It is looking bad for Australian players

gezodiac Profile Options #51

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I'm sure if a census is done and there are 5k people over there they could set up a singular server.
Taemek Profile Options #52

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gezodiac on 03/25/2012, 08:26 PM - view
I'm sure if a census is done and there are 5k people over there they could set up a singular server.


It didn't work for us in Aion and we had over 14'000 signs on that thread. I can't see why it would work here.

Fact is and has been proven time and time again, the Oceanic Demographic portion of the world doesn't have enough advertisement or marketing here to warrant it.

We have the numbers, but it is segregated numbers, not consolidated to one country like USA where your marketing laws are the same from West to East. This is the issue, apart from that, not the entire Oceanic Demographic can speak english, so while we have translation teams doing the normal translation of English, French, German, no team is willing to add another 10+ languages to that localization that fits into the Oceanic Demographic part of the world.

The simple answer is, one size does not fit all and the Oceanic Demographic part of the world is sure proof of that. To fully utilize the potential of the numbers in the Oceanic Demographic part of the world would be a complete nightmare, where in the USA, there is already a proven amount of potential speaking English player base, as there is in Germany and those who speak French.

Europe and America have the largest English speaking background MMORPG playerbase the world has, therefore, from a money making point of view, it makes sense to only market it to where it can be done so in a effcient timeframe that nets the largest profit.
Edited by: Taemek about 1 year ago
Taemek Profile Options #53

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Jemila on 03/24/2012, 07:18 AM - view
As you all know, and this has been stated in other threads already this game seems devoid of GCD or spell queuing.

Result is your attack speed is directly related to your latency.

Here are some examples
http://www.youtube.com/watch?v=IbRuXAnYing
http://www.youtube.com/watch?v=qg4lSdRqCp0

Early results tested by other players such as Yanoflies in
http://tera-forums.enmasse.com/forums/general-discussion/topics/Optimization-of-netcode?page=1 places the difference between 50ms and 350ms at a 100% attack speed variable.

That's right, if you are at 350ms and above fighting a player with 50ms. They will attack 100% faster then you. Pve implications are also apparent.



Jemila, again, there is no attack speed, if you want to argue schematics, get the terminology right, because any Dev or GM reading this is going to be like, "Wtf is this person talking about, we use animation speed here, not attack speed!!!".

Be politically correct, you are refering strictly to latency and how it effects us as players to react in the same amount of time to be competitive, as myslef and ManicFox pointed out a page or two ago.

Now in saying that, Yano's and your math is clearly way off. It is not a 100% *more attacks in a given period of time executed with 50ms vs 350ms+*. It is roughly around the 12 - 20% mark depending on location in Australia. The 100% more attacks per given period of time is completely blown out of the water. This is using a delay difference of 0.4 to 0.7 (once again, depending on where you live in Australia) delay due to latency without factoring in human reaction which is as we said early, roughly around 60 - 90ms more once you actually see whats going on and your brain tells you what to do.

I am not even going to touch on how PvP and PvE are two totally different ball games.
Edited by: Taemek about 1 year ago
Yanoflies Profile Options #54

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Taemek on 03/25/2012, 10:26 PM - view
Jemila on 03/24/2012, 07:18 AM
As you all know, and this has been stated in other threads already this game seems devoid of GCD or spell queuing.

Result is your attack speed is directly related to your latency.

Here are some examples
http://www.youtube.com/watch?v=IbRuXAnYing
http://www.youtube.com/watch?v=qg4lSdRqCp0

Early results tested by other players such as Yanoflies in
http://tera-forums.enmasse.com/forums/general-discussion/topics/Optimization-of-netcode?page=1 places the difference between 50ms and 350ms at a 100% attack speed variable.

That's right, if you are at 350ms and above fighting a player with 50ms. They will attack 100% faster then you. Pve implications are also apparent.



Jemila, again, there is no attack speed, if you want to argue schematics, get the terminology right, because any Dev or GM reading this is going to be like, "Wtf is this person talking about, we use animation speed here, not attack speed!!!".

Be politically correct, you are refering strictly to latency and how it effects us as players to react in the same amount of time to be competitive, as myslef and ManicFox pointed out a page or two ago.

Now in saying that, Yano's and your math is clearly way off. It is not a 100% *more attacks in a given period of time executed with 50ms vs 350ms+*. It is roughly around the 12 - 20% mark depending on location in Australia. The 100% more attacks per given period of time is completely blown out of the water. This is using a delay difference of 0.4 to 0.7 (once again, depending on where you live in Australia) delay due to latency without factoring in human reaction which is as we said early, roughly around 60 - 90ms more once you actually see whats going on and your brain tells you what to do.

I am not even going to touch on how PvP and PvE are two totally different ball games.


What ... You are either being ignorant or just err, stupid.

You should get your terminology right, and no, we're not arguing schematics here. What you're saying is like not unlike: "There's no such thing as animation speed, it's called the speed at which you perform an animation."

I never provided statistics, I admit that my statement of "50ms vs 350ms+ = 100%" is an over-exaggeration, but that was a given. It's not quantitative, it's only to attract attention.

[I'm talking about how latency affects the speed at which you perform subsequent attacks, -- or, attack speed.]

And no, no one is talking about animation speed here, only you. As to where you're going about that, I don't believe even you would know.

Now, I'm not asking for you to bow down your head in apology or even to accept your wrong (though it'd be a nice thing), I'm asking for you to stop with the random yada yada'ing.
Taemek Profile Options #55

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Yanoflies on 03/25/2012, 10:44 PM - view


I never provided statistics, I admit that my statement of "50ms vs 350ms+ = 100%" is an over-exaggeration, but that was a given. It's not quantitative, it's only to attract attention.


