Monster Respawn

kamikazeheart Profile Options #1

0

Let me just say I love this game, the combat is so much fun and I cant wait to see what else EME has in store for us.

There is just one thing I think is kind of annoying: Monster respawn rate. Its just too damn fast. Its like 30 seconds, and in some cases even less. In a game where most of the quests are "Kill X mobs in this area cause they are making life for us difficult" - it would be nice if I felt like I was actually 'clearing' the area. Instead I just bounce back and forth between the same 3 spawn points and when I'm ready to turn in the quest the area I just 'cleared' is still overflowing with monsters, making it feel like I did nothing, and thus eliminating any feeling of immersion or that I'm actually accomplishing something in the game world.

This problem is also exaggerated in situations where you might have to kill a named BAM. The fight feels epic, and you feel awesome as you land that killing blow and watch the BAM fall. You then throw down a campfire to recover after the exhausting battle and BOOM the BAM respawns like 10 seconds later...any feeling of accomplishment or like you had actually done something significant in the game world fade and I am reminded that my character's actions really have no meaning or impact.

In a game like Tera, which is an RPG, I feel like this is a very important thing that EME is overlooking. There really is no reason respawn timers should be as fast as they currently are. ESPECIALLY because there are multiple channels!! I mean this alone would make having 2 or 3 mintue respawn timers completely reasonable (In EQ respawn timers were around 20 minutes just to give you some perspective). If a group of monsters you need are down, switch to a less populated channel, it only takes a few seconds.

People just want things handed to them too quickly these days in MMOs, and its really coming at a great cost to the feeling of immersion and accomplishment.
JPsama Profile Options #2

0

Are you the same person who posted this exact same thread yesterday?
Orangecup Profile Options #3

0

i wish they would also increase the amount of time the mobs bodies stay on the ground, on top of it looking cool, it also allows you to see the models that so much time has been spent on. You barely get to see what you are even fighting before it dissapears
kamikazeheart Profile Options #4

0

No I am not the same person, but its nice to know I'm not the only one who feels this way.
Lunaus Profile Options #5

0

0
Neutral
Lunaus Lvl.1
Mount Tyrannas (PVP)
Castanic Slayer
Another thread about this was up a few days-week ago.. About a mob spawning on them after killing it, well watch the spawn point and continue to attack that mob - if the points are close then it's your own fault if you die or get DP'd by two mobs.

I didn't bother to read, TLDR
Lythos Profile Options #6

0

I support quick respawn rate for the first 6 six months of the game. This is because the last thing you want to do while leveling is be forced to wait for more mobs to spawns --- not fun.

Nevertheless, after the majority of people have leveled up and are doing endgame, I dont see why the respawn rate should not be made higher.

RIght now I am a lot more concerned that there is no Arggo timer after spawn. So if a mobs spawns right on top of you, it will aggro immediately. There should be a timer than for first 12 seconds after spawning, the mob will not attack anyone.
tizubythefizo Profile Options #7

0

Lunaus on 05/08/2012, 11:43 AM - view
Another thread about this was up a few days-week ago.. About a mob spawning on them after killing it, well watch the spawn point and continue to attack that mob - if the points are close then it's your own fault if you die or get DP'd by two mobs.

I didn't bother to read, TLDR


Seriously, 4 paragraphs is too much for you to read? Go get some ritalin or something. Christ.

On the actual serious note, I'm willing to bet you don't mean too long; didn't read and instead meant

DC;DR (Don't Care;Didn't Read)
Edited by: tizubythefizo about 1 year ago
kamikazeheart Profile Options #8

0

Lunaus on 05/08/2012, 11:43 AM
Another thread about this was up a few days-week ago.. About a mob spawning on them after killing it, well watch the spawn point and continue to attack that mob - if the points are close then it's your own fault if you die or get DP'd by two mobs.

I didn't bother to read, TLDR

Well you obviously didn't read my post because I'm not complaining about dying due to being ganked by a fast respawn, my complaint has more to do with immersion and the feeling that our characters are actually having an impact on the world and environment.
Edited by: kamikazeheart about 1 year ago
kamikazeheart Profile Options #9

0

Lythos on 05/08/2012, 11:53 AM - view
I support quick respawn rate for the first 6 six months of the game. This is because the last thing you want to do while leveling is be forced to wait for more mobs to spawns --- not fun.


Whats wrong with taking 5 seconds to switch to another channel? We're talking about adding probably mere minutes of wait time over the course of 60 levels. Respawn timers could be fast in level 1-20 zones, but after that I see nothing wrong with 2-3 minute timers in the mid-high level zones, with BAM timers being maybe a little longer (like 6-8 minutes).
Edited by: kamikazeheart about 1 year ago
tizubythefizo Profile Options #10

0

kamikazeheart on 05/08/2012, 12:01 PM - view

Whats wrong with taking 5 seconds to switch to another channel? We're talking about adding probably mere minutes of wait time over the course of 60 levels. Respawn timers could be fast in level 1-20 zones, but after that I see nothing wrong with 2-3 minute timers in the mid-high level zones.


A lot of other people channel hopping for mobs.

What? You asked.