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abitwindy on 03/18/2012, 09:55 PM - view
If someone was selling it for that cheap, they'd have benefited more from selling it on the AH anyway.
"I want to take advantage of suckers" is not a good reason to want player shops.
EdgeTO on 03/18/2012, 10:26 PM
Except that "walking from player shop to player shop" isn't challenging, ergo there's no need to reward it.
You may as well argue that players should be given a full set of blues for figuring out how to create a character.
I never said it would ruin the game, but it's an inevitable truth that items on private shops are not available on the AH and need to be hunted down.
SE makes a lot of stupid design decisions, especially in the vein of being unique for the sake of uniqueness despite it being an inferior system.
Are you still trying to argue, with actual seriousness, that it's CHALLENGING to find items on personal shops instead of it simply being time consuming and most likely pointless?
What happens when you search every single player store on the farking server and didn't find the item? Is that part of the challenge? The fact that the item wasn't there the whole time and you had no way of knowing until you checked EVERY single player store?
And I can just as easily argue that player shops are the REAL "EZMOAD" of MMOs because they ensure you never need to relist your items or compete with prices on the AH.
At least on the AH you need to relist items, compete with prices, do pricing research, etc. Player store? Put your overpriced crap up and leave it until some unknowing idiot buys it. The DEFINITION of wanting it easy.
How ironic that you were calling AH users lazy...
Theres fun in player-shop, you dig around and might find some valuable for real dirt cheap
If someone was selling it for that cheap, they'd have benefited more from selling it on the AH anyway.
"I want to take advantage of suckers" is not a good reason to want player shops.
EdgeTO on 03/18/2012, 10:26 PM
You can make this argument about a system like raiding. In fact, "time" and how they prefer to spend (and not spend it) it is exactly the type of argument casual players use to convince developers to make systems easier while still expecting to be equally rewarded.
Except that "walking from player shop to player shop" isn't challenging, ergo there's no need to reward it.
You may as well argue that players should be given a full set of blues for figuring out how to create a character.
This is a ridiculous argument when other games have shown that auction houses and player shops can coexist, even complement one another, perfectly well. These doom and gloom scenarios painting a horrific clash between two systems that can't possibly be in the same game world without destroying one another is pure player fiction and scare tactics. Where is your proof? I can point to other games (FFXI, for example) and show real proof of a system with a broker AND player shops working perfectly fine.
I never said it would ruin the game, but it's an inevitable truth that items on private shops are not available on the AH and need to be hunted down.
SE makes a lot of stupid design decisions, especially in the vein of being unique for the sake of uniqueness despite it being an inferior system.
You only see it as an insult because your argument looks horrible when it's being presented in an honest light. You are encouraging the developers to dumb down the market system because you can't be bothered to spend the time using all the tools they made available. And you think everyone else should have to drop down to that same simple level and like it. If you want to call something insulting, it should be that.
Are you still trying to argue, with actual seriousness, that it's CHALLENGING to find items on personal shops instead of it simply being time consuming and most likely pointless?
What happens when you search every single player store on the farking server and didn't find the item? Is that part of the challenge? The fact that the item wasn't there the whole time and you had no way of knowing until you checked EVERY single player store?
This thread is really more about changes in general and how they impact someone's perception of Tera, and it should probably stay that way since there are other threads on specific changes out there to comment in. However, it is getting really old seeing people playing that "I want the dimes without putting in the time" card when it comes to market tools (and many other MMO features we've seen fall victim to a gaming generation that wants everything spoon fed).
And I can just as easily argue that player shops are the REAL "EZMOAD" of MMOs because they ensure you never need to relist your items or compete with prices on the AH.
At least on the AH you need to relist items, compete with prices, do pricing research, etc. Player store? Put your overpriced crap up and leave it until some unknowing idiot buys it. The DEFINITION of wanting it easy.
How ironic that you were calling AH users lazy...
Edited by: Destian
about 1 year ago