Last I checked, Tera is still Tera...

Destian Profile Options #71

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abitwindy on 03/18/2012, 09:55 PM - view
Theres fun in player-shop, you dig around and might find some valuable for real dirt cheap


If someone was selling it for that cheap, they'd have benefited more from selling it on the AH anyway.

"I want to take advantage of suckers" is not a good reason to want player shops.

EdgeTO on 03/18/2012, 10:26 PM
You can make this argument about a system like raiding. In fact, "time" and how they prefer to spend (and not spend it) it is exactly the type of argument casual players use to convince developers to make systems easier while still expecting to be equally rewarded.


Except that "walking from player shop to player shop" isn't challenging, ergo there's no need to reward it.

You may as well argue that players should be given a full set of blues for figuring out how to create a character.


This is a ridiculous argument when other games have shown that auction houses and player shops can coexist, even complement one another, perfectly well. These doom and gloom scenarios painting a horrific clash between two systems that can't possibly be in the same game world without destroying one another is pure player fiction and scare tactics. Where is your proof? I can point to other games (FFXI, for example) and show real proof of a system with a broker AND player shops working perfectly fine.


I never said it would ruin the game, but it's an inevitable truth that items on private shops are not available on the AH and need to be hunted down.

SE makes a lot of stupid design decisions, especially in the vein of being unique for the sake of uniqueness despite it being an inferior system.

You only see it as an insult because your argument looks horrible when it's being presented in an honest light. You are encouraging the developers to dumb down the market system because you can't be bothered to spend the time using all the tools they made available. And you think everyone else should have to drop down to that same simple level and like it. If you want to call something insulting, it should be that.


Are you still trying to argue, with actual seriousness, that it's CHALLENGING to find items on personal shops instead of it simply being time consuming and most likely pointless?

What happens when you search every single player store on the farking server and didn't find the item? Is that part of the challenge? The fact that the item wasn't there the whole time and you had no way of knowing until you checked EVERY single player store?

This thread is really more about changes in general and how they impact someone's perception of Tera, and it should probably stay that way since there are other threads on specific changes out there to comment in. However, it is getting really old seeing people playing that "I want the dimes without putting in the time" card when it comes to market tools (and many other MMO features we've seen fall victim to a gaming generation that wants everything spoon fed).


And I can just as easily argue that player shops are the REAL "EZMOAD" of MMOs because they ensure you never need to relist your items or compete with prices on the AH.

At least on the AH you need to relist items, compete with prices, do pricing research, etc. Player store? Put your overpriced crap up and leave it until some unknowing idiot buys it. The DEFINITION of wanting it easy.

How ironic that you were calling AH users lazy...
Edited by: Destian about 1 year ago
Puppies Profile Options #72

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Yes, Daimao because everyone else restating the same thing in every thread over and over again is absolutely not a waste of time neither are video games or forums associated with such my apologies I shall now go burn my computer.
Destian Profile Options #73

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Puppies on 03/18/2012, 11:14 PM - view
Yes, Daimao because everyone else restating the same thing in every thread over and over again is absolutely not a waste of time neither are video games or forums associated with such my apologies I shall now go burn my computer.


You don't want to do that.

The smell alone is terrible.
EdgeTO Profile Options #74

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Destian on 03/18/2012, 11:13 PM - view
Except that "walking from player shop to player shop" isn't challenging, ergo there's no need to reward it.

You may as well argue that players should be given a full set of blues for figuring out how to create a character.

Have you listened to the typical PvP fan's opinion on PvE content such as raiding, lately?

As I said (since you chose to leave this part out of my quote): It's all subjective. Some might (and do) say the same about besting PvE content, PvP competitions, MMOs, gaming in general, etc. No game developer is going to design a product around what you alone feel is important.


Destian on 03/18/2012, 11:13 PM - view

And I can just as easily argue that player shops are the REAL "EZMOAD" of MMOs because they ensure you never need to relist your items or compete with prices on the AH.

At least on the AH you need to relist items, compete with prices, do pricing research, etc. Player store? Put your overpriced crap up and leave it until some unknowing idiot buys it. The DEFINITION of wanting it easy.

How ironic that you were calling AH users lazy...

