It is looking bad for Australian players

Jemila Profile Options #31

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Taemek on 03/25/2012, 04:24 AM - view
Jemila, you clearly don't understand Korean PvP games and this is your frist Rodeo with one.

All in all I get a little over 200ms, nothing like you are claiming with 350+. Only people who get that is people who live on the West coast of Australia and unfortunately, you are wasting your breath if thats the case.

Everyone I know is sitting around the 180 - 220 mark on the East coast of Australia. So in all seriousness, while there is still lag here, it is nothing like you claim it to be and nothing new to us that we haven't experiened in the past 20 years.

Now you keep linking stuff and spouting off (most of us have been in your shoes, 10+ years ago), the rest of us will enjoy the game.


Video link of latency east coast was on page 1. Uploaded by me that shows the fluctuation of the client from 240-400, the same video shows two ping tests. Not a claim, video evidence.

This is nothing new for you? Oh! what other mmo have you played in the past where you attack as fast as your latency allows? What mmo was this that latency scaled directly with performance?

Guess I missed that MMO :( Was it good? Someone should tell Enmasse, because they are putting some pretty big emphasis on this style of combat.

Also hell no, I would love a west coast server but it wouldn't be worth leaving Australia for it haha. You would have to be crazy to leave this country for anything short of nuclear war.

I'm sure you will enjoy being at unavoidable disadvantage, don't care and will enjoy the game. The community needs casuals who are easily pleased, you after all make up a large part of the community. So I say good for you! /pat No I mean that :) Means you have no issue or concern, so you got one up on me there!

EDIT:
P.S. I would love to see your 180-220ms latency video to Tera.exe under resource monitor while playing the game. I mean you did just attack the credibility of my claim. Record your 180-220ms stable to prove yourself. Perhaps the 240ms to chicago + flucuating latency is just me. I would love to know how these "everyone you know" are getting Los angeles ping times in chicago(180ms) ingame!

Here is link again of a recording of what you say isn't happening.
http://www.youtube.com/watch?v=E4q7_0oZ3Fw&feature=youtu.be

hell I just tested it again like on first page. Today I am getting 240-430. It flucuates but averages at 330, then settles down to 240-250 then spikes up to 400-430 and sits on 300+ for 3-5 min etc. then back down to 240-250.

What proxy tunnel is "everyone you know" using to reach 180-220ms in chicago from Australia, in game watching it visibly through resource monitor playing game in window mode :)

maybe you can help me out here :D

Look forward to hearing from you :)
Edited by: Jemila about 1 year ago
Taemek Profile Options #32

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Jemila on 03/25/2012, 05:01 AM - view
Taemek on 03/25/2012, 04:24 AM
Jemila, you clearly don't understand Korean PvP games and this is your frist Rodeo with one.

All in all I get a little over 200ms, nothing like you are claiming with 350+. Only people who get that is people who live on the West coast of Australia and unfortunately, you are wasting your breath if thats the case.

Everyone I know is sitting around the 180 - 220 mark on the East coast of Australia. So in all seriousness, while there is still lag here, it is nothing like you claim it to be and nothing new to us that we haven't experiened in the past 20 years.

Now you keep linking stuff and spouting off (most of us have been in your shoes, 10+ years ago), the rest of us will enjoy the game.


Video link of latency east coast was on page 1. Uploaded by me that shows the fluctuation of the client from 240-400, the same video shows two ping tests. Not a claim, video evidence.

This is nothing new for you? Oh! what other mmo have you played in the past where you attack as fast as your latency allows? What mmo was this that latency scaled directly with performance?

Guess I missed that MMO :( Was it good? Someone should tell Enmasse, because they are putting some pretty big emphasis on this style of combat.

Also hell no, I would love a west coast server but it wouldn't be worth leaving Australia for it haha. You would have to be crazy to leave this country for anything short of nuclear war.

I'm sure you will enjoy being at unavoidable disadvantage, don't care and will enjoy the game. The community needs casuals who are easily pleased, you after all make up a large part of the community. So I say good for you! /pat No I mean that :) Means you have no issue or concern, so you got one up on me there!

EDIT:
P.S. I would love to see your 180-220ms latency video to Tera.exe under resource monitor while playing the game. I mean you did just attack the credibility of my claim. Record your 180-220ms stable to prove yourself. Perhaps the 240ms to chicago + flucuating latency is just me. I would love to know how these "everyone you know" are getting Los angeles ping times in chicago(180ms) ingame!

Here is link again of a recording of what you say isn't happening.
http://www.youtube.com/watch?v=E4q7_0oZ3Fw&feature=youtu.be

hell I just tested it again like on first page. Today I am getting 240-430. It flucuates but averages at 330, then settles down to 240-250 then spikes up to 400-430 and sits on 300+ for 3-5 min etc. then back down to 240-250.

What proxy tunnel is "everyone you know" using to reach 180-220ms in chicago from Australia, in game watching it visibly through resource monitor playing game in window mode :)

maybe you can help me out here :D

Look forward to hearing from you :)



None of us are using proxies for this game, none of us have used one since Aion seeing the coding from the network teams for routing paths has been pretty much A1 lately, Rift was also.

