five times I've looked, is there isn't a recipe the vendor sells for leveling 280-290. Which means I have to go and farm monsters for some recipe, which tera tome doesn't even tell me what monsters drop these recipes. It does however, tell me that I need roughly 115 archrunes of Titans -per piece-. Do the recipes make superior gear? Yes, they do, but at level 60 it has 0 use to me outside of a template, which it probably looks like something I dont even want. If I sold it on the broker, I'd have to sell it at a ridiculous price to make any sort of profit. But that's not the best part. You'd still have to make the item -five times- in order to get to 290 crafting. I'm not even taking into account the sheer number of Kran runes and Toiracloth it would take either.

Go back to the vendor and look at the recipes, how much does the white 290 gear cost to craft? Like, ten keyrunes of titans, and other runes, that I can reliably farm because I
m at the level where mobs still drop those.


Did you try to craft the 270 recipe to see if it gets you past 280?


Yup, that's why I stopped to look for the next recipe. Because I got that wonderful 'recipe will no longer improve your skill level' message across my screen. I about yelled in excitement thinking I was finally going to be able to craft using keyrunes, only to be sorely disappointed.