pelinha
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#51
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This CBT4 was my first one. So i didn't know how it was before this.
Just a quick intro. Im a casual gamer, but a huge fan of mmorpgs and i beta tested few f2p and p2p.
My impression was that lvl 1 - 11 was the intro part of the game and as a 'newb' to the game i like to learn all of the aspects of it as of fighting, gathering, gearing, questing and perhaps also dying... and i had all of them while playing.
I tryed a lancer and a zerk and i found that they were quite the same thing to play as of survival and game style (regarding atck speed rate) or perhaps i learned how to survive with zerk becouse i played lancer first and died once with him, but anyways.
Low lvl content its supossed to be easy, becouse its the intro for the game, just like u have a tutorial in most one player games, if you get low lvl areas to be as dificult as high lvl it just not make any sence for me.
Let's go back to my experience playing -> playing a melee was easy and fun, i soloed everything in the first island, even the last quest with the help of that mercenary npc (great job with that guy, it helps a lot). Playing the first part of game and even after that and beeing able to solo everything its a great thing to do. Some ppl are not pro players and have lots of friends that can guild them and cannot find group that easy, so having a lot of solo content is a great idea. I remeber some mmorpg focusing in group quests starting in low lvl areas and ppl just getting really annoyed and just quiting the game (DPS classes). So for me it was great, i had to keep moving to avaid dmg from monsters and trying to get a good position to get my 'no aoe' lancer to hit them all. It was fun!
As a zerk it was easier to get the little guys with the aoe, but i had to move more to avoid more dmg, as i didn't had that shield abaility that is awsome.
I read that most ranged classes, specialy healing classes found everything waaaay to easy. Ok, as most mmorpgs i played healing classes are ALWAYS overpowered in the begining, and why? Becouse they can heal! Simple as that. In the low lvl content its hard to get a big diference in dmg output in all classes but most mmoprgs can fiz that in mid and high lvl areas. This is a normal and expected thing to happen, even the most old and famous mmorpgs cant balance all classes in low lvl content.
One thing that i saw in game that could maybe change a bit its the atck rate of ranged classes like priest, mage and mystic, i think its way too fast. Making the animation a little bit slower and adding something like 1/4 sec cooldown it would help a lot. I remember running to a group of monsters and trying to charge them with my lancer and a mystic was already spamming the basic attack so fast that i couldnt even get to them to get a hit. Maybe thats something you could do to make ranged classes more fun at low lvl areas so they can 'learn' how to avoid monsters and dodge atacks and maybe die once... ;]
But in the end, it was really fun playing the game and i didnt expect it to be so nice by the CTB4, great job guys!
Just a quick intro. Im a casual gamer, but a huge fan of mmorpgs and i beta tested few f2p and p2p.
My impression was that lvl 1 - 11 was the intro part of the game and as a 'newb' to the game i like to learn all of the aspects of it as of fighting, gathering, gearing, questing and perhaps also dying... and i had all of them while playing.
I tryed a lancer and a zerk and i found that they were quite the same thing to play as of survival and game style (regarding atck speed rate) or perhaps i learned how to survive with zerk becouse i played lancer first and died once with him, but anyways.
Low lvl content its supossed to be easy, becouse its the intro for the game, just like u have a tutorial in most one player games, if you get low lvl areas to be as dificult as high lvl it just not make any sence for me.
Let's go back to my experience playing -> playing a melee was easy and fun, i soloed everything in the first island, even the last quest with the help of that mercenary npc (great job with that guy, it helps a lot). Playing the first part of game and even after that and beeing able to solo everything its a great thing to do. Some ppl are not pro players and have lots of friends that can guild them and cannot find group that easy, so having a lot of solo content is a great idea. I remeber some mmorpg focusing in group quests starting in low lvl areas and ppl just getting really annoyed and just quiting the game (DPS classes). So for me it was great, i had to keep moving to avaid dmg from monsters and trying to get a good position to get my 'no aoe' lancer to hit them all. It was fun!
As a zerk it was easier to get the little guys with the aoe, but i had to move more to avoid more dmg, as i didn't had that shield abaility that is awsome.
I read that most ranged classes, specialy healing classes found everything waaaay to easy. Ok, as most mmorpgs i played healing classes are ALWAYS overpowered in the begining, and why? Becouse they can heal! Simple as that. In the low lvl content its hard to get a big diference in dmg output in all classes but most mmoprgs can fiz that in mid and high lvl areas. This is a normal and expected thing to happen, even the most old and famous mmorpgs cant balance all classes in low lvl content.
One thing that i saw in game that could maybe change a bit its the atck rate of ranged classes like priest, mage and mystic, i think its way too fast. Making the animation a little bit slower and adding something like 1/4 sec cooldown it would help a lot. I remember running to a group of monsters and trying to charge them with my lancer and a mystic was already spamming the basic attack so fast that i couldnt even get to them to get a hit. Maybe thats something you could do to make ranged classes more fun at low lvl areas so they can 'learn' how to avoid monsters and dodge atacks and maybe die once... ;]
But in the end, it was really fun playing the game and i didnt expect it to be so nice by the CTB4, great job guys!