Kelsaik Raid: What do we actually know?

swarmofseals Profile Options #1

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Kura.Blackblossom Lvl.60
Ascension Valley (PVE)
High Elf Lancer
There is a lot of scattered information on these forums about the upcoming Kelsaik Raid. I'd like to start a thread to help compile that information into one place. I'd love to see if we know anything about the following questions:

1. What is the expected difficulty of the raid, and what are the Koreans saying on this topic?
2. What are the mechanics of the raid, and how do they differ between the 10 and 20 man versions?
3. Will there be any need for more than one tank?
4. What drops? Do drops differ in quality between the 10 man and 20 man version or just amount? I know that weapons which are roughly equivalent to Regents drop, but beyond that I haven't seen much information.
5. Any other concrete information we have on the subject.

I'd like this to not be a thread for rumor or conjecture, but rather a place to compile established facts. If you can cite your source please do!
Lucah Profile Options #2

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Kaon Lvl.60
Tempest Reach (PVE)
High Elf Lancer
1. Harder than mchm, it's endgame content aimed for people who are endgame, kr raids have been struggling to clear even with 6 healers.

2. KNHM with more difficulty and a few new mechanics that we wont really figure out until we run it ourselves or we get a detailed guide.

3. 2-3 tanks seem to be preferred.

4. A necklace that can stun mobs like the ice proc/fireproc on kelsaik weapons, and gives 12% attackspeed boost when proc'd 10 mans runs are weaker and have a bad droprate, it's meant mostly for training.

5. All weapons are bind on pickup, and everyone seems to get at least \something\ but you'll still be fighting for drops with other dps/healers/tanks.
Edited by: Lucah over 1 year ago
Lapper Profile Options #3

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Lapper Lvl.60
Mount Tyrannas (PVP)
Elin Priest
I don't know much, but I'll add what I do know.

2. Kelsaik no longer has 99.9% crit resist and doesn't do the "Recharges" bit. Instead, he is literally twice as big and the attack AOEs are scaled to match. He will also target random players with one of two AOEs. One appears as a circle with arrows pointing inward, and one appears as a circle with a concentric circle that grows outward until it detonates, leaving a fire puddle like MC HM cocoon. The crystal pylon has ~10x as much health (10 man) and ~100x health (20 man).

3. In both raids, holding aggro procs an endurance debuff on you for 1 minute that stacks every ~20 seconds. It also appears to reduce healing received significantly. In 10 man, it apparently is not bad enough that you have to have more than 1 tank, but I believe in 20 man the tanks do have to switch out.
Yosha Profile Options #4

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Yosha Lvl.60
Tempest Reach (PVE)
Elin Sorcerer
4.

10-man/blue room/normal mode drops the abyss set. The weapon will be the exact same as the Abyss version that we already have. Armor, glove, and boots will have the same exact stats as the Abyss version except it's a different name and the color is blue. If you are geared with abyss set, then there's no point on doing this. At least undergeared players won't be left out of this raid dungeon content that can do this one.

20-man/orange room/hard mode drops a set equivalent to Regent set with an extra rerollable stats and weapon will have the Freezing Prison effect. Armor will have the class specific skills much like the Regent armor. Glove and Boots are same stats as Regent. These set is bind-on-pickup.

Masterworking will automatically have 3% no matter what and it has a higher success rate on getting masterworked.

http://i.imgur.com/Gg9sQQH.jpg
So after many attempts hard mode by having your turn on drops and if it drops your entire gear set. Masterwork them and you got item level 162 right there.

As for the necklace there are two types. One of them will have a chance to give Power +3 & Crit Rate +6 and the other necklace can give Power +3 & Attack Speed +3%. Both necklace will have the pulsing flame effect and 1 rerollable stats.

