New Class Idea and Guide: Templar

Lordhelmos Profile Options #1

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Lord Helmos' Templar Guide:

As a person who likes to theorycraft new classes, this post is meant to be a rhetorical guide to a new class concept for TERA: The Templar. The Templar is a main tank class that wears metal (heavy armor). Tanking is the main role of this class and the dynamics of how a Templar successfully tanks and functions in TERA will be explained the following sections:

Weapons and Armor:

The Templar is a metal armor class, which balances out the classes in TERA between 3 metal, 3 leather, and 3 cloth. The primary weapon of the Templar is the Gavel and Seal. The Gavel is a small 1 handed hammer that the Templar uses to smite enemies. The seal is a holy symbol that generals a magical shield in front of the Templar that absorbs attacks.

Templar Seal Mechanics:

The Templar is designed to function as a parry and counter-based tank. This is done through the use of the Templar's "Seal" abilities to parry enemy attacks. The Templar has 2 main types of seal parries, both of which drain stamina from the new resource bar that was added to tanking classes:

Impact Seal:
This is the Templar's main seal ability. When used Impact seal generates a large runic shield in front of the Templar that begins purple, then fades into blue, then fades into cyan. The effectiveness of the seal depends on how well the player is able to time impact seal to absorb attacks. If the monster attack strikes the seal when it is purple, it will absorb the most damage and reward the Templar with the most Judgment. If attack hits the seal when it is blue or cyan, the Templar will absorb less damage and gain less judgment. Impact Seal can be glyphed to heal the Templar for a small amount based on the timing of the parry or can also be glyphed to have a reduced stamina cost for use.

Grand Seal:
Grand Seal works exactly like Impact Seal except for that it generates a seal on everyone in the Templar's 5 man party at the same time. Templars use Grand Seal for group protection and a good templar can time Grand Seal in order to gain a large amount of Judgment all at once. Grand Seal has a much longer CD than Impact Seal and must be used wisely. Grand Seal can be glyphed to place a temporary damage shield on party members after being used.

Judgment:

Judgment is a special bar that is unique to the Templar class. This resource bar is segmented into 3 sections and as a Templar absorbs damage with Seals, this bar fills. Each segment of the Judgment bar indicates whether the Templar's judgment level is at level 1, 2, or 3. Many Templar attacks grow stronger at higher judgment levels. This mechanic rewards Templars that are able to time good impact and grand seals by allowing them to build judgment faster than unskilled Templars. Templars who build judgment quickly will be able to more frequently use empowered attacks.

Templar Abilities:

Aside from the 2 seals mentioned above, the following section will outline the Templar's main abilities and how they function:

Combo Attack:
This is the Templar's basic builder. The Templar swings the gavel three times, the third strike ending in an overhead smash. Generates low vengeance and deals medium threat, costs no mana. Can be glyphed to place a buff on the Templar for each successful strike that returns mana during the next successful seal parry.

Sweep of Vengeance:
The Templar swings the gavel in a wide arc, sending out a wave of radiant energy in front. This is a short ranged cleave and can only be used after a blocking an attack with impact seal or grand seal. Can be used up to three times and uses 1 judgement level per swing, the third swing stuns anything it hits. Deals high threat.

Seal of Retaliation:
Places a buff on the Templar that causes the Templar's next 3 impact seals or next 1 grand seal to reflect damage back to the attacker based on the timing of the seal. Deals high threat. Can be glyphed to increase the impact seal count to 5 and grand seal count to 2. If impact seal is used, grand seal will not reflect attacks until the skill is recast. This mechanic works vice-versa for grand seal.

Gavel Rush:
The Templar drives forward a few feet with the head of it's gavel leading.

Sun Strike:
The Templar does a 360 sweep with its gavel that sends out a ring of energy. Activates slow unless used after Gavel Rush, Seal Charge, or third strike in combo attack. Can be used again to send out a secondary successive sun strike for the cost of 2 judgment levels. Deals high threat. Can be glyphed to allow the second strike to only cost 1 judgment level.

Brilliant Smite:
The Templar projects a gavel of energy that flies head-first at the enemy. This is an aimed projectile. Uses Judgment. At level 1 it deals medium damage and stuns the target for 1 seconds as an interrupt. At level 2 it flies twice as far and stuns the target for 3 seconds. At level three it flies 3 times as far, twice as fast, stuns any targets in a line, and has a high chance of knocking the enemies down.

Seal Charge:
The Templar leaps toward the enemy and slams the gavel into the ground, creating a large seal in the area. Deals high threat and is the Templar's primary gap closer and group aggro grab.