For starters, if you haven't already, as a Oceanic player, you would be famaliar with doing a reg edit for disabling nagles algorithum, if you are not famaliar with it, google it.

What other MMO have I played were latency effected my attack speed? Let me ask you this, was WoW your first MMO?
Taemek Profile Options #33

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Let me also add, that chaning skills makes a huge difference on attack speed OR animation speed, seeing there is no real *attack speed* in Tera, you are regulated by animation speed, which is essentially, your attack speed.

Now, try this as a test, use a instant cast skill to chain a cast time skill, then reverse it and see the difference.

Wether or not Eme intend this to be like this is beyond me, but the difference is clearly there. This is not a lag or latency issue, it is simply, a game design mechanic as it stands.

When it comes to your latency, I simply couldn't careless.....your latency is not going to effect your animation speed. This is something you should of done research on before claiming there was attack speed. There is no auto attack in this game, therefor no need for attack speed.

The items that give attack speed bonuses, increase your animation speed, this is the same combat system they used in Aion.
Edited by: Taemek about 1 year ago
Jemila Profile Options #34

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Taemek on 03/25/2012, 05:17 AM

None of us are using proxies for this game, none of us have used one since Aion seeing the coding from the network teams for routing paths has been pretty much A1 lately, Rift was also.

For starters, if you haven't already, as a Oceanic player, you would be famaliar with doing a reg edit for disabling nagles algorithum, if you are not famaliar with it, google it.

What other MMO have I played were latency effected my attack speed? Let me ask you this, was WoW your first MMO?


High there! nope it was not first game. I hope you arn't using annarchy online as a reference, you do know how that went don't you? Funny that was my first mmo., jeeze I'm getting old. I hated autoque and I haven't tried the animation cd used in Aion. Well I havn't played Aion actually.

TcpAckFrequency stop the press... yeah moving on.



Still waiting btw. Any time you are ready to show me your 180ms to chicago ingame from Australia I would really appreciate your assistance.

EDIT: oh you changed your post heaps, well I can't be [filtered] rewriting all of mine for you.
your latency is not going to effect your animation speed. This is something you should of done research on before claiming there was attack speed. There is no auto attack in this game, therefor no need for attack speed.

http://www.youtube.com/watch?v=IbRuXAnYing
They both have haste buffs socr's get at lvl 50. The real problem is delay between attacks.

oh yeah still waiting for your 180ms to chicago proof.... when you are ready.
Edited by: Jemila about 1 year ago
Cayden Profile Options #35

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Tatersaladin on 03/25/2012, 04:34 AM - view
steps to follow:
1. Get a Green Card.

2. Move to a nice city in America

3. ???

4. Profit!

All this can be done in the name of Tera. When your quest is complete you will be rewarded.


The real steps to follow:

1. Stay in Australia

2: Form a Company that makes games for the mobile and tablet industries. Find like-minded people to work with. Work hard and smart; do not overcapitalise!

3. Wait 5 years (while releasing on the fore mentioned platforms) for the minig boom to crash and for the governments of Australia to scramble for other profitable industries. The dollar will fall making Australia less risky to export from.

4. Take the grants and use the experience gained to outdo the Mega-non-risk-taking-giants of the MMO world by releasing one that is not bound by "what sells" <---> but instead focused on what is immersive and what is fun (use your individual creativity here). Use the limited population as the best live beta testing environment possible before releasing internationally. Win!

Edited by: Cayden about 1 year ago
Cayden Profile Options #36

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Doesn't help with Tera! True, however their line in the second post of this topic says a lot.

"That being said, we’ve had players from Australia participate in our testing process and TERA is quite playable from there, so if you’re interested we would encourage you to give the game a try."

I know the first part of that sentence came into focus already but the last part of that sentence ("so if you’re interested we would encourage you to give the game a try") sums it up, do I need to explain why? Notorious's respone was to cancel his subscription. Unfortunately it's probably the best thing you can do if you want to be competitive in this game(especially at PVP). It sucks and I don't mean to critisize you Jemila in any way, shape or form for trying to win a West Coast Server. Your technical research is interesting and well written (and comfirmed by actual data). In fact you get +1 support from me for that, however sadly it's not likely to happen. EME are not the biggest company, they are taking a risk with this game and need to keep their costs down. They have gone for a Tier 1 (the least expensive of the 4 tiers) DC in the middle of the USA to support their target market. It pretty darn far from their home office. Their parent company has paid mega fines to "another" Korean company over legal issues that they themselves are also facing. There is aggresive competition in the MMO market happening at the same time.

I am sitting on the fence myself about this game. I really enjoy it, but the latency issues are starting to rear their ugly heads. I think I will go for it as a casual Bezerker player as the other classes don't work as well for us due to animation speeds, however I am also tempted to wait and see how EME are going in 6 months before paying up cash, because maybe then; if successful, they will be able to provide better service to a part of the world that is not part of their overall release day business plan. The proof of that is the fact they are not releasing a box addition here (only available online). Nothing they have written states they feel the need to support people outside of NA. There, I have said what they never would (no one likes shooting themselves in the foot (unless they are either stupid or horribly masochistic))!