EDIT: Uh, I don't mind citing my sources but it's in Korean and probably wouldn't help anyways.
Edited by: Yosha over 1 year ago
Espei Profile Options #5

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Espei Lvl.60
Tempest Reach (PVE)
Elin Lancer
2. What are the mechanics of the raid, and how do they differ between the 10 and 20 man versions?
The basic mechanics are the same as Kelsaik's Nest. You'll need to switch between the fire and ice debuff and there is the fire breath mechanic as well where you have to break the crystal. There are also several new mechanics such as a random person being targeted and they'll need to run the hell away from the group so that they do not kill others.

The main difference between the 10-man and 20-man is that the mechanic either nearly kills you (10-man) or it will kill you (20-man). Also, that KN raid has a burn phase. 3 minutes for 10-man and 1 minute for 20-man to burn 15% of its HP or it's insta-death.

3. Will there be any need for more than one tank?
You will require at the very least 2 tanks. 3 to be safer. Person with threat receives a debuff that stacks to reduce endurance and healing received. At around 5 stacks is when a Priest's Healing Immersion won't even heal 30% of their HP.

4. What drops? Do drops differ in quality between the 10 man and 20 man version or just amount? I know that weapons which are roughly equivalent to Regents drop, but beyond that I haven't seen much information.
Yosha pointed out on the drop. The entire raid will also receive a loot box each. This is where you get a chance at the necklaces. There are actually 3 types of necklaces. 2 are mentioned and the other is one with just the fire effect with none of the "rage of the beast" proc. The loot box is the same for both the 10-man and the 20-man the only difference is that the 20-man box has a better chance at better loot.

5. Any other concrete information we have on the subject.
There are guides out and YouTube videos. You'll just need to search for it really.
Zoknahal Profile Options #6

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Zoknahal Lvl.60
Tempest Reach (PVE)
Aman Lancer
Lucah on 05/06/2013, 07:34 AM - view
1. Harder than mchm, it's endgame content aimed for people who are endgame, kr raids have been struggling to clear even with 6 healers.

2. KNHM with more difficulty and a few new mechanics that we wont really figure out until we run it ourselves or we get a detailed guide.

3. 2-3 tanks seem to be preferred.

4. A necklace that can stun mobs like the ice proc/fireproc on kelsaik weapons, and gives 12% attackspeed boost when proc'd 10 mans runs are weaker and have a bad droprate, it's meant mostly for training.

5. All weapons are bind on pickup, and everyone seems to get at least \something\ but you'll still be fighting for drops with other dps/healers/tanks.


well, number 4, isnt the necklace proc a roll? is either you get fire/ice proc or 12% attack speed i think, you cant have both, but correct me if im mistaken.

number 5, all weapons are regent quality, means that if you already have a Regentip lance, you probably wont need this weapon unless you want to change the proc from thunderslash to freezing prision or pulsing flame. and this weapons have one more roll too
Edited by: Zoknahal over 1 year ago
sevensevenohfour Profile Options #7

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So uhm, does the +attack speed proc on the necklace grant 12% or 3% extra speed? Because thread so far claims both...

(also, what triggers the proc? crit, rng, something else?)
Benoooo Profile Options #8

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Benox Lvl.60
Mount Tyrannas (PVP)
Human Archer
KnRaid Gear are better than VM gear ?
for PvP and for PvE please.
Edited by: Benoooo over 1 year ago
Ryou Profile Options #9

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Ryou Lvl.60
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Elin Priest
Benoooo on 05/06/2013, 10:43 AM - view
KnRaid Gear are better than VM gear ?


No,
Kultra Profile Options #10

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Jarvan Lvl.60
Tempest Reach (PVE)
Elin Lancer
Benoooo on 05/06/2013, 10:43 AM - view
KnRaid Gear are better than VM gear ?
for PvP and for PvE please.


I have read (Unverified source!) that both Ice Prison and Staggering Flame are flagged to not go off on PvP.

And well, PvE most bosses are outright immune to CC.

So yeah, its better than regent, worse than VM.