Maiya
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#1
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You know, for all the complaining I (and others) have done about EME, I must say, they are a pretty good company. Their profits must be through the roof thanks to some of the tactics they did, and covered up.
For instance, removed crafting quests. There seems to be no reason why they removed them, right? Wrong. They removed them so that anybody who wanted to craft would have to spend weeks on it, and if they run out of time, extend their subscription. When they realized the cost was too steep, they didn't make the mat requirements more reasonable - they made the crafting quicker to level.
Enchanting. 90% of your time on this game will be spent farming enchant fodder/gold. Why should they lower that by guaranteeing enchantments or making it easier? People still are spending lots of time failing enchants.
Chronoscrolls. These were ingenious. Hold them off until 3 days before the first default subscription length ends so there is a mad dash to get them. They get their subscription money en masse. They don't care what the price is. As long as people want them, sell them.
Cash shop. Pretty self explanatory. Trust me, there'll be more added to the cash shop before anything (like the resetting Red Kumas) gets fixed.
EME is a company, and their primary goal is not customer satisfaction. It is to make money in any way possible. So we probably should stop hoping for the fixes that are required to make this game fun, and instead be looking forward to the next flaming horse available in the cash shop for 1/2 the cost of the game.
For instance, removed crafting quests. There seems to be no reason why they removed them, right? Wrong. They removed them so that anybody who wanted to craft would have to spend weeks on it, and if they run out of time, extend their subscription. When they realized the cost was too steep, they didn't make the mat requirements more reasonable - they made the crafting quicker to level.
Enchanting. 90% of your time on this game will be spent farming enchant fodder/gold. Why should they lower that by guaranteeing enchantments or making it easier? People still are spending lots of time failing enchants.
Chronoscrolls. These were ingenious. Hold them off until 3 days before the first default subscription length ends so there is a mad dash to get them. They get their subscription money en masse. They don't care what the price is. As long as people want them, sell them.
Cash shop. Pretty self explanatory. Trust me, there'll be more added to the cash shop before anything (like the resetting Red Kumas) gets fixed.
EME is a company, and their primary goal is not customer satisfaction. It is to make money in any way possible. So we probably should stop hoping for the fixes that are required to make this game fun, and instead be looking forward to the next flaming horse available in the cash shop for 1/2 the cost of the game.