Internet Speed..

Luxamar Profile Options #21

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Right. Select the server near you to determine your *local* network congestion and latency. Then select the Seattle one to get an idea of how fast you'll hit Tera's servers.

Apologies for not clarifying.
jamesab Profile Options #22

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Neutral
Mrs.Plum Lvl.54
Tempest Reach (PVE)
Castanic Mystic
Luxamar on 2012-02-05 02:52:27 UTC
Right. Select the server near you to determine your *local* network congestion and latency. Then select the Seattle one to get an idea of how fast you'll hit Tera's servers.

Apologies for not clarifying.


After doing the speed test a few times I get a ping that shifts between 94 and 200
Luxamar Profile Options #23

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Not terrible. Keep in mind this is just a baseline benchmark server you're hitting. We won't know for sure until we know the IP or domain name of the game server(s).
jamesab Profile Options #24

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Neutral
Mrs.Plum Lvl.54
Tempest Reach (PVE)
Castanic Mystic
Luxamar on 2012-02-05 03:09:50 UTC
Not terrible. Keep in mind this is just a baseline benchmark server you're hitting. We won't know for sure until we know the IP or domain name of the game server(s).


But is it unusual for it to flux like that?
Luxamar Profile Options #25

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Try pinging these.

emeo-cdn3.enmasse-game.com
download.enmasse.com

First one is their web host I believe, and second is the patch server. The login server does not accept pings.
IanPantsOff Profile Options #26

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so their servers are in seattle.
Luxamar Profile Options #27

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Yes but I get faster latency times from these than the Seattle servers for www.speedtest.net.
Distance does not always matter.
IanPantsOff Profile Options #28

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Distance always matters.
Luxamar Profile Options #29

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Then perhaps you could explain to me how I'm getting the same ping times from emeo-cdn3.enmasse-game.com as I am from a local speedtest.net server?

Remember, electricity travels at the speed of light. Latency is not a measure of distance, but of travel time, PLUS machine delay. The more nodes a packet has to hop, the longer it will take to go from host to destination and back. The slower the nodes are to respond, the longer it will take as well, so the amount of nodes itself is also not an absolute determining factor. Network traffic speed is determined by the slowest pipe/node (aka. "the bottleneck") and increased latency from hops in the routing table.

Layman's version: The path to emeo-cdn3.enmasse-game.com is looking pretty good. If they use that framework for the game servers, we should be seeing zippy performance even on the East Coast.
ImperialPanda Profile Options #30

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Luxamar on 2012-02-05 02:41:30 UTC
30 is fine. In point of reference, 100ms is approximately the time it takes to blink your eyes. Anything in that range or faster will see you firing abilities almost as quickly as you push the buttons.


For fighting games or fps, which are really the epitome of action games, 100ms is a pretty significant delay. You can easily tell the difference between a 100ms game and a 25-30ms game. It might not matter for Tera, but just saying it is a noticeable delay.

19ms ping to download.enmasse.com =D