No love from IGN?

edgecrusherO0 Profile Options #51

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GreenEyedMonster on 05/01/2012, 12:14 PM - view
Tera has a chance to usurp current mmos with it's combat.

Other larger companies are doing what they can to keep media about Tera on the d-low.


Sadly, not really. It's too much of a niche game with the art style and a lot of the more traditional elements.

It's a great game and the combat is insanely fun, but it's not going to change how MMO's are made. At most, it will influence the combat systems in future MMO's to be more action oriented, which is a great thing IMO.
kDeviL Profile Options #52

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Bojanglz on 05/01/2012, 12:16 PM - view
kDeviL on 05/01/2012, 12:10 PM

Oh nah you misunderstood me a bit. Of course building a successor to an already popular and (for the most part) well respected game is going to make it a bigger deal, I don't deny that at all. But I would in no way say the majority of gw2 fans are gw1 players.

I will admit I never played GW1 because I was very hard core into WoW and end game raiding so I had no time to even try it out. But to me why wouldn't the majority of the fans of GW2 be GW1? They are getting a new and improved game. Hell I don't even know how many even still play GW1 but I know if they made a sequel of one of my fav mmo's why wouldn't I be a fan then?

I can see why EQ2 and EQ1 fans would be different because EQ was a different community and EQ2 came out after WoW so that would draw some of that crowd and yeah I would bet EQ1 fans weren't happy about it.

I don't get how more non-GW1 fans are greater then GW1 fans/players?


Just because they are built alot different. GW1 and GW2 are both very innovative mmo's from the traditional game's we're used to. The thing is that they are each innovative in very different ways. GW2 seems to call out to a much larger range of players and alot of it's changes don't sit well with GW1 players as much as they would to say a moba fan. Or somebody that plays traditional mmo's and is sick of them.
Omegatron Profile Options #53

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I kinda wish that the MMO market could finally unshackle itself from the pvp market. It was pvp that almost broke Wow in the first place.

In FFXI it was handled as a mini game....which is exactly where it should have stayed.
kDeviL Profile Options #54

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Omegatron on 05/01/2012, 12:22 PM - view
I kinda wish that the MMO market could finally unshackle itself from the pvp market. It was pvp that almost broke Wow in the first place.

In FFXI it was handled as a mini game....which is exactly where it should have stayed.


Really? Cause I think it's the carebear-ness of mmo's that are destroying the genre.
brogar Profile Options #55

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edgecrusherO0 on 05/01/2012, 12:18 PM - view
GreenEyedMonster on 05/01/2012, 12:14 PM
Tera has a chance to usurp current mmos with it's combat.

Other larger companies are doing what they can to keep media about Tera on the d-low.


Sadly, not really. It's too much of a niche game with the art style and a lot of the more traditional elements.

It's a great game and the combat is insanely fun, but it's not going to change how MMO's are made. At most, it will influence the combat systems in future MMO's to be more action oriented, which is a great thing IMO.


There you go saying "niche". What niche? Because of the art style? The art in the game really looks more western than anime with the exception of Elins. I think people say "anime niche" because someone else said it, so we recorded it to be a fact in our minds.

If Tera doesn't make it big, it's more about sparse marketing than niches.
brogar Profile Options #56

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kDeviL on 05/01/2012, 12:21 PM - view
Bojanglz on 05/01/2012, 12:16 PM
kDeviL on 05/01/2012, 12:10 PM

Oh nah you misunderstood me a bit. Of course building a successor to an already popular and (for the most part) well respected game is going to make it a bigger deal, I don't deny that at all. But I would in no way say the majority of gw2 fans are gw1 players.

I will admit I never played GW1 because I was very hard core into WoW and end game raiding so I had no time to even try it out. But to me why wouldn't the majority of the fans of GW2 be GW1? They are getting a new and improved game. Hell I don't even know how many even still play GW1 but I know if they made a sequel of one of my fav mmo's why wouldn't I be a fan then?

I can see why EQ2 and EQ1 fans would be different because EQ was a different community and EQ2 came out after WoW so that would draw some of that crowd and yeah I would bet EQ1 fans weren't happy about it.

I don't get how more non-GW1 fans are greater then GW1 fans/players?


Just because they are built alot different. GW1 and GW2 are both very innovative mmo's from the traditional game's we're used to. The thing is that they are each innovative in very different ways. GW2 seems to call out to a much larger range of players and alot of it's changes don't sit well with GW1 players as much as they would to say a moba fan. Or somebody that plays traditional mmo's and is sick of them.


GW1 wasn't even an mmo, let alone an innovative one. You, sir, are trolling.
kDeviL Profile Options #57

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brogar on 05/01/2012, 12:25 PM - view
edgecrusherO0 on 05/01/2012, 12:18 PM
GreenEyedMonster on 05/01/2012, 12:14 PM
Tera has a chance to usurp current mmos with it's combat.

Other larger companies are doing what they can to keep media about Tera on the d-low.


Sadly, not really. It's too much of a niche game with the art style and a lot of the more traditional elements.

It's a great game and the combat is insanely fun, but it's not going to change how MMO's are made. At most, it will influence the combat systems in future MMO's to be more action oriented, which is a great thing IMO.


There you go saying "niche". What niche? Because of the art style? The art in the game really looks more western than anime with the exception of Elins. I think people say "anime niche" because someone else said it, so we recorded it to be a fact in our minds.

If Tera doesn't make it big, it's more about sparse marketing than niches.


He's Right though. He's not talking about art style, he's saying that aside from the combat and graphics this is basically like every other mmo out there.

Not to say it's a bad thing, it's just not as big of a deal as something that changes almost everything about the genre. Which is what is currently getting all the attention.
jazero1987 Profile Options #58

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0
Neutral
The.Grim.Reaper Lvl.24
Tempest Reach (PVE)
Castanic Berserker
Graphic dont make the game fun it the combat that does that but it rare to have both graphic and good combat in same game because cost alot money art design and the programmer to make the combat work well
Edited by: jazero1987 about 1 year ago
Omegatron Profile Options #59

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kDeviL on 05/01/2012, 12:24 PM - view
Omegatron on 05/01/2012, 12:22 PM
I kinda wish that the MMO market could finally unshackle itself from the pvp market. It was pvp that almost broke Wow in the first place.



In FFXI it was handled as a mini game....which is exactly where it should have stayed.




Really? Cause I think it's the carebear-ness of mmo's that are destroying the genre.



Then you might be playing in the wrong genre.

************************************************************************
Massively multiplayer online role-playing game (MMORPG) is a genre of role-playing video games in which a very large number of players interact with one another within a virtual game world.

As in all RPGs, players assume the role of a character (often in a fantasy world) and take control over many of that character's actions. MMORPGs are distinguished from single-player or small multi-player RPGs by the number of players, and by the game's persistent world (usually hosted by the game's publisher), which continues to exist and evolve while the player is offline and away from the game.

kDeviL Profile Options #60

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brogar on 05/01/2012, 12:26 PM - view

GW1 wasn't even an mmo, let alone an innovative one. You, sir, are trolling.


lolwut? It wasn't an mmo because it wasn't like other mmos? I guess everquest and wow decided that if other games aren't just like them then it's not an mmo? So what you're telling me is that gw1 was a multiplayer online rpg with a massive amount of players, That was different (aka innovative) from a traditional mmo.

But that doesn't make it an innovative mmo...