Ravenial
Profile Options
#1
0
Hey everyone, I am pretty new to this game. The bottom line is that I am enjoying it. However, I have a couple things I want to bring up at this point to discuss with other players.
So far, as far as instances dungeons are concerned, I have completed both BL and SM. It has been my completion of these instances which has led me to a few questions about later instances and, beyond that, certain aspects of the game as a whole.
First, I have to say that the Prologue was very well done. There was a well implemented emphasis placed on environmental exploration through ladder climbing, a bit of platforming, the ability to look out over a large area of terrain, a true sense of depth and space - these were wonderfully crafted game mechanics, and something that I appreciated.
However, during BL and SM I have found myself in nothing more than a series of simplistic hallways. Graphically, and certainty compared to the vistas of the game world proper, these dungeons were lacking complexity and variation in their textures, their mob types, their explorability, their feelings of depth, space, ultimately (I feel) their immersive quality.
Now I am willing to forgive BL and SM their rat maze like simplicity if I can attribute it to the fact that they are they first two dungeons and the devs only wanted to make sure people "knew what was going on" before creating epic vast dungeons complicated enough for a group to get literally lost in (such as those found in EQ or even occasionally WoW).
I am looking for my underground densely treed forests; my long winding highways of metal descending into darkness; my tightly tunneled mazes with floor puzzles and sudden drops into lava; my deep, crystal lined, pit which much be navigated down, fall by fall, platform by platform; large whispering libraries of ghosts, empty suits of armor, and decrepit bookshelves.
These places have all existed in other MMOS - and make up my memorable experiences.
I was hoping TERA could be as creative. I hope it is.
Unfortunately, a room, similarly sized and similarly square -like every other room in its dungeon- which has only a blood fountain in the middle and a blood texture on the floor to distinguish it (and I am talking about that room in SM), one entrance, one exit, and a larger sized MoB, wearing the same skin texture as smaller mobs I have already seen, worries me.
Please higher levels than I, tell me this doesn't last beyond SM.
So far, as far as instances dungeons are concerned, I have completed both BL and SM. It has been my completion of these instances which has led me to a few questions about later instances and, beyond that, certain aspects of the game as a whole.
First, I have to say that the Prologue was very well done. There was a well implemented emphasis placed on environmental exploration through ladder climbing, a bit of platforming, the ability to look out over a large area of terrain, a true sense of depth and space - these were wonderfully crafted game mechanics, and something that I appreciated.
However, during BL and SM I have found myself in nothing more than a series of simplistic hallways. Graphically, and certainty compared to the vistas of the game world proper, these dungeons were lacking complexity and variation in their textures, their mob types, their explorability, their feelings of depth, space, ultimately (I feel) their immersive quality.
Now I am willing to forgive BL and SM their rat maze like simplicity if I can attribute it to the fact that they are they first two dungeons and the devs only wanted to make sure people "knew what was going on" before creating epic vast dungeons complicated enough for a group to get literally lost in (such as those found in EQ or even occasionally WoW).
I am looking for my underground densely treed forests; my long winding highways of metal descending into darkness; my tightly tunneled mazes with floor puzzles and sudden drops into lava; my deep, crystal lined, pit which much be navigated down, fall by fall, platform by platform; large whispering libraries of ghosts, empty suits of armor, and decrepit bookshelves.
These places have all existed in other MMOS - and make up my memorable experiences.
I was hoping TERA could be as creative. I hope it is.
Unfortunately, a room, similarly sized and similarly square -like every other room in its dungeon- which has only a blood fountain in the middle and a blood texture on the floor to distinguish it (and I am talking about that room in SM), one entrance, one exit, and a larger sized MoB, wearing the same skin texture as smaller mobs I have already seen, worries me.
Please higher levels than I, tell me this doesn't last beyond SM.