Lancers take more damage to normal mobs than others?

Paramethius Profile Options #1

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A friend and I have hit level 60. Throughout the game, we noticed even though the lancer had more def/hp, he was taking more damage from normal mobs.

The class I am comparing the lancer to is a berserker. Here's what I found out so far with both of us at level 60:

60 Lancer: 9,285+109 Def
60 Zerk: 8044 Def

Both have no crystals when being attacked. Same mob, same skill, same time:

60 Lancer: 1,753 Dmg Taken
60 Zerk: 1,186 Dmg Taken

Clearly, something isn't right if a "Tank" is taking more dmg with over 1,300 more defense. However, we went to a level 60 BAM with the same setup:

60 Lancer: 15,422 Dmg Taken
60 Zerk: 27,002 Dmg Taken



Does anyone have any information on this? Something doesn't seem right.
ReiKoji Profile Options #2

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I've noticed this too, but never thought much of it. It feels like punishment for not blocking, but hen again I barely ever have to block boss monsters. I take way less damage from them, while other party members are getting 2-shotted.

I can sort of understand it more with leather wearers like slayer and warrior, because they actually have more endurance, double what lancer has and more than double what berzerker has. but berzerker has less endurance than lancer. I have +2 endurance added through equipment and it shows as 224 defense increase in geen. If a lancer has 9500 defense and 35 endurance, and a slayer has 6000 defense and 75 endurance, what is the real defense? is it really showing properly?

that 40 extra endurance is actually 8960 defense if it adds up the same. But it doesn't, because there is a certain formula where endurance gives more defense the more defense you actually have. I can unequip my chest piece which doesn't add any defesne and my defense from the +2 endurance increase drops to 140 down from 224.

The berzerker taking less damage throws the 'some monsters go by endurance' Idea out the window. This is something that needs looking into.
Edited by: ReiKoji about 1 year ago
Squishies Profile Options #3

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Squishy Lvl.1
Celestial Hills - Roleplay (PVE)
Popori Lancer
I've been told that defense is a percentage reduction while endurance provides percentage reduction as well as an absolute subtraction to damage received.


This may explain how lancers take less damage from big hits and more damage from small hits, while having more armor defense and less endurance, in comparison to the the reverse is observed with other classes with less armor defense and more endurance.


Endurance also affects the amount of defense you get from equipment, which further complicates things.


I have no evidence to support this, however.
Phaere Profile Options #4

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Phaere Lvl.60
Mount Tyrannas (PVP)
Elin Lancer
Could it be the Zerker you're using in the tests just has more 'Reduces damage from Normal Monsters by 4.5%' stats on his gear?
Edited by: Phaere about 1 year ago
Sky55 Profile Options #5

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Squishington on 05/23/2012, 01:23 AM - view
I've been told that defense is a percentage reduction while endurance provides percentage reduction as well as an absolute subtraction to damage received.


This may explain how lancers take less damage from big hits and more damage from small hits, while having more armor defense and less endurance, in comparison to the the reverse is observed with other classes with less armor defense and more endurance.


Endurance also affects the amount of defense you get from equipment, which further complicates things.


I have no evidence to support this, however.


actually, he used berserker as a reference...berserker is the only class in game with less endurance than a lancer, zerkers having 29 (?) and lancers having 35
Youkaiko Profile Options #6

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Phaere on 05/23/2012, 02:04 AM - view
Could it be the Zerker you're using in the tests just has more 'Reduces damage from Normal Monsters by 4.5%' stats on his gear?


We have he same gear we did everything the exact same
Edited by: Youkaiko about 1 year ago
Celaeris Profile Options #7

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This problem interested me, so I decided to test it. I had dome some tests on defense, and it's true that damage is inversely proportional to defense. However, I decided to do the same tests using different classes. Tests were done on level 1 characters against the level 1 trees with their shoulder attack.

All damage is normalized to a lancer/warrior, who takes the maximum damage. This takes into account different defenses because of different endurances:

Warrior/Lancer: 100%
Archer: 71%
Slayer: 60%
Berserker/Sorcerer: 58%
Mystic: 46%
Priest: 44%

It's exact up to another decimal place. This is for normal mobs.

If I used these damage percentages, then it matches up with exactly what the OP mentioned (after adjusting for the differences in defense, the zerker takes exactly 58% of what the lancer does). I can't test BAMs since I did this quickly for level 1's.
Edited by: Celaeris about 1 year ago
FacelessProject Profile Options #8

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edited
Edited by: VelikaNightWatch about 1 year ago - Reason: Against Forum Regulations
Squishies Profile Options #9

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Celestial Hills - Roleplay (PVE)
Popori Lancer
Sky55 on 05/23/2012, 02:54 AM - view
actually, he used berserker as a reference...berserker is the only class in game with less endurance than a lancer, zerkers having 29 (?) and lancers having 35


Ah, so it is.


Celaeris on 05/23/2012, 04:13 AM
All damage is normalized to a lancer/warrior, who takes the maximum damage. This takes into account different defenses because of different endurances:

Warrior/Lancer: 100%
Archer: 71%
Slayer: 60%
Berserker/Sorcerer: 58%
Mystic: 46%
Priest: 44%

It's exact up to another decimal place. This is for normal mobs.



I find it interesting that the tanks take the most damage, while healers take the least, with regards to normal mobs.
Ryvick Profile Options #10

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This could actually be intentional for the purposes of instancing. I'm curious if it holds true for elite normals.

My thought is tanks are designed to not 'tank' normal adds while the rest of the classes are designed to not get hit by bosses.

This way it would disincentivize tanks from collecting adds (which can turn into a cluster[filtered] against some bosses). At the same time it would give the other classes better ability to deal with normal adds.