EdgeTO
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#11
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Chubbywan on 04/19/2012, 09:45 PM - view
Is the Prologue supposed to be a tutorial or a gift to the fans?
I think all indicators of level should be removed from the Prologue. They serve absolutely no purpose there (why do we need to know we and everything else in the Prologue zone is level 20?) and it seems to only be leaving players confused.
I also think the number of abilities we have access to in the Prologue should be cut down, perhaps to whatever we have at level 10 (or 12 if that's when we get the Retaliate skill). Some people in this thread are all "LOL lrn2read skill boxes". Meanwhile, when the first closed beta tests started months ago, all you saw were new players spamming their right and left mouse click abilities (the only two you have!), spending several minutes getting a feel for just those two moves upon first arriving via pegasus at the Island of Dawn.
Point is, people that have played Tera for a while now have forgotten what it's like to be brand new. Also, some character skills are more complicated than others. Several character skills can't even be tested out of combat because they require mana to use and some characters (like the Slayer and Berserker) generally have zero mana outside of combat.
There are also too many generic NPCs present for the final fight, in my opinion. I also think the wave of adds in the BAM fight is unnecessary and confusing to new players. Lastly, the final BAM in the Prologue needs to actually take out the player's character, even if it's invisible damage over time coming from nowhere. Because it is completely possible to be at nearly full health when everything suddenly fades to black, and that's just going to confuse players and leave them scratching their heads wondering what happened. People want a clear reason for essentially losing.
...I get that new people would be confused but most people that play this game have been following it and will appreciate this
Is the Prologue supposed to be a tutorial or a gift to the fans?
I think all indicators of level should be removed from the Prologue. They serve absolutely no purpose there (why do we need to know we and everything else in the Prologue zone is level 20?) and it seems to only be leaving players confused.
I also think the number of abilities we have access to in the Prologue should be cut down, perhaps to whatever we have at level 10 (or 12 if that's when we get the Retaliate skill). Some people in this thread are all "LOL lrn2read skill boxes". Meanwhile, when the first closed beta tests started months ago, all you saw were new players spamming their right and left mouse click abilities (the only two you have!), spending several minutes getting a feel for just those two moves upon first arriving via pegasus at the Island of Dawn.
Point is, people that have played Tera for a while now have forgotten what it's like to be brand new. Also, some character skills are more complicated than others. Several character skills can't even be tested out of combat because they require mana to use and some characters (like the Slayer and Berserker) generally have zero mana outside of combat.
There are also too many generic NPCs present for the final fight, in my opinion. I also think the wave of adds in the BAM fight is unnecessary and confusing to new players. Lastly, the final BAM in the Prologue needs to actually take out the player's character, even if it's invisible damage over time coming from nowhere. Because it is completely possible to be at nearly full health when everything suddenly fades to black, and that's just going to confuse players and leave them scratching their heads wondering what happened. People want a clear reason for essentially losing.
Edited by: EdgeTO
about 1 year ago