LOL?

So, Jemila uses this as hard evidence and his basis for his argument in his OP and now you're agreeing it was an over exageration and it is a given.......

Seriously Yano, get real dude, Jemila had no idea of the difference between Attack Speed and Animation Speed until I called him out on it and he ninja edited his post before I could quote it.

Anyways, I think both points have been made, and those are simple, yes we have latency and have had it for the past 20+ years in gaming online and yes, the issue is not as bad as both you and Jemila try to make it.
Edited by: Taemek about 1 year ago
Yanoflies Profile Options #56

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No.
gezodiac Profile Options #57

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Taemek on 03/25/2012, 10:05 PM - view
gezodiac on 03/25/2012, 08:26 PM
I'm sure if a census is done and there are 5k people over there they could set up a singular server.


It didn't work for us in Aion and we had over 14'000 signs on that thread. I can't see why it would work here.

Fact is and has been proven time and time again, the Oceanic Demographic portion of the world doesn't have enough advertisement or marketing here to warrant it.

We have the numbers, but it is segregated numbers, not consolidated to one country like USA where your marketing laws are the same from West to East. This is the issue, apart from that, not the entire Oceanic Demographic can speak english, so while we have translation teams doing the normal translation of English, French, German, no team is willing to add another 10+ languages to that localization that fits into the Oceanic Demographic part of the world.

The simple answer is, one size does not fit all and the Oceanic Demographic part of the world is sure proof of that. To fully utilize the potential of the numbers in the Oceanic Demographic part of the world would be a complete nightmare, where in the USA, there is already a proven amount of potential speaking English player base, as there is in Germany and those who speak French.

Europe and America have the largest English speaking background MMORPG playerbase the world has, therefore, from a money making point of view, it makes sense to only market it to where it can be done so in a effcient timeframe that nets the largest profit.


Now I am going to say something, and you may disagree.

But this is ENMasse not NCSoft, who pretty much abandons and ignores everything outside of Asia. The cost to maintain a server or two in australia and the surrounding is negligible to the revenue of 300000$ within the first month, and that's a low ball.
Taemek Profile Options #58

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gezodiac on 03/25/2012, 11:37 PM - view


Now I am going to say something, and you may disagree.

But this is ENMasse not NCSoft, who pretty much abandons and ignores everything outside of Asia. The cost to maintain a server or two in australia and the surrounding is negligible to the revenue of 300000$ within the first month, and that's a low ball.


I don't disagree at all, however, over the past years Eme have pretty much turned a blind eye to us down here and set us straight with one sentence answers.

I am not saying Eme are turning a blind eye to us purposely, but as they specifically said, licensing is the issue.

Now with that being said, Jemila is asking for West Coast servers to lighten our ping, without knowing the state of the ecomony in America, the contract they have entered with said companies and all the other buisness based variables that are in the way with multi-million dollar enterprises, we can't really speculate on how easy it is to just, erect a few server boxes on the West Coast.

Would if be nice to have West Coast servers? Sure, not going to lie, it would be awesome, but at this point in there CB's and this close to Retail release, if there hasn't been wind or even the slightest hint of West Coast servers, it simply isn't going to happen at this time.
Edited by: Taemek about 1 year ago
Jemila Profile Options #59

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it's time to ignore the desperate kid clutching at straws. He is hardly talking about anything anymore. His latest argument is now "we don't understand the economic implications of what we are asking" Yeah ok... bed time for you now kiddy. We will enquire about whatever the f'k we want.
Taemek is just trying to get some of his shattered ego back / prove himself. He got dismissed ages ago however. But is why he is not letting things drop.(man i would love to see him say "you may not know who am, but im kinda a big deal)

At some point you have to look away from a car crash...... Be kind and help him let go only thing we can do for the poor guy.

gezodiac on 03/25/2012, 08:26 PM - view
I'm sure if a census is done and there are 5k people over there they could set up a singular server.


I don't think they would do it for one server, if they where to offer west coast option it would have to be enough to cater for anyone who wished to be west coast. Otherwise you would be going into a situation that could potentially exclude people who can't fit. Which is more servers then one. I also think that you wouldn't set it all up for just one server. I would see it like renting a room just to put one chair in it.

Then again maybe not, how many servers are blizzard opening up for Aus? Is it more then 1?




Gallus Profile Options #60

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Well, I do hope Aussies get their own oceanic server. Living out here in hawaii for past 2 years has been difficult as an online gamer. Ping is almost always bad, even with proxy services and my Aussie friend always has worst ping then I do by about 50-100ms. It really does hurt the experience.

But I think the best course of action should be, depending on the success of the game, to make a few servers for special timezone players. I would also say that West Coast US server is not enough for Aussies in Tera (ping would still suck).

My suggestion would be to keep the Chicago server for all US players (as is the current plan), but then make a server or two located in Australia, and a few in Europe (France or Germany).

This would allow EVERYONE to have great ping, and truly enjoy Tera. Mortal Online choose to have only European servers, and as a result (becaus MO is like tera in Action based combat) it KILLED the experience for all US players. Resulting in horrible amount of sub drops.

So don't settle for asking for a US western server for Aussie players (200+ ping is not acceptable for these kind of games!)

I do wish you Aussies the best, but seriously, if you think playing a game that's very heavy in PvP, and quick reactions in PVE, with 300-400+ ping is going to be fun, then you're wrong lol. If Enmasse doesn't agree to locally based Aussie server, then I wouldn't waste the cash on the game if I were you guys (unless you truly don't care about being medocre *Some players really don't care about being competitive, and that's cool* but if you think you're going to be some awesome pvp god at 400 ping in Tera, you should start looking at other games)