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#481
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Mchrome: I see where your coming from and agree on most points. However, I think one of these areas isn't thought out properly.
MChrome on 03/21/2012, 09:12 PM - view
Boe gear creates incentive to do any content indefinitely. Endorsing a continually competitive environment.
I'm not sure why people feel that a mmo means force grouping. The idea should be to allow grouping to be fun but, leave the option to solo. Grouping with pugs equates to the wrong kind of difficulty.
Force grouping for content isn't making the game more difficult or rewarding, it's creating a game where larger guilds are the most successful, instead of the best guild being the most successful.
It may take more effort to get 40 players in your guild so you always have a group.
It takes more skill to trade or solo for it.
3 player guild with skilled players you enjoy playing with > 100 pugs you don't really know, allowing you to roll group content anytime.
MChrome on 03/21/2012, 09:12 PM - view
BOP: Eastern culture thrives around BOE and people grinding gold rather than playing the actual game. Making stuff BOP from certain bosses helps keep the content relevant for Western players, aswell as removing a pay2win element from the chronoscrolls. It also gives the social game more meaning, differentiating the people with the skill to beat the bosses who drop certain items, giving them an intangible amount of status BOE items can never get, aside from a 'nolife pricetag'. As a lot of stuff still remains BOE i don't see the issue around this. It's an example of how to get 'Westernization' right.
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Boe gear creates incentive to do any content indefinitely. Endorsing a continually competitive environment.
I'm not sure why people feel that a mmo means force grouping. The idea should be to allow grouping to be fun but, leave the option to solo. Grouping with pugs equates to the wrong kind of difficulty.
Force grouping for content isn't making the game more difficult or rewarding, it's creating a game where larger guilds are the most successful, instead of the best guild being the most successful.
It may take more effort to get 40 players in your guild so you always have a group.
It takes more skill to trade or solo for it.
3 player guild with skilled players you enjoy playing with > 100 pugs you don't really know, allowing you to roll group content anytime.