Make TERA a truly SKILL based (not a Gear / Enchanting based) game

KB60 Profile Options #1

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Ok, so I made this post in someone else's similar titled / named thread and was told I made good / valid points but they were unrelated to his LVL based argument / discussion and that my post belonged in its own thread, so here I am.

Make TERA a truly SKILL based (not a Gear / Enchanting based) game

This game can never truly be skills based (in PVP at least) with the way Gear is in this game is and the way the crappy RNG Enchanting system works.

It is pretty damn easy to lvl in this game so lvl difference is really a minute problem and will be non-existent when everyone is Max lvl.

Just know this game will be about Gear first and Skill second like most MMOs, don't believe me? Think I'm Trolling? Think I'm just stupid?

Well I guess you will find out the long and hard way when your struggling getting top end gear and then after that struggling to get the "perfect" stats you want by repeatedly identifying and un-identifying Items till the RNG gives you the "perfect" stats you want, then struggling to Lux the Item, and then finally after all that you get to struggle with getting the item enchanted all the way up to +12 with awesome RNGness with failure chance.

Here Check out this picture of the Luxing / Enchanting Flowchart.
http://atra-astrum.eu/Deioth/Guides/Luxing_Legendary_Gear_-_Flowchart.png

All the while your getting owned by all the people lucky enough to get there before you.

After all the Time it will take (grinding the gear, grinding the money for all those scrolls and dusts, and all the time it will take to go through that RNG failure based mess to get Luxed and +12),

After all the Money it will cost (all those scroll and dusts)

And after all the Frustration (the last two Items I mentioned above cause you)

You will remember this post.

If they wanted to make this game truly skill based for PVP they would get rid of the enchanting system and make all end game gear equally balanced and for aesthetics only like some other game releasing soon I won't mention. (Their Beta Invites started going out today)

And lets not jump to conclusions, I'm not saying skill doesn't matter at all, nor am I saying skilled people won't be able to win against this crazy gear inflation.

But what I am saying is if your going to make a game and promote it as skill based you should leave it as skill based and not add in the ridiculous gear treadmill.

All it does is cause nothing but balance problems due to the crazy inflation of power that gear gives you especially when you start getting the gear Luxed and Enchanted at +7 and higher.

And this Enchanting system will make this balance problems a lot worse than it is in other gear based MMOs.

Because lets face it the Combat system in this game with the aiming, movement, positioning, and timing it takes to be successful at does encourage and promote skill (I won't deny that).

But it doesn't really mean a whole lot or even really matter a whole lot when the gear / enchanting in the game creates this much of a gap in power.

When your QQing about getting one shot by basement dwellers in all Luxed +12 gear because they don't work or do anything other than play this game 24/7 just remember I told you so.
ImperialPanda Profile Options #2

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I have the perfect game for you. It's called SSF4:AE.

No need to thank me.
CodeAbomination Profile Options #3

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I mean this in the nicest possible way and am in no way trying to be [filtered] or troll your thread, but my opinion about your opinion is simple.

If you want to take the RPG elements out of an MMORPG go play and FPS / TPS.

You do make some good points in your post that would be great for another game, but in the end you are trying to make the game into something that it is not and was never meant to be in the first place.
Onimaru Profile Options #4

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Sounds kind of like Monster Hunter. But it only worked on there because it wasn't an MMO and they had alot of other features to compliment that system. If you don't like the way TERA is then save yourself the cash and don't play it.
Snafuxion Profile Options #5

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Personally, I like to grind for better loot. Enchanting gear is also awesome when you get a higher grade/level. Its something to strive for other than the level cap.

KB60 Profile Options #6

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CodeAbomination on 03/17/2012, 11:09 PM - view
I mean this in the nicest possible way and am in no way trying to be [filtered] or troll your thread, but my opinion about your opinion is simple.

If you want to take the RPG elements out of an MMORPG go play and FPS / TPS.

You do make some good points in your post that would be great for another game, but in the end you are trying to make the game into something that it is not and was never meant to be in the first place.


How is it taking the RPG elements out? You do know RPG stands for Role Playing Game right? Like I said this game boasts how skill based it is, and how its action combat, blah blah blah.

