Monsters - Respawn Timer + Reset

Recaldy Profile Options #1

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Why?

The respawn timers on every mob is too short for the damn mob to INSTANTLY agro you when it respawns.

Sure you can easily say: "Move it away from the spawn so you don't get adds"

Well the mobs sprint back to their spawn and "Reset" instantly filling their health back to 100% if they're too far away. I'm sorry but BAMs take more than enough time to kill and yet if we're lucky we kill one and start on a second...then the first one respawns and it's a damn nightmare.

For the love of God fix this.
Lunaus Profile Options #2

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Neutral
Lunaus Lvl.1
Mount Tyrannas (PVP)
Castanic Slayer
If you know the spawn is so short why not just wait and attack the one that respawns in that same area? :S
Makes a lot more sense to me.
Summener Profile Options #3

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http://tera-forums.enmasse.com/forums/general-discussion/topics/Tera-Community-Suggestions-Thread

Mob Re-spawns:
Current: When mobs re-spawn they aggro immediately upon to any player that is within their range.

Suggestion: Proximity aggro should be delayed for 5-10 seconds after they spawn; due to certain classes needing to move around to effectively fight certain mobs. (I.E: Archer, Sorcerer)

Opinion: Having mobs spawn on me while already fighting another mob is very frustrating, especially for Archers, Sorcerers and other classes whom have to move around a lot.
Folia Profile Options #4

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WTF? It's called LEARN TO PLAY. If you know a mob is going to spawn where you're fighting, there's always the option to MOVE TO ANOTHER SECTION.

Jesus, you want the developers to hold your hand while you fight poorly, too?
HiFi Profile Options #5

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I actually like it this way. It makes things more dangerous and interesting.
Velasca Profile Options #6

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Folia on 05/05/2012, 05:17 PM - view
WTF? It's called LEARN TO PLAY. If you know a mob is going to spawn where you're fighting, there's always the option to MOVE TO ANOTHER SECTION.

Jesus, you want the developers to hold your hand while you fight poorly, too?


Ahhh... a classic.
Hayshi Profile Options #7

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Folia on 05/05/2012, 05:17 PM - view
WTF? It's called LEARN TO PLAY. If you know a mob is going to spawn where you're fighting, there's always the option to MOVE TO ANOTHER SECTION.

Jesus, you want the developers to hold your hand while you fight poorly, too?


Let me introduce you to this thing called imagination (you obviously play a slayer / lancer so i figured you're not too familiar with it ^^)


A player who enters an area for the first time, he attacks a mob and prepares to kill it. But before that can happen, 1-2 more packs of mobs spawn right on top of him. He dies after a fight(?) that lasted rougly 7 seconds.

Why did this happen? Was it because his "skills" were lacking? Or because the world of TERA didnt really give him any other choice?

Imagine! :)