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Here is a post from a player named Elloa:
I will share once more my experience and my opinion about it. I'm not claiming that I'm right, it's just my advice. I hope that by sharing my experience, the persons who have not experimenced such a system will understand better why me, and several other persons are strongly against such a tool (I'm speaking about a tool similar than the WOW Dungeon Finder)
Before the Dungeon Finder in WOW
Before the introduction of the Dungeon Finder in World of Warcraft, players had to gather their group by themselves. Sometimes it was long and painful to find a tank, or a healer. As a result, once you grouped with nice players you added them to your friendlist. Sometimes, you organised a party to farm several dungeons with people you knew. You also met players during your dungeon runs and it was often the way to find new guildmates. If someone was a bad player, had a bad behaviour, he was well know by the community. Same for very good players.
Players had to gather at the summoning stone to enter in the dungeon. Often there was some squirmish happening there on PVP servers. You had to travel by yourself, and all of this had a meaning.
After...
After the introduction of the Dungeon Finder, players doesn't requiere to make the group by themselves. They click on a button, choose their role, and wait to be summoned inside the instance. Players don't need to move, to search for players, or to be nice with each other. You click your button, you pop inside, run the dungeon, need the items you need, and do it again for the next one.
As a result the quality of the community decreased a lot, as people could behave as bad as they wanted without consequences. I've already described the consequence the Dungeon Finder had on the community.
But it had a lot more impact. As players would find easily a dungeon, they also don't need to be social with their guild to gear up. They come online, click the button and get their loot. The world is empty, as no one is moving out of the cities anymore. The World PVP become unexistant. It is possible to level efficiently and extremly fast by doing dungeon only. And so not doing a single quest, and not leaving the main city ever.
As players are less social, the world is more empty, and as it's easier to find a group, get your loot etc..The game become meaningless. Players get bored. They queue dungeon every day, but after a while, don't you think they grew tired of it?
The role imbalance also played a lot. DPS often queue for 40 min, while healer queue for 5 -10 min, and tank are immediatly taken. As result, you often have prima dona tank "I'm the tank, I'll never been kicked so I can behave as a ******" or guys unable to tank who just toke the spec, to have the queue faster. That was not something happening before.
The Dungeon Finder in World of Warcraft had taken away the sense of community and the meaning of the game.
Example
I've stopped WOW 6 month ago, and friday, I suscribed for a month of game time. I made a new character, did some dungeons with the Dungeon Finder. In addition to lvl ridiculously fast, I had meet several abuse of the "Kicking" system, several cases of players "leaching" (queue as tank to get in faster and are doing nothing but looting items), and a lot lot lot of case of silent players. When I'm playing Dragon Age, and I say "Hello" to my companions, atleast they answer me!
For a game like WOW, it's okay. I mean...it destroyed teh community, but the game is 7 years old, almost every players have leveled already 10 time minimum, and the focus in World of Warcraft is the end game. SO rushing through the content is okay I guess in that very case.
Why not in Tera?
But do I want to see that in Tera ? No! Absolutely no! I want a leveling that mean something! I want meet people of my server, I want get aquainted with them, play with them, speak to them. I want to get ganked at the dungeon entrance and have to call for my guild and allies to revenge! I want to mount my horse and make my way to the Dungeon, sommoning my teammates, and be happy to have been the faster or to have a summoning spell! I want to spam the chat to complete my party, and have interaction with the other players of my server!
I want to be know by others as a good or pleasant player. I want ninja, prima dona players, slacker, etc to have a bad reputation. I want the game to have a meaning!
I will share once more my experience and my opinion about it. I'm not claiming that I'm right, it's just my advice. I hope that by sharing my experience, the persons who have not experimenced such a system will understand better why me, and several other persons are strongly against such a tool (I'm speaking about a tool similar than the WOW Dungeon Finder)
Before the Dungeon Finder in WOW
Before the introduction of the Dungeon Finder in World of Warcraft, players had to gather their group by themselves. Sometimes it was long and painful to find a tank, or a healer. As a result, once you grouped with nice players you added them to your friendlist. Sometimes, you organised a party to farm several dungeons with people you knew. You also met players during your dungeon runs and it was often the way to find new guildmates. If someone was a bad player, had a bad behaviour, he was well know by the community. Same for very good players.
Players had to gather at the summoning stone to enter in the dungeon. Often there was some squirmish happening there on PVP servers. You had to travel by yourself, and all of this had a meaning.
After...
After the introduction of the Dungeon Finder, players doesn't requiere to make the group by themselves. They click on a button, choose their role, and wait to be summoned inside the instance. Players don't need to move, to search for players, or to be nice with each other. You click your button, you pop inside, run the dungeon, need the items you need, and do it again for the next one.
As a result the quality of the community decreased a lot, as people could behave as bad as they wanted without consequences. I've already described the consequence the Dungeon Finder had on the community.
But it had a lot more impact. As players would find easily a dungeon, they also don't need to be social with their guild to gear up. They come online, click the button and get their loot. The world is empty, as no one is moving out of the cities anymore. The World PVP become unexistant. It is possible to level efficiently and extremly fast by doing dungeon only. And so not doing a single quest, and not leaving the main city ever.
As players are less social, the world is more empty, and as it's easier to find a group, get your loot etc..The game become meaningless. Players get bored. They queue dungeon every day, but after a while, don't you think they grew tired of it?
The role imbalance also played a lot. DPS often queue for 40 min, while healer queue for 5 -10 min, and tank are immediatly taken. As result, you often have prima dona tank "I'm the tank, I'll never been kicked so I can behave as a ******" or guys unable to tank who just toke the spec, to have the queue faster. That was not something happening before.
The Dungeon Finder in World of Warcraft had taken away the sense of community and the meaning of the game.
Example
I've stopped WOW 6 month ago, and friday, I suscribed for a month of game time. I made a new character, did some dungeons with the Dungeon Finder. In addition to lvl ridiculously fast, I had meet several abuse of the "Kicking" system, several cases of players "leaching" (queue as tank to get in faster and are doing nothing but looting items), and a lot lot lot of case of silent players. When I'm playing Dragon Age, and I say "Hello" to my companions, atleast they answer me!
For a game like WOW, it's okay. I mean...it destroyed teh community, but the game is 7 years old, almost every players have leveled already 10 time minimum, and the focus in World of Warcraft is the end game. SO rushing through the content is okay I guess in that very case.
Why not in Tera?
But do I want to see that in Tera ? No! Absolutely no! I want a leveling that mean something! I want meet people of my server, I want get aquainted with them, play with them, speak to them. I want to get ganked at the dungeon entrance and have to call for my guild and allies to revenge! I want to mount my horse and make my way to the Dungeon, sommoning my teammates, and be happy to have been the faster or to have a summoning spell! I want to spam the chat to complete my party, and have interaction with the other players of my server!
I want to be know by others as a good or pleasant player. I want ninja, prima dona players, slacker, etc to have a bad reputation. I want the game to have a meaning!