Maybe I missed it, but is there no Vsync option in Tera? Or was I missing it somewhere in the option menus? This is the first setting I race to turn on every single time I install a new game, right after cringing through an opening cinematic that is usually plagued with screen tearing.
vsync and anti aliasing can be forced at the gpu level.
Sure, although in my experience if the game doesn't offer the option itself you can run into problems by doing that (e.g. it has no effect, or has an abnormal impact on performance). Why not just include the support to enable vsync in-game like many games do? Nobody actually likes screen tearing.
Sure, although in my experience if the game doesn't offer the option itself you can run into problems by doing that (e.g. it has no effect, or has an abnormal impact on performance). Why not just include the support to enable vsync in-game like many games do? Nobody actually likes screen tearing.
Obviously, because Koreans don't have weak [filtered] monitors. So BHS never bothered to make a vysnc option.
Sure, although in my experience if the game doesn't offer the option itself you can run into problems by doing that (e.g. it has no effect, or has an abnormal impact on performance). Why not just include the support to enable vsync in-game like many games do? Nobody actually likes screen tearing.
It's still beta, give it time. I'm sure there not going to dispute adding vsync and anti aliasing into the game; It literally takes a few lines of code. But just for the record, vsync doesn't come without trade offs either.
Obviously, because Koreans don't have weak [filtered] monitors. So BHS never bothered to make a vysnc option.
Hah. I'm sure their monitors are made in China just like ours.
Not that it matters. Screen tearing is a sync issue that happens when your frame rate exceeds the refresh rate of your monitor. When the monitor gets a new frame from the buffer, you end up with two overlapping frames and the result is an image that appears to be out of alignment and looks torn. You say weak monitor, I say beast of a video card.
Another benefit of vsync is that it can help protect your video card by preventing it from running hotter than it realistically needs to be. Without vsync enabled your card tries to render the scene at the highest frame rate it possibly can, which is why non-vsync users will hear the fans on their card kick into high gear whenever they sitting at a simple menu screen (where the framerate can peak (unnecessarily) into hundreds of frames per second without vsync keeping it throttled back).
Honestly, between that and the tearing I don't see a good reason for not including vsync support in a game. It's also a little frustrating to hear that Korean-developed game excuse being used because I was under the impression that (like so many other imported games) that was not going to be a hurdle in Tera's NA development. And yet people are suggesting EME's hands are tied when it comes to Vysnc, spaces in names, etc. Include those simple features as part of the "westernization" process, please.
Alot of mmo betas dont even includ most video features that will be in the launch version of the game i wouldnt be suprised if there opening cinamatic is even the one we will see in the "LIVE" version of tera.