I Would Be Motivated to Play Eight Hours a Day If

PCPrincess Profile Options #1

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My favorite all-time game is Ragnarok Online. One could play the game and have a blast for months without ever having done a single quest. HOW? The drive in Ragnarok was the hunt for items. Whether by party or soloing, everyone wanted to kill 'X' in order to get that rare hat, or rare card. The card system added an awesome dimension to the game by adding stats or new skills to a player's gear. Cards were rare. The drop rate for all cards was .01% Getting a card was an achievement. The game also had guild wars wherein guilds battled for control of a castle. The castle owners were rewarded with daily chests which contained useable items and a very rare chance at a piece of a God Item.

A huge part of the fun for me in MMOrpgs is the drive to get something that is very difficult to get or achieve something that is very difficult to achieve. Grinding to max level was a very long process but the satisfaction was immense!

In short: Add ultra-rare items and the ability to hunt for them without the need to quest. This adds a whole new dimension to the game. (and a way to show off)!!
boonsterfication Profile Options #2

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Awww yehhh!
RO ftw.

Best mmorpg ever. Nothing even comes close to how much fun I've ever had in an mmorpg.
Farming 0.01% rates all day till WoE. WoE till you cry tears of joy (and realize all your investments are gone from the emp breaking all day lol)
Oh oh farming hats! Best incentive :D

Screw quests. give me hat grinds :3
Floydly Profile Options #3

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I agree. I played a game with something similar. Rare fashion item drops.
I spent 9 hours killing one mob to get a pair of rabbit ears.
/priorities FTW
Lawlyss Profile Options #4

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All these concepts seem to make quite a bit of sense for keeping players interested and busy however what happens instead is this sort of content becomes nerfed to the point of meaninglessness when enough players complain that it's too hard or takes too long. They then inevitably complain that there is nothing to do at end game. Unfortunate cycle.

Current example: Titan runes are too rare and you need too many for one recipe--> petition for change plz
Edited by: Lawlyss 11 months ago
Ecuani Profile Options #5

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I agree with Lawlyss.

With today mmorpg communities such a thing sadly would result in a lot of people complaining about the "grind fest" to get these items. How they are casual players and are entitled to enjoy everything the game has to offer. And so on.
xGrunty Profile Options #6

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With so many on the forum complaining about RNG, I'm surprised anyone liked the idea. I've never played a game 8hrs in one day other than trying to beat the original Resident Evil game for Sony Playstation in one sitting, when I couldn't afford a memory card. I was like 13 with no job and memory cards were like $40 each.

I like the idea of rare items but I would also like them to be found via exploration, like in RIFT, so I would feel like I'm rewarded for exploring the map too instead of just grinding in hopes for a 1-in-400,000 drop or whatever the ratio would be.
Thundercat Profile Options #7

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iro sakray/chaos player here for 6 years, RO was about the leveling to me, not the card finding. i would rarely go out looking for cards because the chance was abysmally low. it was not fun, it was boring, and time consuming.

what i did have fun doing was organizing groups to tackle little known leveling spots like thanatos tower level 5. killing owl barons with wizards and other DDs was the shiznit
Alexisia Profile Options #8

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Okay, I'm serious when I say I -love- grinding for certian items. My second MMO (another Korean one I believe) was Perfect World, and there one of the lowbie items worth alot is Hay. I could grind antelope mobs for hours trying to gather hay to sell like crazy.

Then one day... as I'm grinding on normal mobs for hay... a gold item dropped (well, the mold for it, but that's another story.) Whether the mold was worthless or not didn't matter, what mattered is that I now had the gold Lvl 34 helmet (or something like that) that only dropped from a few select mobs, at like a .0001 drop rate.

^_^ so less of a crazy drop rate might be nice, but love this idea!
Sitha Profile Options #9

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What I feel is failed in the TERA drop system is the sheer dumb random of it, every mob in the game drops everything, you can't go farm specific mobs for specific items, while some may view this as minor, it feels really bad for me. It makes it feel so vague and pointless when anytime you want to do something in the game, that's not dungeons, the solution is just "kill something somewhere"
Edited by: Sitha 11 months ago - Reason: My spelling today, something is wrong -_-'
HolyExile Profile Options #10

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PCPrincess on 06/09/2012, 09:56 AM - view
My favorite all-time game is Ragnarok Online. One could play the game and have a blast for months without ever having done a single quest. HOW? The drive in Ragnarok was the hunt for items. Whether by party or soloing, everyone wanted to kill 'X' in order to get that rare hat, or rare card. The card system added an awesome dimension to the game by adding stats or new skills to a player's gear. Cards were rare. The drop rate for all cards was .01% Getting a card was an achievement. The game also had guild wars wherein guilds battled for control of a castle. The castle owners were rewarded with daily chests which contained useable items and a very rare chance at a piece of a God Item.

A huge part of the fun for me in MMOrpgs is the drive to get something that is very difficult to get or achieve something that is very difficult to achieve. Grinding to max level was a very long process but the satisfaction was immense!

In short: Add ultra-rare items and the ability to hunt for them without the need to quest. This adds a whole new dimension to the game. (and a way to show off)!!


If you're like for super mega awesome RNG the game already has it. Get +12 T13 Gear. You can RNG your heart out if you loved the .01% drop rate from Ragnarok. You can spend a month or two of 8 hours a day farming mats or the gold to buy mats then spend 12+ hours a day running dungeons to get the mats/recipe for the T13 gear then continue to spend 12+ hours a day getting enchant fodder for said item.

There's nothing truly "difficult" the .01% drop rate in RO was just rng game just like everything in this game is rng. If you're looking for stuff to grind Tera has an infinite amount especially when QoA2 comes out you can do the exact same thing over again for the next set of equips.