one thing you, say...erm, that's a bit hard...
the most immediate quality of life change would be removal of elins and their replacement with an adult animal girl race. something along those lines:




links to full pictures, same order as above:
http://www.abload.de/img/e8c8189b5280a6945e53f0gbqo.jpg
http://www.abload.de/img/4daa9da9121e28cb24075m2amc.png
http://www.abload.de/img/38307dacc1fd83b768a6cqratc.jpg
http://www.abload.de/img/7522b95baa6cae1f8fadc8lxr3.jpg
http://www.abload.de/img/001cd3f7050596c304b2e0luf7.jpg
don't complain about the boobies/cleavage as it's a bit hard to find anything non-loli with smaller boobs and i don't really feel like wasting time for that.
currently, i feel that elins, while absolutely not offensive after the sensible western changes, simply don't fit in really well. they are almost immersion breaking, being of that typical cheap japanese loli-hentai-anime style compared to Tera's unique korean character design.
but since it's probably too late for that, i would like to see the
immersion factor of the world improved. a single word for some many things:
- richer, deeper, more accessible lore. let me find books and artifacts explaining Tera's past and hinting at the future. create an ingame library - literally, create a library building, similar to Aion's or WoW's museum in Ironforge - to read up on certain races, gods and historically important personas. some cool exibits showcasing some of the most impressive monsters, artifacts, relics, weapons would be a pretty nice touch.
- interesting and memorable lore characters.
- partly voiced boss monsters. not long, boring speeches, but something in the lines of "Haha, FRESH MEAT!" from Diablo or maybe some "Burn, insects!" lines while fighting a badass dragon boss.
-generally, less static NPCs everywhere. especially the instance bosses shouldn't just sit there waiting for you in a single spot. there are some cool boss introsalready, like dragons flying and landing, but there should be a bit more "dynamic entry"-style of appearing on the scene: amagical portal of twisting energy open and some baddass creature slowly pulls it'S limbs through it, while magical winds blast your group away; a boss smashes with a huge shockwave on the ground or groups of monsters suddenly break through walls etc
- locations that are based on lore: vast, fully explorable ruins of past civilizations(giant legacy representation is poorly made, imo, needs way more content), where you find artifacts and maybe remnants of the past glory. such ruings would be a pretty cool background for some seriously epic boss fights
- improvements to world's geometry: i want to explore things i see rather than to hit an invisible wall everywhere. there are a lot of structures that spark great interest while getting a sight of them but in the end they are just decorations and this feels disappointing. let me see Velika from the top of it's buildings, even if just during an ingame-graphics cinematic sequence.
bigger areas that are not based off a series of tunnels wouldn't hurt either.
yep, so much in just a single word "immersion". if that is not "new and shiny" enough, then the last thing:
flying mounts including free targeting based flying mount combat.
the first time i've seen the art for the Sky Garden instance i instantly thought that flying mounts would be an absolutely great addition to Tera. Tera's combat system already supports free aiming, collision checks and collision based attacks - Tera is probably the only MMO currently that would be able to pull off the flght and flight based combar in the right way and visuallystunning on top of that. it only needs folloowing 3 guidelines:
1. flying mounts get their own skills, replacing regular skills while player is mounted.
2. flying mounts are usable only in areas made with flying in mind.
3. there are flight inhibitors(with spherical area of effect) and natural obstacles preventing flying mount usage in areas where players are meant to explore and move around in a "traditional" way.
this is how Sky Garden instance looks like for those who haven't seen it yet:
i would love to see Tera's art team getting to design more of such areas and explore them on the back of a bada
ss dragon. so many possibilities for greatness there...
Edited by:
hurfmurf
about 1 year ago