K-TERA down to 4 servers & 1 F2P server

Pumice Profile Options #31

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Pharys on 06/25/2012, 03:03 PM - view
Ktera has been out a year ahead. What happens there, may not affect us anytime soon.


Except that at the moment TERA is developed by Bluehole. If the game continues to do poorly there it means they may stop or slow down the development of new content. That means we also get stopped or slowed down content. It's possible that EME ends up buying out of whatever deal they have with Bluehole and begin to develop their own content, but at the moment the games are tied at the hip.

Poor performance in KTera has a very real impact on the game we play.
Gangaloo Profile Options #32

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Gangaloo Lvl.60
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I think it's very nice of her to even leave this thread open. You do realize these forums are private, right?


I don't want to derail this thread but there's something called being professional. You have to be very careful about how you handle the public. I guess I should feel that she's being "nice" by not locking the thread?

Anyways, I'm just going to give my 2 cents on this whole thing so I'm not driving the thread off topic.

Basically I think that KTera's problems will extend over to here. I don't know about anyone else but I'm seeing it happen already.

D3 has taken away a lot of the player base. Many full guilds on my server have become ghost towns. Every time I ask where everyone has gone the response is always "Diablo 3".

The problem with the game in its current state is it forces players to grind the same old uninspired content. The game tries too hard to thrive off of its true action combat system.

Don't get me wrong. I like Tera. I like the combat. I don't hate the game. However, it's very difficult to maintain a player base trying to focus on one strong point and having quite a few glaring weaknesses. People won't be sticking around waiting for content if they get bored. When QoA 2 comes to NA you'll see a lot of old people come back to check things out. They'll get bored then leave again, and the cycle will continue... but in some cases people just won't come back.

The problem really is that fights like Kaprima are cool at first, but get boring literally after the 3rd time of doing it. The terrible drop rates imposed upon the NA version just inflate this problem even further. Our drop rates are absolutely terrible compared to KTera's and that's alienating a lot of players. Sure they did it because we don't downgrade if we fail an enchant... but they hit us with a double wammy. They lowered drop rates AND lowered the chance to succeed an enchant. That was simply going a bit too far.

Tera needs more interesting content. Kelsaik is really the only interesting fight in this game. The rest feel a little uninspired and it's like the developers believe the game will live off of the true action combat alone, which is not the case.

They don't really need to release MORE dungeons. They just need to be MORE creative. Falling back on the game's action combat is obviously not enough. What's happening to KTera WILL extend over here.
hurfmurf Profile Options #33

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Pharys on 06/25/2012, 03:03 PM - view
Ktera has been out a year ahead. What happens there, may not affect us anytime soon.
Blade & Soul's release date is the same as GW2's... (We will release it when its ready)


first:
http://www.mmoculture.com/2012/06/blade-soul-kr-commercial-p2p-date.html

second: what happens in KTERA(and partly EU Tera, too) does affect you. as mentioned already, all those people creating Tera'S awesome art need to be paid. if KTera fails completely and they start to cut the losses by letting some of the workforce go, it's over.

this is not doomsaying, that's just me playing the part of Captain Obvious.

also, since Batgirl reads this(and i guess a couple of other EnMasse people, too): SUGGESTION FORUMS, LIKE RIGHT NAO!" you guys need them, really badly. if you want to stay afloat, you should listen to your players and what is fun to them. there is not much time left.
Alexisia Profile Options #34

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hurfmurf on 06/25/2012, 03:16 PM - view


also, since Batgirl reads this(and i guess a couple of other EnMasse people, too): SUGGESTION FORUMS, LIKE RIGHT NAO!" you guys need them, really badly. if you want to stay afloat, you should listen to your players and what is fun to them. there is not much time left.


EME is listening, hence warrior patch coming in, several hints that both crystals and enchanting are being addressed, etc...

The community is not listening back that they are working on it. Also... unless you are an expert on the inner workings of MMO's and their finances, and have in depth knowledge of EME's specificially, you can't claim "There is not much time left."

@Gangaloo: The mod is removing/rewriting that persons posts because they were offensive and personal attacks. They then reposted their original post after it was removed, and they editted that. Personally, I would have removed their posts and temp banned them. However... someone has a sense of humor. I like her.
Edited by: Alexisia 11 months ago
raza Profile Options #35

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Thundercat on 06/25/2012, 02:32 PM - view
zipzo on 06/25/2012, 02:17 PM
Pepperzine on 06/25/2012, 02:12 PM
zipzo on 06/25/2012, 02:09 PM
raza on 06/25/2012, 01:40 PM
With how poorly the game is doing in EU, thanks to our friends @ Frogster, it is safe to say that TERA is a collective failure at this stage.


Why does everybody think they have the power to make this statement like it's fact?

We don't care if you think TERA is a failure, go away.

They keyword you missed in his statement was the word "Collectively". Collectively as a whole, it is a failure. Individually however it is not, NA is doing alright all things considering
How is TERA 'as a whole' a failure?

he is another one of those people who believes opinion = fact

Chinchillas are also fuzzy. I've seen hundreds of tera-knights come and go through the course of this game's lifespan. From pre-beta to 5 minutes ago.

You contribute nothing but extremely biased fanboyism while constantly derailing threads with your blind optimism. We understand you like the game and its clear you plan to remain as ignorant as possible until every server shuts down.