Stunning Circle:
The Templar leaps backwards, leaving an exploding rune circle on the ground at its previous location that stuns for a short duration. This is the Templar's backstep and chains well into Brilliant Smite or Seal Charge. Costs 1 judgment level and stamina to use (it counts as a dodge). If the Templar has no stored judgment levels, it costs stamina but no rune circle is left behind when it is used.

Zealot's Challenge:
This is the templar's AoE taunt, it works the same way as the lancer taunt but has a longer CD.

Seal of Entrapment:
The Templar pounds his gavel into the ground, stamping a glowing seal into the ground that attracts enemies to it. After a short while the seal radiates with energy, dealing damage over time to enemies around itself and slowing them. This ability is used to control the positions of enemies. Has a decently long CD and is the strongest aggro control ability the Templar has. Can be glyphed for CD reduction.

Seal of Repulsion:
This is a pre-buff that causes the next impact seal to push back any enemies in a forward cone away from the Templar when the seal is struck by an attack. Can be glyphed to cause knockdowns as well.

Seal of Radiance:
This is a pre-buff that causes the next impact seal to blind any players that strike it with a white screen for 3 seconds. Can be glyphed to increase the duration to 5 seconds.

Righteous Call:
Uses the Templar's stored judgment to buff the damage of nearby party members, the buff effect scales with judgement levels. Consumes all of the Templar's judgement. Can be glyphed to increase buff duration.

Light of Judgment:
The Templar releases all stored judgement to deal a devastating overhead blow. At level 1 it deals medium damage, at level 2 it deals high damage, at level 3 it calls a ray from the sky down when it strikes and is the single most damaging attack the Templar has. Activates moderately slow but can be glyphed to activate faster.
Edited by: Lordhelmos 12 months ago
linofer Profile Options #2

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sigh
Doravan Profile Options #3

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It seems so lineageaionish...

Lancer is already that buddy, stop drinking while playing.
Slubber Profile Options #4

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Zdravko Lvl.60
Mount Tyrannas (PVP)
Aman Warrior
It's fun to theorize about classes but I think this would create an imbalance when the next patch rolls around, with warriors being the most played class in the game, well maybe second to slayers, when they get a block believe me we will be short on healers.

So adding a third tank might just make healers the same as lancers are right now.
PearlGore Profile Options #5

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A third plate is fun and dandy, but why does it need to be a tank?
Lordhelmos Profile Options #6

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Slubber on 06/21/2012, 06:04 PM - view
It's fun to theorize about classes but I think this would create an imbalance when the next patch rolls around, with warriors being the most played class in the game, well maybe second to slayers, when they get a block believe me we will be short on healers.

So adding a third tank might just make healers the same as lancers are right now.


I thought about this and despite the patch I still think tanks will be the bottleneck. Aside from the healing mechanics already in the game with mystic and priest, I'm not sure you could really add anything else that wouldn't be inferior to the raw healing and style of these two classes.

Even with the patch, warriors will still be a high risk tank simple because their lack of standstill tanking and keeping the boss under positioning control.

When I went about theorycrafting I was looking into filling the void of the third plate class. There is also alot of variety in DPS.

With a Templar or a class with the structure I posted you will have 3 distinct type of tanking playstyles:

-Evasion-based tanking (warrior), which is high risk high reward and damage.
-Block-based (lancer), the ability to turtle and control mob positioning with chains.
-Parry-based (templar), a middle of the road tank with a high skill cap that rewards a player's timing with highly effective counter mechanics. Unlike a lancer, a templar cannot simply turtle.
Edited by: Lordhelmos 12 months ago
PearlGore Profile Options #7

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It Won't make people roll tanks more if that is what you think, most people are simply scared of the role. Even though in Tera it is very much the easiest roll there is, wether that be a Warrior or a Lancer.
Narythena Profile Options #8

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Narythena Lvl.60
Mount Tyrannas (PVP)
Elin Sorcerer
They should make a plate healer xD
TwixT Profile Options #9

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I like the mechanic of how the shield changes color and blocks an amount based on that. It makes block much more dynamic, that same type function should be in the current classes block.

you know add some skill to the right mouse button.


However in this type of game adding a whole new class is tricky in my opinion. I think advanced classes would fit this game better, and allow a perfect place to replace the bland glyph system. this games combat is so much like dragon nest i think many of the mechanics would fit well here.



Gagnrad Profile Options #10

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a templar... hmm... paladin?

Also

Catatonic on 06/21/2012, 08:58 PM
Things to remember when submitting content ideas for the game:
1) TERA is developed by a Korean development team.
2) TERA is developed by a Korean development team.
3) TERA is developed by a Korean development team

The rules to submitting content ideas for the game:
1) Does your idea contain any form of grind? (if no, rejected).
2) Does your idea promote PvP (if yes, rejected).
3) Does your idea contain some form of RNG element (if no, rejected).
Edited by: Gagnrad 12 months ago