It is ok to kick people from LFD groups before even pulling a boss

Juz10y0 Profile Options #21

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Tman229 on 05/20/2012, 10:38 PM - view
Hissatsu on 05/20/2012, 10:31 PM
Stop using stupid crystals and maybe they wouldn't kick you. I kick any dps that joins with stupid [filtered] mana regen crystals.


Are you serious or just trolling? Slayers and Zerkers have zero mana from the beginning. How do you think we start off with all our good DPS skills? You are basically kicking DPSers because they know how to play.



>.<;

I thi-

I'm not even touching this.
Mistryl Profile Options #22

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The biggest issue I've had with LFD is the inability to kick players unless you're the leader. What if your leader's a douchebag? I've been in quite a few where the leader doesn't even join and we're stuck there waiting for the guy to not be AFK. Or, he'll AFK right before a boss. Or, sets the loot to something retarded and won't pass lead to fix it.

Point is - no matter what the situation, you should be able to vote to kick any player in your group. That's definitely a must, but that's not the whole issue.

The dungeon deserter debuff isn't enough. If people join and quit immediately, they're only locked out for 15 minutes. That's like nothing. If you desert, you should be locked out of that particular dungeon for the full cooldown of the place. Whether you killed something or not, I mean.

That should stop a lot of the Lancers getting butthurt over loot being shared with Zerkers, and make them more willing to cooperate and work with their group instead of ducking out at the first sign of trouble. We're supposed to be a community that works together, not shuns at the first sign of, "Hey I've never been here - if you could tell me the gimmicks, I can figure out the rest."

I can't express enough how many times I've seen players removed, or bailed on, if they haven't done a dungeon before. This is mainly tanks because they can just get a group faster. That's not educating the community on how to play. Everyone was a noob once. I think players should have to be a little more patient.

If you have a terrible player that's clearly a problem, that's when you boot them. Especially if they're not learning when you're trying to help them out.
LittleIcebreaker Profile Options #23

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I honestly couldn't see how they could justify punishing people for kicking others from a group. That's the decision of a jerk, not the company itself.

They need to allow /ignore /blocking cross server if they haven't already. Once you ignore / block someone you will never be put in a group with that person again. Eventually that should weed out those with terrible behavioral habits.
Edited by: LittleIcebreaker about 1 year ago
Slash Profile Options #24

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mm..

Shouldn't the cooldown only trigger if they engaged in combat? Which also prevents kicking for 2min?

So are they doing the first trash mob, waiting 2 min , then kicking?
Or is it just really set up that dumbly and u get timered for getting kicked combat or not?

Also hows votekick work.. requires majority or all 4 other players to agree?

If anything yea, if you get without ever engaging in combat yourself (reglardless of others actions) you should not have any timer.
Walton Profile Options #25

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[EDIT] spam
Make some friends.
Edited by: VelikaNightWatch about 1 year ago - Reason: spam
Slash Profile Options #26

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Mistryl on 05/21/2012, 12:14 AM - view
The biggest issue I've had with LFD is the inability to kick players unless you're the leader. What if your leader's a douchebag? I've been in quite a few where the leader doesn't even join and we're stuck there waiting for the guy to not be AFK. Or, he'll AFK right before a boss. Or, sets the loot to something retarded and won't pass lead to fix it.


Biggest issue I have with that is that no matter how hard you work at it, theres no way to ensure you are the leader or even have any good odds at it.

It just seems to always give it to the lancer no matter what to me. Even If I spent a long time forming a group manually and have 4 of 5.. lancer single quees and bam get the star.. Very stupid setup. If you manually form the majority of the group, you should keep it.

But I also dont think your idea of MORE kicking is the solution. Less getting kicked is what were after.. So no I dont support being able to kick a leader.

All of your scenarios can be easily worked around like this:

Instance match completes, u accept. This puts you in grp. Note: This does NOT put you on timer at all. It instead offers a teleport to the dungeon - and this teleport option has a good 380+ second timer on it as I recall.. And for a good reason:

It gives you time to qualify the party. Engage them in converstaion before clicking yes.. EG: At the very least ensure the group leader is not afk... So that problems solved, if hes afk dont enter. The other 4 can re-queue and the queue likely wont be long as your only waiting for 1 more.

If he's a douchebag, well reform without him and blacklist him, leaders like that will not last long in this game if you dont support them.

Encouraging anarchy where anyone can kick at anytime isn't the solution, it will just cause more greif and whine posts.

Kicking needs to be more restrictive, not less. Many other mmos simply never let you kick people inside of instances, period.. And that works fine, it self regulates because it encourages co-operation and qualification before hand.

So while I do like the leaders ability to votekick, it definetely shouldnt be expanded upon. It should be reduced to pevent stuffl ike the OP experienced.

Quick fixes:
- No timer for the kickee if he's been in less then 15min and particpated in no boss fights.
-All 4 members must agree to the kick if hes only been in the grp for less then 15min. After 15mins, majority rules.
dizziekittie Profile Options #27

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isnt it vote kick in dungeon que?
Qilong Profile Options #28

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CaptainSunshine on 05/20/2012, 10:07 PM - view
En Masse doesn't seem to care about a lot of things. Ignorance on their end and I'm willing to bet they have a handful of blind fanboys who support this issue.


What exactly were they supposed to do about this? This sort of thing happens in WoW literally all the time, with 5man groups kicking nonguildies for the sake of gear, and has been an expected and -- sadly -- normative part of dungeon runs. You see three people from the same server/guild in the queue? Consider that you may end up getting kicked. That's all there is to it.
rocdog Profile Options #29

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Don't they have guilds on your server? There are a bunch on mine.
Bunz Profile Options #30

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I should start kicking people who don't bring/use a single charm for the entire run.