New Level 1 - 15 Experience Feedback

Kris2555 Profile Options #31

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Itsame on 03/23/2012, 11:20 PM - view
Playing berserker, way too easy and the noob island was way too long. It should only take an hour for noob island.

I agree with this, the beggining island takes too long at the moment.
Edited by: Kris2555 about 1 year ago - Reason: Format
mylin1 Profile Options #32

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I found the casters were very dull to play, there was little chance of ever dying, i did move about a bit and dodge during combat but only because I was looking to practice what I hoped would be more difficult fights later in the game - but really just standing there and spamming the base attack was all I Had to do.

I did enjoy the lancer, starting to get some combo attacks rolling (or whatever they are called when you get the "press space for x attack" flash up on your screen - however these dont really last long enough.

overall the game 1-15 is very easy compared to other games I've played/beta - would give it 1.5 out of 10

salty21db Profile Options #33

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Noob island takes too long? That's crazy lol. Leveling should take awhile at all levels or you get to endgame and complain there is nothing to do.

In terms of difficulty change. I understand your idea behind reducing the hit points to induce combat tactics but that is primarily only going to possibly work for the melee classes slightly. Why not reduce the damage of the range classes abilities at the lower levels? Reduction of player hit points and reduction of damage on ranged abilities should provide the challenge wanted for the lower levels.
Scinder Profile Options #34

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With regards to how to make ranged classes a little more difficult in the earlier levels, perhaps instead of just reducing the damage, how bout scaling the range of caster class abilities so they have to keep closer and therefore have to take more precautions with the lower level combat.


Edited by: Scinder about 1 year ago
nhat Profile Options #35

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Eh I rolled a Mystic, Lancer and a few other classes and the monsters behavior were still the same. When I was lazy and didn't move out of the way, yeah I got hit a little bit more but nothing out of urgency.

The problem is the lacking sense of URGENCY and DANGER. Without some sense of danger, the game is a bit boring.

I highly suggest just add a BAM to roam around the area with a low aggro range.

With a low aggro range, this allow new players to not only avoid the fight if they wish but the roaming still allows the sense of danger to be there also.

--------On a 1 - 10 scale with 1 being the easiest, what was the difficulty of the new experience for level 1 - 15 in CBT4?

I'll still say 3 out of 10. Don't get me wrong, the beginning should be easy but there needs to be a sense of urgency. Either make a starting area for more experience people or add something, like a BAM.


-------Does the HP decrease encourage you to use more of the action combat element, such as dodging or blocking?

I didn't change my play style so using my skill stayed about the same.


So basically if this is TL:DR, here's a quick summary: ADD something like a BAM or a new starting area.
Edited by: nhat about 1 year ago
Drexill Profile Options #36

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I think the HP nerf is an improvement, but it's still fairly easy. That said, I know you want it to be. I think that the 30% was a good decision.
Shayfen Profile Options #37

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My first time playing was in the previous beta test. I messed around with a few different classes and it didn't matter which one it was, things were easy no matter what. I can't really say things are easier with this new HP change because it still comes down to the same thing, you have to get hit. Most of the fights I'm in I don't take damage so for me things are still the same as they were in the previous test.

I guess for newer people and maybe the ones that aren't all that good when it comes to games in general, the lower HP will makes things more difficult for them. It would be nice to see things a lot tougher then what they are but I also know the difficulty can't be cranked up just to suit experienced gamers. I think maybe a little more tweaking could be a good idea. Perhaps lowering the HP a bit more yet.
KenpachiZaraki Profile Options #38

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Minea on 03/23/2012, 12:36 PM - view
As stated in the latest patch notes, we have increased the difficulty of level 1 - 15 encounters by decreasing the character's HP by 30%.

We are creating this thread to gather community feedback on the new level 1 - 15 experience.

  • What is your general impression of the current experience for level 1 - 15 in CBT4?

  • On a 1 - 10 scale with 1 being the easiest, what was the difficulty of the new experience for level 1 - 15 in CBT4?

  • If you have played through level 1 - 15 during previous CBT's and again in CBT4, do you feel that the experience has become easier / harder / stayed the same?

  • Does the HP decrease encourage you to use more of the action combat element, such as dodging or blocking?

Please limit your post to one per person, so that we can listen to the community feedback more effectively and efficiently. This is not a discussion thread, but a feedback thread for a specific content tweak in the game along with your general impression of the change. :)


This CBT i played a Elin Berserker, iv played other classes before on the EU cbt's but i had a bug to test with the Elin Berserker, which is still there. You'll recieve my bug report via email soon. So far i have got to lvl 22 as i write this post.

