I really, really wan't to shoot while moving

Littleman Profile Options #21

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Mageek on 04/23/2012, 05:39 PM - view


So you are saying that all the shooter games are just running in a circle spamming buttons? How can you even say that? Have the monster charge at you consistently and you will have to dodge. Introduce accuracy and you will have to stop and aim. We've had shooter games for years, obviously the formula works and its fun and it's not broken.

And no I'm not fishing to be OP, as I said I'm totally fine with making moving accuracy 0%.


Then why shoot and move at all? For your amusement?
Mageek Profile Options #22

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Littleman on 04/23/2012, 05:24 PM - view
No one cares about the accuracy solution, that's why no one is really responding to it. They're basically telling you to learn to play, or don't at all.


LMAO, I can play just fine. In fact I can solo BAMs with my sorc just the way it is now, I don't need it to become any stronger. My proposal doesn't make it any easier, just makes it feel more fluid.

Littleman on 04/23/2012, 05:24 PM - view
The game has been this way for over a year, it ain't going to change because you find it rather inconvenient to have to actually plan your attacks


Right, because "no change" is clearly the path to success. I think this game would be way more successful in attracting a broader audience if it gave people what they expect. I have seen responses to this game from players that mostly play action games and got pulled in by the whole "awesome action combat" marketing. They hated it because it felt way too clunky for them. And don't come back saying that those players are used to easy spamming, there's lots of other very hard action combat games that let you move while shooting.
Mageek Profile Options #23

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Littleman on 04/23/2012, 05:42 PM - view
Mageek on 04/23/2012, 05:39 PM
And no I'm not fishing to be OP, as I said I'm totally fine with making moving accuracy 0%.


Then why shoot and move at all? For your amusement?


To make it feel less clunky and more like the awesome fluid action combat that they are marketing.
Littleman Profile Options #24

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Wrong. You're not thinking things through at all. There's no point to allowing one to run and shoot if there is 0 chance to hit anything. That's a waste of development time.

This combat was developed the way it was for a reason. It will do well, regardless if you like it or not, because there are people that DO like it the way it is. Sorry, OP, this isn't the combat style you're looking for. Try another MMO.
Mageek Profile Options #25

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Littleman on 04/23/2012, 05:54 PM - view
Wrong. You're not thinking things through at all. There's no point to allowing one to run and shoot if there is 0 chance to hit anything. That's a waste of development time.

This combat was developed the way it was for a reason. It will do well, regardless if you like it or not, because there are people that DO like it the way it is. Sorry, OP, this isn't the combat style you're looking for. Try another MMO.


This feels too much like all the other MMOs, the way it is now. I've already decided I am not going to play MMOs anymore until one come out that offers true fluid action combat. I proposed I change. And it's not a waste of development time if it ends in a better experience for the user.
Nothv13 Profile Options #26

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Mageek on 04/23/2012, 05:57 PM - view
Littleman on 04/23/2012, 05:54 PM
Wrong. You're not thinking things through at all. There's no point to allowing one to run and shoot if there is 0 chance to hit anything. That's a waste of development time.

This combat was developed the way it was for a reason. It will do well, regardless if you like it or not, because there are people that DO like it the way it is. Sorry, OP, this isn't the combat style you're looking for. Try another MMO.


This feels too much like all the other MMOs, the way it is now. I've already decided I am not going to play MMOs anymore until one come out that offers true fluid action combat. I proposed I change. And it's not a waste of development time if it ends in a better experience for the user.


Sorry this is not a first person shooter. This game is not modeled after that type of action. It is modeled after dark souls and monster hunter style action. Even in faster paced action games like ninja gaiden, god of war, and DMC, animations still root you/animation lock you. All of those are fluid games and have fluid action btw.
Edited by: Nothv13 about 1 year ago
Littleman Profile Options #27

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Mageek on 04/23/2012, 05:57 PM - view


This feels too much like all the other MMOs, the way it is now. I've already decided I am not going to play MMOs anymore until one come out that offers true fluid action combat. I proposed I change. And it's not a waste of development time if it ends in a better experience for the user.


You're failing to recognize whom it could negatively effect: the satisfied user.

Now let's point out a fact almost everyone with a "brilliant" suggestion overlooks - I'm pretty sure BHS considered movement while firing during the early design phases, and all your lovely solutions, and decided against it.

They don't have rocks for brains, they went through the brainstorming session too, and there were far more minds involved and ideas exchanged.
Ferocia Profile Options #28

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Lots of running in circles spamming autoattacks. Your suggested "balances" don't mean [filtered], because that's exactly whats going to happen.
Kingzy Profile Options #29

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Sadly this is the standard for most asian MMOs.

Animations have priority over movement.

Instant casts are not actually instant as you have to wait for the animation to finish playing before you regain control, likewise any spell that has a cast time is actually longer than whats displayed in the tooltip.

It does destroy the fluid of combat making it feel clunky, there is no denying this, play any MMO (or RPG) that doesn't have this issue and this becomes obvious.

I absolutely hate it, but you get used to it.

Thankfully It isn't as bad in Tera as it is in Aion.
Edited by: Kingzy about 1 year ago
coax Profile Options #30

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no thanks.

there are a ton of mechanics in this game to balance the inherent advantage ranged has over melee. none of your suggestions make that problem go away. ive seen all these in DN and it didnt solve it. so they added a ton of other mechanics on top of these suggestions to make up for it. the game takes skill completely out of the equation, where most fights are decided by who gets to hit first. what follows is a chain of skill use that work all those mechanics into winning the fight for you.

all that crap just to balance melee and ranged classes in a game that allows you to attack and move.

this game does this while still having skill be a huge part of the game. i think i like this game better.

your need for a stronger FPS feel to the game does not out-weight the problems presented.

no game has made a system where melee attacks are balanced with ranged perfectly. often times making melee attacks super powerful or out-right one-shot people because they are at such a disadvantage.

those are games where everybody is basically a ranged class.

you want this in a game with classes that are purely melee? where bezerker is considered the weakest class at 60 due to its lack of mobility even tho he hits the hardest out of every class?

your suggestions are crap.
Edited by: coax about 1 year ago