Why nerfing loot for the world NPCs?
Why don't you nerf DGs loot?
People steamroll DGs with ease just 5 people and still getting best loot.
World BAMs drop one charm? and some times nothing, it has to be a joke.
How can one craft if there is little to nothing of a chance to loot hides.
Regular NPCs same level drop is one to fifteen.
This game is Pay to win.
For the loot in DGs. DGs have to be at least 5 times harder.
Or at least implement calculating system that will increase toughness upon how many players and their level and also there should be at least one item per class and only that class corresponding to the item could pick it up.
And for the world loot? reverse it to the first day when pre-order started.
Why don't you nerf DGs loot?
People steamroll DGs with ease just 5 people and still getting best loot.
World BAMs drop one charm? and some times nothing, it has to be a joke.
How can one craft if there is little to nothing of a chance to loot hides.
Regular NPCs same level drop is one to fifteen.
This game is Pay to win.
For the loot in DGs. DGs have to be at least 5 times harder.
Or at least implement calculating system that will increase toughness upon how many players and their level and also there should be at least one item per class and only that class corresponding to the item could pick it up.
And for the world loot? reverse it to the first day when pre-order started.
Edited by: wastelanderer
about 1 year ago