How is it skill based when there is this much of a crazy gap in power with this crappy Gear / Enchanting system, it is crazily inflated.

I don't know how its trying to make the game into something that it is not and was never meant to be, watch any of the MMO-FO videos and you can prove yourself wrong right there, this game boasts and taunts the fact it is skill based and action combat.

The Gear and Enchanting systems is blatant proof that is just a line of crap to help sell the game, and pull people in just to be disappointed, I know it happened to me after playing other MMOs for years.

If Guild Wars 2 can make their game more skill based by making gear just for aesthetics, why can't Tera?

Beating someone in PVP because of a Power Advantage due to Gear or Tera's Enchanting system does not make you a better / more skilled player, there is no skill there at all, it is a joke.

I know a lot of people will argue back with me and be like all MMOs are like that, I can agree with you, they are, but they don't have to be, and shouldn't be.

But the thing is those other MMOs are not even half as bad as Tera in this respect though, the Enchantment system is mostly to blame for this.

Having this Big / Wide of a gap of power is not good for any type of skill based / competitive PVP system.

The gap of power isn't this Bad / Big / Wide in any other MMOs as it is in Tera (at least not ones I have played), no argument there. Aion was close, but yea.

Guild Wars 2 will prove that soon enough.

I'm just saying I would rather have A game that is TRULY SKILL BASED, Not Gear / Enchanting Based, even if it has no reticule / aiming and even has Tab Targeting. (Guild Wars 2)

Then have A Game that looks like it should be skill based with a reticule / aiming mechanics and have no Tab Targeting, but be completely revolved around Gear / Enchanting with its huge inflated gap of power between different players that totally removes a lot of the SKILL from the game. (Tera)
Edited by: KB60 about 1 year ago
Onimaru Profile Options #7

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There's almost always going to be someone with a higher level and better gear than you in nearly every game. Even FPS have experience and unlockables these days. If you take the grinding out of an MMO than you might as well be playing a board game.

And it's not like enchanted gear is super exclusive content. You have just as much access to it as anyone else and new gear is what you'll be spending 90% of your money on in any game. Guild uprading doesn't take gold and it's not like teleporting is that expensive.

So if someone stronger than you ganks you, get off your [filtered] and get some better stuff than him/her and return the favor.
CodeAbomination Profile Options #8

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If you take a slingshot to a gun fight it doesn't matter how "skilled" you are with it your going to get cut down by the guy with the biggest gun, or the smallest for that matter. In any confrontation skill is only a part of the calculation you do have to take into account what type of gear the enemy has available to them

As for how is taking enchanting out of the RPG taking the RPG out of a MMORPG simply because it is a facet of the genre. And yes I am well aware that RPG stand for ROLE PLAYING GAME, but a role playing game is not just about putting on an accent and acting like someone else why you are in the game. It is also about the mechanics of the game.
NoNicknameSet Profile Options #9

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i can agree with you op.

i personally don't like gear and enchanting stuff. it seems more like a time investment really. the more time a player has farming money and getting lucky drops, the more chances they will have at getting better gear.

you could go up to someone with the same level and class as you, but the other person will basically win if their gear is better (aka richer than you)/

>get beaten
> farm more money and upgrade gear
> attempt to kill person again
> other person already upgraded their gear and still beats you
Edited by: NoNicknameSet about 1 year ago
KB60 Profile Options #10

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So I guess your all going to ignore the fact that Guild Wars 2 (yes it isn't out yet, so we haven't been able to try it yet) is able to make their game and their PVP a lot more skilled based just due to the fact that gear is for aesthetics only and is balanced by lvl.

The gear does get better while lvling from 1 to 80 in Guild Wars 2, but it stays balanced between all professions and players by lvl so it is just for aesthetics and does not effect the outcome of the fight.

Making it more about Player skill then a blatant power advantage.

So I really don't see how that changes or ruins or takes away the RPG element from the game at all....

So why can GW2 do it and not Tera, whose whole MMO campaign is based off of Skill based game play.
Edited by: KB60 about 1 year ago