Point 1) My general impression was, in one word, 'boring'. And even though i had played other classes before and knew what to expect, even my 1st run when i first started playing the game was 'boring'. Why? well the quest text does not immerse you and make you want to read, the quests themselves are not challenging in the least (yes i know its the start zone but its advertised as a challenging game, those that come to Tera should expect to be challenged from the start)

Point2)After experiancing the changes in cbt4 i can say for sure that the difficulty for levels 1 to 15 is in a scale of 1 to 10, 1 being easiest..... is1... most deffinatly 1.

Point3)Has the level 1 to 15 difficulty changed?. No. its EXACTLY the same. Anyone who plays Tera properly wont be getting hit much at those levels. Those with dodge abilities can easily avoid the damage and when the skills are on CD they have the manuverability to move out of the way, those who are ranged can easyily kite if they can be bothered, and those with block can just sit there and block. I never once droped below about 75% HP. Same as before the patch. (i have experiance playing ranged,melee dodge, melee block classes in Tera.

Point4)Does it encourage more action combat? 'Encourage'..well maybe for those that were not bothering to learn it from before the HP nerf, but for those that played Tera properly i would have to say no. From my point of view i did nothing different from the last 6 CBT's iv been in. (1-3 NA, 1-3 EU) And even wheni purposly did not block,dodge...i still did not see my hp drop alot, not enough to be worried about atleast.

Advice: Keep the HP nerf..but increase it, by level 10 a person still has over 2000 hp with 120% stamina which you generaly have all the time at low levels whether you like it or not. I purposly tried to keep my stamina low to increase the HP difference but without much luck due to placment of camp fires near quest hand-ins. I would advice a further nerf of 20% ..so the total nerf from cbt3 would be a nerf of 50%.
Then ontop of that increase the 'normal' monster (not small or BAM/Bosss) HP by 'atleast' 30%, there attack power by 'atleast' 30%, and maybe even increase attack speed to somthing closer to higher level monsters. There attack power increase combined with the player HP nerf would effecticly increase the the chunck tacken out of a players HP bar by 80% per hit compared to CBT3. Which would mean that a hit actually registeres as being a 'bad' thing.
Moving on from that i would then extend these changes from levels 1 to 15 ... to levels 1 to 30 'atleast'.

EME remember your advertisements 'MMO-FO', Tera is meant to be challenging...so in the words of Jean-Luc Picard ..."Make it so".

:)
wackolantern Profile Options #39

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1. "What is your general impression of the current experience for level 1 - 15 in CBT4?"

Very simple. Mostly relaxing to play but lacking any tactical depth, difficulty, or grouping.

2. "On a 1 - 10 scale with 1 being the easiest, what was the difficulty of the new experience for level 1 - 15 in CBT4?"

1. Almost impossible to die.

3. "If you have played through level 1 - 15 during previous CBT's and again in CBT4, do you feel that the experience has become easier / harder / stayed the same?"

Didn't play the other ones.

4. "Does the HP decrease encourage you to use more of the action combat element, such as dodging or blocking?"

I dodged here and there but it doesn't feel that tactical to me. As a slayer, it just saves you getting hit once or twice, which isn't really important.
Edited by: wackolantern about 1 year ago
Drez Profile Options #40

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Feedback on the new level 1 - 15 experience

What is your general impression of the current experience for level 1 - 15 in CBT4?

General Impression is that currently the monsters on Isle of Dawn do not encourage the players to put alot of skill into fighting them. The monsters don't do enough damg and do not attack fast enough.

Like others have said, I would rather leave the fight thinking "wow, that was a close one" rather than the fight just taking a long time.

Players should be rewarded for good play-style, and players should also be punished for playing poorly (i.e. not dodging, blocking..etc)

Bottom Line -- After level 2 and the player sees there is no real punishment for missing a block or a dodge, the fear of dying goes away drastically. Without the fear of dying players will not use all the game mechanics that they should.

On a 1 - 10 scale with 1 being the easiest, what was the difficulty of the new experience for level 1 - 15 in CBT4?

Have been playing since K Tera and all the CBT's the first 1-15 levels are not hard. On a scale to 1-10 maybe a 3 for first time players. But like others have said once you play it for a while, you shouldn't ever die.


If you have played through level 1 - 15 during previous CBT's and again in CBT4, do you feel that the experience has become easier / harder / stayed the same?

I was hoping it was harder, but again the game doesn't punish players enough when they don't play their character well. EmE should bring back normal elite mobs like K Tera had so there is some challenge before BAMs or World Bosses.

Does the HP decrease encourage you to use more of the action combat element, such as dodging or blocking?

Understand you guys are focused on the HP Decrease, but if the monsters are not hitting the player fast enough or hard enough...you will not encourage the player to dodge or block.

If you have a game that allows you to dodge, block and escape all monster movements and abilities, than it just makes sense that when the monster finally lands a hit on you, it should be a good solid hit. Therefore the player is forced to use that "true action combat system" -- when you don't punish the player for playing poorly, players will continue to develop bad habits that will just carry over to end game.
Edited by: Drez about 1 year ago - Reason: Typo