Kazie
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#1
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Let me say I do appreciate new content. But the new Prelude is FRUSTRATING!!!
Not being able to move my keys around got me annoyed very quickly- I have a set way to attack and defend and having to muddle through combat with backwards keys is not enjoyable.
Plus, here I was given 4 skills (presumably to try them out?) that I am totally unfamiliar with and thrown straight into combat?! You call that a learning curve??? MUCH better to give us one at a time and let us get familiar with it!!! I REALLY pity the people that pick this up for the first time and then you throw them into that straight off? NOT A GOOD FIRST IMPRESSION!
And I am glad I knew that hey, there's a ladder to climb, oh wait, let me wander around and oh hey, there is another ladder to climb... Not clear at all (probably would have helped if I read the quest but that just isn't going to happen 90% of the time.)
Then I kill some boss, wonder around, can't find the path, and then kill the boss again and whoa, boulders move and I can finally continue? For the new player that has never done any of the CBTs or Open, that is going to be bafflingly confusing.
The open that was in the CBTs was perfect. Nice slow progression that made sense, dipped us into combat without overwhelming us... allowing us to get used to the key layout and adjust it as needed, allowing us to get a feel for the game. Throwing us into some midgame prelude with extra skills as a first impression is bad, especially if the player has no idea how the skills they are given are supposed to be used.
Not being able to move my keys around got me annoyed very quickly- I have a set way to attack and defend and having to muddle through combat with backwards keys is not enjoyable.
Plus, here I was given 4 skills (presumably to try them out?) that I am totally unfamiliar with and thrown straight into combat?! You call that a learning curve??? MUCH better to give us one at a time and let us get familiar with it!!! I REALLY pity the people that pick this up for the first time and then you throw them into that straight off? NOT A GOOD FIRST IMPRESSION!
And I am glad I knew that hey, there's a ladder to climb, oh wait, let me wander around and oh hey, there is another ladder to climb... Not clear at all (probably would have helped if I read the quest but that just isn't going to happen 90% of the time.)
Then I kill some boss, wonder around, can't find the path, and then kill the boss again and whoa, boulders move and I can finally continue? For the new player that has never done any of the CBTs or Open, that is going to be bafflingly confusing.
The open that was in the CBTs was perfect. Nice slow progression that made sense, dipped us into combat without overwhelming us... allowing us to get used to the key layout and adjust it as needed, allowing us to get a feel for the game. Throwing us into some midgame prelude with extra skills as a first impression is bad, especially if the player has no idea how the skills they are given are supposed to be used.