KB60
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Ok, so I made this post in someone else's similar titled / named thread and was told I made good / valid points but they were unrelated to his LVL based argument / discussion and that my post belonged in its own thread, so here I am.
Make TERA a truly SKILL based (not a Gear / Enchanting based) game
This game can never truly be skills based (in PVP at least) with the way Gear is in this game is and the way the crappy RNG Enchanting system works.
It is pretty damn easy to lvl in this game so lvl difference is really a minute problem and will be non-existent when everyone is Max lvl.
Just know this game will be about Gear first and Skill second like most MMOs, don't believe me? Think I'm Trolling? Think I'm just stupid?
Well I guess you will find out the long and hard way when your struggling getting top end gear and then after that struggling to get the "perfect" stats you want by repeatedly identifying and un-identifying Items till the RNG gives you the "perfect" stats you want, then struggling to Lux the Item, and then finally after all that you get to struggle with getting the item enchanted all the way up to +12 with awesome RNGness with failure chance.
Here Check out this picture of the Luxing / Enchanting Flowchart.
http://atra-astrum.eu/Deioth/Guides/Luxing_Legendary_Gear_-_Flowchart.png
All the while your getting owned by all the people lucky enough to get there before you.
After all the Time it will take (grinding the gear, grinding the money for all those scrolls and dusts, and all the time it will take to go through that RNG failure based mess to get Luxed and +12),
After all the Money it will cost (all those scroll and dusts)
And after all the Frustration (the last two Items I mentioned above cause you)
You will remember this post.
If they wanted to make this game truly skill based for PVP they would get rid of the enchanting system and make all end game gear equally balanced and for aesthetics only like some other game releasing soon I won't mention. (Their Beta Invites started going out today)
And lets not jump to conclusions, I'm not saying skill doesn't matter at all, nor am I saying skilled people won't be able to win against this crazy gear inflation.
But what I am saying is if your going to make a game and promote it as skill based you should leave it as skill based and not add in the ridiculous gear treadmill.
All it does is cause nothing but balance problems due to the crazy inflation of power that gear gives you especially when you start getting the gear Luxed and Enchanted at +7 and higher.
And this Enchanting system will make this balance problems a lot worse than it is in other gear based MMOs.
Because lets face it the Combat system in this game with the aiming, movement, positioning, and timing it takes to be successful at does encourage and promote skill (I won't deny that).
But it doesn't really mean a whole lot or even really matter a whole lot when the gear / enchanting in the game creates this much of a gap in power.
When your QQing about getting one shot by basement dwellers in all Luxed +12 gear because they don't work or do anything other than play this game 24/7 just remember I told you so.
Make TERA a truly SKILL based (not a Gear / Enchanting based) game
This game can never truly be skills based (in PVP at least) with the way Gear is in this game is and the way the crappy RNG Enchanting system works.
It is pretty damn easy to lvl in this game so lvl difference is really a minute problem and will be non-existent when everyone is Max lvl.
Just know this game will be about Gear first and Skill second like most MMOs, don't believe me? Think I'm Trolling? Think I'm just stupid?
Well I guess you will find out the long and hard way when your struggling getting top end gear and then after that struggling to get the "perfect" stats you want by repeatedly identifying and un-identifying Items till the RNG gives you the "perfect" stats you want, then struggling to Lux the Item, and then finally after all that you get to struggle with getting the item enchanted all the way up to +12 with awesome RNGness with failure chance.
Here Check out this picture of the Luxing / Enchanting Flowchart.
http://atra-astrum.eu/Deioth/Guides/Luxing_Legendary_Gear_-_Flowchart.png
All the while your getting owned by all the people lucky enough to get there before you.
After all the Time it will take (grinding the gear, grinding the money for all those scrolls and dusts, and all the time it will take to go through that RNG failure based mess to get Luxed and +12),
After all the Money it will cost (all those scroll and dusts)
And after all the Frustration (the last two Items I mentioned above cause you)
You will remember this post.
If they wanted to make this game truly skill based for PVP they would get rid of the enchanting system and make all end game gear equally balanced and for aesthetics only like some other game releasing soon I won't mention. (Their Beta Invites started going out today)
And lets not jump to conclusions, I'm not saying skill doesn't matter at all, nor am I saying skilled people won't be able to win against this crazy gear inflation.
But what I am saying is if your going to make a game and promote it as skill based you should leave it as skill based and not add in the ridiculous gear treadmill.
All it does is cause nothing but balance problems due to the crazy inflation of power that gear gives you especially when you start getting the gear Luxed and Enchanted at +7 and higher.
And this Enchanting system will make this balance problems a lot worse than it is in other gear based MMOs.
Because lets face it the Combat system in this game with the aiming, movement, positioning, and timing it takes to be successful at does encourage and promote skill (I won't deny that).
But it doesn't really mean a whole lot or even really matter a whole lot when the gear / enchanting in the game creates this much of a gap in power.
When your QQing about getting one shot by basement dwellers in all Luxed +12 gear because they don't work or do anything other than play this game 24/7 just remember I told you so.