As for that "I'm rubber, your glue" rebuttal, I use both the auction house and player shops to both sell and buy items, thanks. I don't do things half baked and expect to be carried when I fall short.
Edited by: EdgeTO about 1 year ago
Destian Profile Options #75

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EdgeTO on 03/18/2012, 11:29 PM - view
As I said (since you chose to leave this part out of my quote): It's all subjective. Some might (and do) say the same about besting PvE content, PvP competitions, MMOs, gaming in general, etc. No game developer is going to design a product around what you alone feel is important.


Of course it's all subjective, but I can clearly see why EME would want the entire economy to be in one centralized location.

It's OBJECTIVELY better for the game to be able to find what you're looking for IF IT'S FOR SALE in the entire world. Pet shops detracted from that.

I know you don't like it, but that's the logic they used.

You know, I still REALLY like the idea of pet shops being usable in important places, like outside of instances or in remote towns.

I think I'll make another thread on that subject...
abitwindy Profile Options #76

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What you're saying is from normal money/gold/cash in-game they turned into gold,silver,copper (making it more simple, i dont see how it is more simple than having just money alone) wheres the logic in that?
Destian Profile Options #77

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abitwindy on 03/18/2012, 11:44 PM - view
What you're saying is from normal money/gold/cash in-game they turned into gold,silver,copper (making it more simple, i dont see how it is more simple than having just money alone) wheres the logic in that?


They did that to not make gold seem to be in ridiculous quantities (aka WTS SWORD, 500,000,000,000 gold!).

Also, http://tera-forums.enmasse.com/forums/general-discussion/topics/An-idea-for-improved-player-shops
diode Profile Options #78

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Destian on 03/18/2012, 11:37 PM - view
You know, I still REALLY like the idea of pet shops being usable in important places, like outside of instances or in remote towns.


This is exactly why I hope they decide to keep them. I always thought people setting up player stores right next to auctioneers was pretty redundant though (not that it ever really bothered me).
Daimao Profile Options #79

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On the subject of pet shops. If they add a buy order option to the market system then the only thing of value that would truly be lost is the ability to set up shop outside cities/towns (safe zones).

For example, you could strategically set up a shop that has buy orders for raw materials, whites, greens, etc. You would ideally set this up at a spot somewhat far from the closest towns/cities. You'd probably get some decent business if you set your prices just right. High enough to turn a profit (or lower your production costs), but just low enough that players would sell to you just to save time. I forgot whether bandages can be traded, if so you could even resell those. Or better yet you could sell scrolls (identify, safe haven, etc).

Just to be clear I'm not against them taking away player shops. Just illustrating where the real potential loss of value is (outside of the aforementioned buy orders that the market could really use, on a separate tab from sell orders).

An elegant solution would be to only allow player shops in safe zones that are neither cities nor towns. However, I would also make it against the ToS to use player shops as guild recruiting advertisements (reportable and enforced). I only say this because I am thinking of containers in EVE at star gates and stations. No thanks to that spam.
Edited by: Daimao about 1 year ago
Vencenzo Profile Options #80

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Tera is still Tera. The question is what is NAtera? A pve game, a pvp game, a economy game, or a rp game? Hopefully the answer is ALL.

When I see a game advertised as requiring skill with a tactic like mmo-fo, heres what i hope it is.


Skilled solo pve = equivalent reward, equally usefull for pvp
Strategic group pve = equivalent reward, equally usefull for pvp
Skilled trading = equivalent reward, equally usefull for pvp
Smart crafting = equivalent reward, equally usefull for pvp
Owopvp = equally appealing as bgpvp
Battlegroud pvp = equally appealing owpvp
GvG and deathmatch = competitive players keep these going strong

With that said, here is what I hope it's not:
If you stick these 4 things together, end game content will be qing from town for dungeons and battlegrounds. You'll find no one outside town except for raiding, which would become a must for pvers and pvpers alike.

1. Spammable bgs that offer points to obtain pvp gear simply by participating.
2. Lfd that teleports you directly to dungeon from town.
3. Bop pve gear thats more powerfull then crafted/pvp gear.
4. Instanced pve larger then 10+ people "raids".