gezodiac
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I'm sure if a census is done and there are 5k people over there they could set up a singular server.
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I'm sure if a census is done and there are 5k people over there they could set up a singular server.
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As you all know, and this has been stated in other threads already this game seems devoid of GCD or spell queuing.
Result is your attack speed is directly related to your latency.
Here are some examples
http://www.youtube.com/watch?v=IbRuXAnYing
http://www.youtube.com/watch?v=qg4lSdRqCp0
Early results tested by other players such as Yanoflies in
http://tera-forums.enmasse.com/forums/general-discussion/topics/Optimization-of-netcode?page=1 places the difference between 50ms and 350ms at a 100% attack speed variable.
That's right, if you are at 350ms and above fighting a player with 50ms. They will attack 100% faster then you. Pve implications are also apparent.
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Jemila on 03/24/2012, 07:18 AMAs you all know, and this has been stated in other threads already this game seems devoid of GCD or spell queuing.
Result is your attack speed is directly related to your latency.
Here are some examples
http://www.youtube.com/watch?v=IbRuXAnYing
http://www.youtube.com/watch?v=qg4lSdRqCp0
Early results tested by other players such as Yanoflies in
http://tera-forums.enmasse.com/forums/general-discussion/topics/Optimization-of-netcode?page=1 places the difference between 50ms and 350ms at a 100% attack speed variable.
That's right, if you are at 350ms and above fighting a player with 50ms. They will attack 100% faster then you. Pve implications are also apparent.
Jemila, again, there is no attack speed, if you want to argue schematics, get the terminology right, because any Dev or GM reading this is going to be like, "Wtf is this person talking about, we use animation speed here, not attack speed!!!".
Be politically correct, you are refering strictly to latency and how it effects us as players to react in the same amount of time to be competitive, as myslef and ManicFox pointed out a page or two ago.
Now in saying that, Yano's and your math is clearly way off. It is not a 100% *more attacks in a given period of time executed with 50ms vs 350ms+*. It is roughly around the 12 - 20% mark depending on location in Australia. The 100% more attacks per given period of time is completely blown out of the water. This is using a delay difference of 0.4 to 0.7 (once again, depending on where you live in Australia) delay due to latency without factoring in human reaction which is as we said early, roughly around 60 - 90ms more once you actually see whats going on and your brain tells you what to do.
I am not even going to touch on how PvP and PvE are two totally different ball games.
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I never provided statistics, I admit that my statement of "50ms vs 350ms+ = 100%" is an over-exaggeration, but that was a given. It's not quantitative, it's only to attract attention.
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gezodiac on 03/25/2012, 08:26 PMI'm sure if a census is done and there are 5k people over there they could set up a singular server.
It didn't work for us in Aion and we had over 14'000 signs on that thread. I can't see why it would work here.
Fact is and has been proven time and time again, the Oceanic Demographic portion of the world doesn't have enough advertisement or marketing here to warrant it.
We have the numbers, but it is segregated numbers, not consolidated to one country like USA where your marketing laws are the same from West to East. This is the issue, apart from that, not the entire Oceanic Demographic can speak english, so while we have translation teams doing the normal translation of English, French, German, no team is willing to add another 10+ languages to that localization that fits into the Oceanic Demographic part of the world.
The simple answer is, one size does not fit all and the Oceanic Demographic part of the world is sure proof of that. To fully utilize the potential of the numbers in the Oceanic Demographic part of the world would be a complete nightmare, where in the USA, there is already a proven amount of potential speaking English player base, as there is in Germany and those who speak French.
Europe and America have the largest English speaking background MMORPG playerbase the world has, therefore, from a money making point of view, it makes sense to only market it to where it can be done so in a effcient timeframe that nets the largest profit.
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Now I am going to say something, and you may disagree.
But this is ENMasse not NCSoft, who pretty much abandons and ignores everything outside of Asia. The cost to maintain a server or two in australia and the surrounding is negligible to the revenue of 300000$ within the first month, and that's a low ball.
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I'm sure if a census is done and there are 5k people over there they could set up a singular server.
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