Let people utilize this forum as a discussion board as it is intended to be, not a platform for you to vigilantly defend the game's integrity against all foes.

Edited by: Batgirl 11 months ago - Reason: Don't call out users.
Pharys Profile Options #36

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Gangaloo on 06/25/2012, 03:14 PM - view

The problem with the game in its current state is it forces players to grind the same old uninspired content. The game tries too hard to thrive off of its true action combat system.

Don't get me wrong. I like Tera. I like the combat. I don't hate the game. However, it's very difficult to maintain a player base trying to focus on one strong point and having quite a few glaring weaknesses. People won't be sticking around waiting for content if they get bored. When QoA 2 comes to NA you'll see a lot of old people come back to check things out. They'll get bored then leave again, and the cycle will continue... but in some cases people just won't come back.

The problem really is that fights like Kaprima are cool at first, but get boring literally after the 3rd time of doing it. The terrible drop rates imposed upon the NA version just inflate this problem even further. Our drop rates are absolutely terrible compared to KTera's and that's alienating a lot of players. Sure they did it because we don't downgrade if we fail an enchant... but they hit us with a double wammy. They lowered drop rates AND lowered the chance to succeed an enchant. That was simply going a bit too far.

Tera needs more interesting content. Kelsaik is really the only interesting fight in this game. The rest feel a little uninspired and it's like the developers believe the game will live off of the true action combat alone, which is not the case.

They don't really need to release MORE dungeons. They just need to be MORE creative. Falling back on the game's action combat is obviously not enough. What's happening to KTera WILL extend over here.


You have a point there. It would be a good idea to make a lvl 60 version of pretty much every instance in the game, with different drop rates, different items, including items that are currently not available as item drops.
Edited by: Pharys 11 months ago
msoltyspl Profile Options #37

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You have a point there. It would be a good idea to make a lvl 60 version of pretty much every instance in the game, with different drop rates, different items, including items that are currently not available as item drops.


Would be nice, was suggested few times as well (we have 20 different dungeons, make 16 at 60 ?). But that requires effort and attention to details. Especially in the context of the latter - maybe it's better if they don't touch anything ...
Gangaloo Profile Options #38

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Gangaloo Lvl.60
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You have a point there. It would be a good idea to make a lvl 60 version of pretty much every instance in the game, with different drop rates, different items, including items that are currently not available as item drops.


Honestly I'm not so sure that's such a great idea. A lot of the lower level dungeons are really bad. There's no way I'd want to do GL, Akasha's Hideout or SP at level 60 for gear.

I think the majority of the problem with the end game content comes from this (speaking of hard modes since that's end game):

Fane of Kaprima -

1. First boss is a Fribilisk with a gimmick mechanic.
2. Second boss is a Crab with a gimmick mechanic.
3. Kaprima herself only attacks faster and hits harder in hard mode. She now gets an enrage timer. She still does the same one trick pony tactic < 50%. The fight is cool the first time on normal mode but it gets boring fast farming this on both HM and NM.

Lancer boss is probably the only interesting/fun fight.

Baldur's Temple -

1. One of the two second bosses are a Kumas. Seen lots of those. They each have a different gimmick mechanic.
2. Third boss is another Kumas with yet another gimmick mechanic.

If it wasn't for those two things I think BT would be perfect. Monkey on HM is a very interesting/fun boss to fight... although his run around attack does get kind of annoying after a while. :P

Scarab is probably the most interesting boss out of both BT and FoK. They need more fights like this, and lots of them. If they replaced the 3 Kumas with something more interesting BT would be a great dungeon. Very little trash, easy to get to bosses. It would be absolutely perfect in my eyes.


I think the big problem really is that FoK is such a terrible dungeon. They need to be a little more creative with their content and stop rehashing the same old BAMs, recoloring them, and throwing in some sort of gimmick mechanic.
Edited by: Gangaloo 11 months ago
HK009 Profile Options #39

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Actually if Tera fails in Korea it does effect here, seeing that they is where all the new content and changes to the game our made. It if gets to the point where it is no longer running in Korea that means that there is no more up dates and development for the game, which means the same for any other version of the game in other countries. EME may tell you that they have control and develop their own content for the game that isn't in or apart of the KTera version but that is just not how it is. If that where true there would be many more patches and updates to our version and there still would not be the problems that are still in KTera that are in our version.

On the topic of blade and soul. Yes it looks really good, the art style is very nice and some what different from other MMOs. But the classes are very unbalanced, the PvP and combat don't work well. And the game in general is just a re skinned Aion. An going to have the same problems that all other Korean games have going over to different counties. Disconnect with the player base in those countries. The slow release of content updates and patches.

Also think that its funny that many people think that just because of D3 being so big that all MMOs now are going to be like D3. There have been other third person action combat MMOs. Linage had the same type of top down combat and PSO had third person action combat like Tera. This concept is not new. MMOs need to change if they hope to appeal to more people. Also with faster speeds for internet now a days the lag is not as big of a issue, where it was 10 years ago. So games can get a way from the turn based style.
Screwloose Profile Options #40

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Funny how people spin downsizing and investigating a F2P model as anything other than failing in their target market.

Pretty soon they will be asking for a bail out from the NA market.