I am just concerned over the new players that haven't been through the CBTs and are unfamiliar with the game. This prelude is not near the nice progression offered after and may frustrate and ruin the first impression of our new player base.
I would hate to turn away players, we need as many as we can get! Though to be honest, TERA is not a noob game and caters to the hardcore gamer which is why I love it!!!
Yes, I feel that the prologue will be overwhelming for some people. i mean I played an archer through the CBT's. I rolled a warrior last night. I was overwhelmed and I feel pretty confident about playing MMORPGs. I'm not going to lie, I died a couple of times during the prologue, but meh, your "party" just finishes the BAM anyways.
I agree that the prelude is still very rough - so much so that it probably shouldn't have been implemented without a bit more polish. They absolutely should have let you customize keys etc. That was very annoying.
The idea on the other hand is outstanding. Being able to jump ahead in a classes progression for 10 minutes and preview how it plays is a big benefit for those trying to decide on a class.
Dunno, for me the tutorial was pretty good. It's fail safe but still gets you using your skills and prepares you to move around and aim. The skill position is an extremely small problem which is probably mostly from ppl already having a play type. The problem will probably be lessened with ppl who have no experience with the game. The tutorial gets you used to your class, used to basic game functions, and starts you doing something exciting and cool. I think it serves its purpose we'll.
I personally loved it, but I can see how it can be annoying to some people. Honestly though, the whole experience is like 10 minutes long so its shouldn't be a big deal.
I didn't find the lack of customizable buttons all that bad. Its not like you're stuck with them for a long time.
As someone interested in playing different classes/races I did like the option of being able to start off right away and see how the class flowed and the different race animations for moves.