Keybinds / Key Mapping

Alysra Profile Options #1

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Hello, I am trying out Tera Online by using the free trial period and I really love every aspect of the game so far except one thing: having to re-map every new character's keybinds. There are so many things that Tera has done right and improved upon in the MMO genre, but the lack of keybind import is a step back. It's a small thing to enable players to import or save default keybinds, and since it's been asked for and has not been implemented I'm worried that the game may be neglected in other areas that I do not get to see during the trial period.

I actually am hesitant to make a new character because I know I'll have spend several minutes making sure the keybinds are how I like them, especially when I've already done it 3 times. I have looked around the forum and there are similar threads requesting the same thing. This is not a negative post, I love, love what I have experienced so far in Tera! The combat is awesome. But keybinds are important to function properly in combat, which makes changing the default keybinds or importing keybinds from other characters important.

Will changing default key mapping or importing key mappings from other characters ever be implemented?

Why does this issue not appear to be important to developers or the people who improve the game?
SeraElf Profile Options #2

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To be honest, it's a really minor low priority feature. Many folks, myself included, would probably rather them spend time on bigger things.
Xicor Profile Options #3

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Xicor Lvl.1
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it is possible.. although not exactly allowed to write a python script to set up the keybinds... but it would probably take u longer to write it than it would to set up the keybinds on a few characters
Alysra Profile Options #4

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SeraElf on 09/14/2012, 10:46 AM - view
To be honest, it's a really minor low priority feature. Many folks, myself included, would probably rather them spend time on bigger things.

It's low priority for people who don't use specific keybinds. And it would really take no time at all to implement.
JamesX Profile Options #5

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All the key bindings are in s1input.ini file

but commented out, I assume, because they load the keyboard input from server when you log in to the character.

You can try to remove the ; and then editing the key to see if it overrides the loaded layout. The file is loaded, because additional binding you add to it works. I have never tried to override a key binding.
Xicor Profile Options #6

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i honestly dont understand why they decided to do this serverside in the first place... it is much less server intensive to do them via files on the hd
Kinrae Profile Options #7

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What your asking for requires a code change which can not be performed by EME without permission by Bluehole. It is a low priority item. I'm not a CS major but, this doesn't seem like a simple thing to program. Have you programed a mod for porting key binds before?
Edited by: Kinrae about 2 years ago
JamesX Profile Options #8

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It is so that if you play from multiple computers (which I do) and a lot of Internet Cafe users in Asia, you will have consistant keybinding.

As for why they wanted to keep it specific to character instead of account... god knows. Maybe Korean players are more prone to differentiating keys than rest of the world.

With skill draggable between the skill bar, the only reason to keep keybinding characters is if the player want to have "C" as character info menu on 1 character and "D" on another - which makes no sense.

But alternatively, it really isn't all that problematic to switch Chain Skill to "F" (so you don't jump and get knocked down, you change it via Skill -> Chain Skill, on the bottom, and it can be double loaded onto existing key as opposed to key binding via Option -> Short Cuts), "E" to Extended Bar Top 1, "Q" to Extended Bar Bottom 1, and "V" to Marking. Getting rid of Quick Chat (which no one I know uses except by mistake; And Achievement, which isn't time sensitive, infrequently used, and can be easily accessed by menus. All of 30 seconds and once set done for the rest of that character's career.