Peace
Edited by: Cayden about 1 year ago - Reason: Went off topic
Yanoflies Profile Options #37

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@Taemek, there is a relationship between attack speed and animation speed. What this game doesn't have, is a proper method of queuing inputs (or spells or attacks, whatever you want to call them). You can try this yourself, use a spell and use an other before the first one ends. It won't cast it after the other. When you use a spell, for example "Arrow" (archer's left click), it'd take ping ms before you initialize the attack. And if you want to use an other attack after that, you'd have to wait the ping ms before you will attack again PLUS the attack animation cooldown or self-stun for some spells of the previous. Chaining spells using the channing skills system simply ignores the animation cooldown/self-stun, that's where you're seeing your results.

Other games, most games, do not have this problem because it queues the user's inputs so that the server knows what you're doing next.


I'm stopping midway because I gotta go.
Taemek Profile Options #38

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Jemila, you ninja changed your post the second I went to reply and your issue is this, holding down your left click mouse button, is not attack speed, the animation generated is your attack speed and latency does not effect this, the latency effects the talking from computer to server. You click, it tells the server to execute.

Now, apart from this, your 5 page thread is a complete moot point because you clearly do not understand how attack speed OR animation speed works in this game and using games like WoW to fuel your argument pretty much tells us how clueless you really are.

Animation speed dictating attack speed is a common thing in Asian MMORPG's. The only thing latency effects here, is your reaction time, now using what we know, the time it takes a human being on average to react to something when anticipating it, is roughly between 60 - 90ms, depending on individual. In all seriousness, when you think about it like that, anticipating something and reacting to it in 60 - 90ms, vs your 250 ms........really?

How about you beta test more and learn about the game before coming here ranting about stuff you know nothing about using pingtests and resource manager data to form an argument around something that didn't even fit into the context of your argument.......
Taemek Profile Options #39

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Yanoflies on 03/25/2012, 05:54 AM - view
@Taemek, there is a relationship between attack speed and animation speed. What this game doesn't have, is a proper method of queuing inputs (or spells or attacks, whatever you want to call them). You can try this yourself, use a spell and use an other before the first one ends. It won't cast it after the other. When you use a spell, for example "Arrow" (archer's left click), it'd take ping ms before you initialize the attack. And if you want to use an other attack after that, you'd have to wait the ping ms before you will attack again PLUS the attack animation cooldown or self-stun for some spells of the previous. Chaining spells using the channing skills system simply ignores the animation cooldown/self-stun, that's where you're seeing your results.

Other games, most games, do not have this problem because it queues the user's inputs so that the server knows what you're doing next.


I'm stopping midway because I gotta go.


Let us get something straight here, there is no attack speed in this game, there is Animation speed and again, the only thing that determines your animation speed is your computer and if its a poor computer it will FPS lag, latency has nothing to do with your animation lag because the second the skill is executed, it executes the animation.

The only thing latency effects in games like this is the delay between you seeing what is going on, period, nothing to do with attack speed what so ever.

The entire game revolves around animation speed, period.
Edited by: Taemek about 1 year ago
Jemila Profile Options #40

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- view
Jemila, you ninja changed your post the second I went to reply and your issue is this, holding down your left click mouse button, is not attack speed, the animation generated is your attack speed and latency does not effect this, the latency effects the talking from computer to server. You click, it tells the server to execute.

Now, apart from this, your 5 page thread is a complete moot point because you clearly do not understand how attack speed OR animation speed works in this game and using games like WoW to fuel your argument pretty much tells us how clueless you really are.

Animation speed dictating attack speed is a common thing in Asian MMORPG's. The only thing latency effects here, is your reaction time, now using what we know, the time it takes a human being on average to react to something when anticipating it, is roughly between 60 - 90ms, depending on individual. In all seriousness, when you think about it like that, anticipating something and reacting to it in 60 - 90ms, vs your 250 ms........really?

How about you beta test more and learn about the game before coming here ranting about stuff you know nothing about using pingtests and resource manager data to form an argument around something that didn't even fit into the context of your argument.......

Let us get something straight here, there is no attack speed in this game, there is Animation speed and again, the only thing that determines your animation speed is your computer and if its a poor computer it will FPS lag, latency has nothing to do with your animation lag because the second the skill is executed, it executes the animation.

The entire game revolves around animation speed, period.


Wow, you really went downhill :( Kinda awkward to read that, watching you embarrass yourself. We went from discussing implications of latency and how fast it lets you attack to how you didn't think it existed to what you want to call it animation speed vs attack speed? plus whatever other bull[filtered] you are typing there.

Whatever you want to call it, whatever floats your boat. Animation speed, attack speed, banana cycle. I don't care.

Lower latency lets you pew pew more, and a lot more at that. Did I take the English language back enough years for you?

I'm going to call it attack speed, if you really are clutching at straws enough that this is all you can argue with then go away lol.

HAH I just read the part about fps lag and how it is animation speed not attack speed and how latency doesn't have any connection to animation at all. Nah I'm not going down that road you can derail it yourself in your own little world.