Jemila
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UPDATED OP:
With the backing of a few gm's and some bright minds, the thread has been remade here
http://tera-forums.enmasse.com/forums/general-discussion/topics/Australianand-others-latency-support-thread?page=1#post-190284
It has a more positive outlook and is aimed at supporting fellow gamers. This thread is being discontinued pending removal.
UPDATED OP: Petition to show En Masse interest for a west coast server to help reduce Australian / other latency. It isn't the best medium for it, but for now it is a start. It won't instantly get us a western server, in fact we may never achieve that. But it doesn't hurt to try :)
http://www.thepetitionsite.com/381/826/046/west-coast-server-for-en-masse-tera-online/
As you all know, and this has been stated in other threads already this game seems devoid of GCD or spell queuing. It is part of the whole "action" system.
Result is your attack speed is directly related to your latency.
Here are some examples
http://www.youtube.com/watch?v=IbRuXAnYing
http://www.youtube.com/watch?v=qg4lSdRqCp0
Early results tested by other players such as Yanoflies in
http://tera-forums.enmasse.com/forums/general-discussion/topics/Optimization-of-netcode?page=1 places the difference between 50ms and 350ms at a 100% attack speed variable.
That's right, if you are at 350ms and above fighting a player with 50ms. They will attack 100% faster then you. Pve implications are also apparent.
However what really seals the deal for Australians is the location of the server.
http://tera-support.enmasse.com/app/answers/detail/a_id/263
Servers are located in Chicago. Also it is pretty clear we weren't taken into consideration with the location of the data centres at all. They say as much themselves. I don't say this in a "oh the injustice" way. I say it how it is, we are open to access but are not a major part of the companies focus in any way.
I have some of the best public internet you can get in Australia. Most Australian gamers do, or try too! I hit American soil at 140-170ms by disabling interleaving on a limited slot Annex M agile exchange, but that is about as good as it gets for an Aussie. However the location of the server forces us to move through America to the data server. This takes the ping from somewhere in westcoast(such as Los Angeles) ~170ms to ~250ms at Chicago.
However what this translates to in game is actually 220-400ms(lowered it from 240-220)
It fluctuates a lot. As seen in this youtube video I took myself. I have been watching it all day and it often sits at 300-400ms and will occasionally quiet down to 240-250ms. Excuse the frame rate, region screen recording does that.
http://www.youtube.com/watch?v=E4q7_0oZ3Fw&feature=youtu.be
Long story short, we can't hope to be competitive(definitions of competitive vary) from Australia due to the nature of this game + server location choice. As a competitive player, I don't like going into situations knowing you are losing from the start. In other mmo's there are mechanics in place that can help an Aussie stay competitive. But in tera online the best thing about this game is also going to be what prevents an Aussie being anything but mediocre.
Now as always, levels of skill will always help alleviate disadvantages, quit often with sheer effort you can overcome such a disadvantage. But it will always be a limited effect as once you start to hit fellow skilled players, the one with the latency to enable them will have clear advantage. Once again this games greatest perk is one that also makes latency stand out more then normal.
Test the latency for yourselves :) post in this thread or
http://tera-forums.enmasse.com/forums/general-discussion/topics/Optimization-of-netcode?page=7
Help petition for at least a westcoast server if we can't get one in Australia. Nocking off 100ms would go a long way.
With the backing of a few gm's and some bright minds, the thread has been remade here
http://tera-forums.enmasse.com/forums/general-discussion/topics/Australianand-others-latency-support-thread?page=1#post-190284
It has a more positive outlook and is aimed at supporting fellow gamers. This thread is being discontinued pending removal.
UPDATED OP: Petition to show En Masse interest for a west coast server to help reduce Australian / other latency. It isn't the best medium for it, but for now it is a start. It won't instantly get us a western server, in fact we may never achieve that. But it doesn't hurt to try :)
http://www.thepetitionsite.com/381/826/046/west-coast-server-for-en-masse-tera-online/
As you all know, and this has been stated in other threads already this game seems devoid of GCD or spell queuing. It is part of the whole "action" system.
Result is your attack speed is directly related to your latency.
Here are some examples
http://www.youtube.com/watch?v=IbRuXAnYing
http://www.youtube.com/watch?v=qg4lSdRqCp0
Early results tested by other players such as Yanoflies in
http://tera-forums.enmasse.com/forums/general-discussion/topics/Optimization-of-netcode?page=1 places the difference between 50ms and 350ms at a 100% attack speed variable.
That's right, if you are at 350ms and above fighting a player with 50ms. They will attack 100% faster then you. Pve implications are also apparent.
However what really seals the deal for Australians is the location of the server.
http://tera-support.enmasse.com/app/answers/detail/a_id/263
Our servers are located in a Savvis datacenter in Chicago, which we selected because it has world-class infrastructure and facilities that are designed to avoid single points of failure that could lead to outages.
After extensive research we picked Savvis and AboveNet for bandwidth provisioning because they're both excellent Tier 1 service providers. While we could have selected bandwidth providers that provide cheaper service, MMO players would be able to tell the difference in terms of the quality of their gameplay experience - the providers we selected have excellent latency and service characteristics.
And we chose Chicago, again after extensive research, because it is a major peering hub that's near the "center of population" of the United States and Canada. Based on our testing, it has some of the best connectivity and lowest latency to the greatest number of players in North America.
Servers are located in Chicago. Also it is pretty clear we weren't taken into consideration with the location of the data centres at all. They say as much themselves. I don't say this in a "oh the injustice" way. I say it how it is, we are open to access but are not a major part of the companies focus in any way.
I have some of the best public internet you can get in Australia. Most Australian gamers do, or try too! I hit American soil at 140-170ms by disabling interleaving on a limited slot Annex M agile exchange, but that is about as good as it gets for an Aussie. However the location of the server forces us to move through America to the data server. This takes the ping from somewhere in westcoast(such as Los Angeles) ~170ms to ~250ms at Chicago.
However what this translates to in game is actually 220-400ms(lowered it from 240-220)
It fluctuates a lot. As seen in this youtube video I took myself. I have been watching it all day and it often sits at 300-400ms and will occasionally quiet down to 240-250ms. Excuse the frame rate, region screen recording does that.
http://www.youtube.com/watch?v=E4q7_0oZ3Fw&feature=youtu.be
Long story short, we can't hope to be competitive(definitions of competitive vary) from Australia due to the nature of this game + server location choice. As a competitive player, I don't like going into situations knowing you are losing from the start. In other mmo's there are mechanics in place that can help an Aussie stay competitive. But in tera online the best thing about this game is also going to be what prevents an Aussie being anything but mediocre.
Now as always, levels of skill will always help alleviate disadvantages, quit often with sheer effort you can overcome such a disadvantage. But it will always be a limited effect as once you start to hit fellow skilled players, the one with the latency to enable them will have clear advantage. Once again this games greatest perk is one that also makes latency stand out more then normal.
Test the latency for yourselves :) post in this thread or
http://tera-forums.enmasse.com/forums/general-discussion/topics/Optimization-of-netcode?page=7
Help petition for at least a westcoast server if we can't get one in Australia. Nocking off 100ms would go a long way.
Edited by: Jemila
about 1 year ago